
Jan
#1
Posted 23 April 2004 - 06:31 AM
Anyway, my cousin Dave, always gets tired of meandering around, so let me get right to the point.
Too many bad turnips can spoil the whole batch.
What?
Oh, OK, I?ll elaborate.
It?s all about the Mirrored Clones. One Jan is bad enough, but three is just asking for more trouble than a pack of drunk monkeys. I know. I?ve seen a pack of drunk monkeys. They had eaten a whole load of fermented fruit and the resulting rampage nearly put my aunt Ina out of business for good!
In any case once Jan learned how to create Mirrored Clones the entire structure of civilization trembled. Now one invisible Jan can backstab, while another supports him with Burster Mates and spells, and a third gives poor Minsc a wedgie. It?s frightening. It?s calamitous. And worst of all it?s just plain too much for any honest turnip salesman to bear!
How can an honest Illusionist turned salesman compete with that unhinged multiclassed Thief? It?s just not possible I tell you! Upon learning this wizardry Jan has gone from being just bad to way way too bad!
Aiiiii! Here he comes now! Run for your lives!
#2
Posted 23 April 2004 - 08:30 AM



#3
Posted 23 April 2004 - 08:36 AM
In plain english the Mirrored Clones HLA is *far* more powerful for Illusionist/Thieves than it is for single classed Illusionists since it lets the I/T have endless backstabs among other things.
#4
Posted 23 April 2004 - 09:19 AM
PnP Celestials
Geomantic Sorcerer Kit
#5
Posted 25 April 2004 - 10:41 PM

Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#6
Posted 25 April 2004 - 10:56 PM
Wrong starting point: Simulacra have NEVER been dispellable by True Sight.It should be dispellable by TS, just as Simulacrums - if it's not, than this is a bug.
Ever forward, my darling wind...
#7
Posted 25 April 2004 - 11:12 PM
PnP Celestials
Geomantic Sorcerer Kit
#8
Posted 25 April 2004 - 11:28 PM
Ever forward, my darling wind...
#9
Posted 26 April 2004 - 12:00 AM
Are you sure? I remember otherwise, but I might be worng of course. That would mean however that Userunfriendly is wrong too in his (in)famous Cheese Guide:Wrong starting point: Simulacra have NEVER been dispellable by True Sight
Now i know images far better than simmys, both have their weaknesses and strengths.. simmy cannot be dispelled by dispell magic, both can be true sighted, but having the image or simmy cast spell immunity divination will protect them...

Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#10
Posted 26 April 2004 - 01:00 AM
Simulacrum
Another great clone spell. Not as powerful a spellcaster as Project Image, but you can act alongside your Simulacrum and it's not killed by True Sight or Dispel Magic.
Might have to try this out...
The only thing to dispose of a Simulacrum is a Death Spell, afaik.
#11
Posted 26 April 2004 - 10:24 AM

And to say it all, I haven't ever seen a Death Spell removing a simmie, either.
At least, Beholder's Death Spell didn't, IIRC.
Ever forward, my darling wind...
#12
Posted 26 April 2004 - 10:28 AM
#13
-Guest-
Posted 26 April 2004 - 01:30 PM
So... CLUA in a Simulacrum scroll, a True Sight scroll, and a Staff of the Magi...
I'll be back shortly.
#14
-Guest-
Posted 26 April 2004 - 01:41 PM
Woohoo! I thought TS and/or DM killed Sims, so I never used them in major fights (you know, since everything dangerous enough to use one against just happens to perform ReallyForceSpell'ed Remove Magics and so forth every few seconds). I'm that much more dangerous now because you fine folks mentioned they're immune to dispelling and true sight.
#15
Posted 26 April 2004 - 11:08 PM
(including myself before testing it for Xyx)
Ever forward, my darling wind...
#16
Posted 27 April 2004 - 05:25 AM
what i dont understand is how the simi is immune to true sight? it uses the pi effect with level drain on it....
#17
Posted 29 April 2004 - 08:02 AM
Not exactly. There are three types of Images according to various editors:what i dont understand is how the simi is immune to true sight? it uses the pi effect with level drain on it....
1.: normal images like the ones created by Mislead (only illusionary, cannot attack or cast spells)
2.: project images (cannot attack, but can cast 100% of the casters spells and abilities)
3.: simulacrums (can attack, cast spells/abilities, cannot be dispelled, but are "level drained")
These versions are hardcoded, they can only be modified via their scripts.

Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#18
Posted 29 April 2004 - 09:04 AM
hhmm, doesn't matter now

Ever forward, my darling wind...
#19
Posted 29 April 2004 - 10:46 PM
Actually it does! What effect is that?Actually I seem to remember there was an effect with some editable parameters...
hhmm, doesn't matter now


Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#20
Posted 30 April 2004 - 12:25 AM
#237 (0xed) Spell Effect: Puppet ID [237]
Parameter #1: Undefined
Parameter #2: ID Number
Description:
This effect seems to store information in a Projected Image/Simulacrum.
Some further observations by Knight:
"If Parameter 2 = 1, the target becomes invisible. This invisibility is not removed by aggressive actions of the target. There doesn't seem to be a duration, but it ends apparently randomly, after resting at the latest.
If Parameter 2 = 2, the symbol "Project Image" is applied to the target, and the target is rendered incapable. A hit removes the avatar of the target permanently from the game.
Other parameters appear to have no effect. Furthermore, the spell effect doesn't hit the selected target, but the target that is standing next to it. Apparently this effect is used for internal settings of effect 236."
That would probably require some more research to be useful.
Assumed that littiz meant that effect at all, that is.
