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#1 the bigg

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Posted 28 June 2004 - 04:50 AM

You need to replace, in the tp2,
FORBID_FILE ~override\C!World.xxx~ @13
with
ACTION_IF FILE_EXISTS ~override\C!World.xxx~ THEN BEGIN
FAIL @13 END


COPY ~Refinements\C!Null.xxx~  ~override\C!WpAnim.xxx~
with
COPY_EXISTING ~sw1h01.itm~  ~override\C!WpAnim.xxx~


COPY ~Refinements\C!Null.xxx~  ~override\C!World.xxx~
with
COPY_EXISTING ~sw1h01.itm~  ~override\C!World.xxx~

FORBID_FILE ~override\C!WpAnim.xxx~ @13
with
ACTION_IF FILE_EXISTS ~override\C!WpAnim.xxx~ THEN BEGIN
FAIL @13 END

Otherwise, every time the installation runs, the component will be automatically uninstalled. In the (source) G3 tweak Pack, they do it the way I pointed out.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#2 Rathwellin the Bard

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Posted 28 June 2004 - 06:32 AM

I sense 1.05 ...

:P

#3 SConrad

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Posted 28 June 2004 - 07:12 AM

Why not release version 1.4b with the changes in the tp2? Easiest for those users who doesn't even know how to open the file.

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#4 Rathwellin the Bard

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Posted 28 June 2004 - 07:28 AM

I'm pretty sure that they want to correct this on the source that the rest of us will be downloading. At least that's how I understood the wording.

I'm sure that Bigg doesn't expect most folks to be able to edit the tp2 themselves.

B)

#5 NiGHTMARE

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Posted 28 June 2004 - 07:34 AM

Though if you know how to use notepad, you know how to edit a .tp2...

#6 SConrad

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Posted 28 June 2004 - 07:42 AM

Though if you know how to use notepad, you know how to edit a .tp2...

Of course, but I'm talking about people that don't know that you open a tp2-file with a text-editor. Believe it or not, there are such people out there.

I'm pretty sure that they want to correct this on the source that the rest of us will be downloading. At least that's how I understood the wording.

That's not how I understood it. But I'm probably wrong, and you're probably right.

I'm sure that Bigg doesn't expect most folks to be able to edit the tp2 themselves.

Hopefully not.

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#7 Idobek

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Posted 28 June 2004 - 07:54 AM

The changes are not urgent and don't really require a new release. Besides nobody needs these components anyway because you are all, obviously, using the G3 Tweak Pack. You are all using the tweak pack, aren't you?

#8 SConrad

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Posted 28 June 2004 - 08:55 AM

The changes are not urgent and don't really require a new release. Besides nobody needs these components anyway because you are all, obviously, using the G3 Tweak Pack. You are all using the tweak pack, aren't you?

Yes, we are.

OFF TOPIC @Idobek: I actually have a question about the tweak-pack: I was installing a couple of mods yesterday, and I discovered today that I had forgotten about G3 Tweak Pack. It wasn't in my list of mods, where I also write in which order I should install the different mods. So my question is; should I install it before or after other mods, or doesn't it matter? Reading the ReadMe, I believe the smartest thing would to install the Tweak Pack as one of the later mods. My conclusion comes from the fact that you overwrite weapon animations, etc. Am I right?

Edited by SConrad, 28 June 2004 - 08:55 AM.

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#9 Idobek

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Posted 28 June 2004 - 09:02 AM

Yes install G3Tweaks as one of the later mods as then many of the tweaks will affect mods instead of just the original game. We try to overwrite very little almost everything is patched to avoid incompatibilty with other mods.

#10 SConrad

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Posted 28 June 2004 - 09:15 AM

Yes install G3Tweaks as one of the later mods as then many of the tweaks will affect mods instead of just the original game. We try to overwrite very little almost everything is patched to avoid incompatibilty with other mods.

Well, I didn't mean overwrite litterary, I meant that it also affects components in other mods, just as you said. (Like weapon-animations, etc.)

Thanks for the quick answer.

Now I just have to choose which character I wish to play.

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#11 Littiz

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Posted 28 June 2004 - 01:13 PM

Sigh...
Why don't we all just sit around and have a little break :D :lol:

What do you mean, "automatically uninstalled"? If it's already installed from other mods?
I agreed on that code with @Cam, I never really tested tricky combos... :huh:

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#12 Idobek

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Posted 28 June 2004 - 01:28 PM

There is a slight bug with FORBID_FILE introduced by the new auto-skipping feature. It causes components of a mod to be uninstalled automatically if the file is found.

#13 CamDawg

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Posted 28 June 2004 - 01:38 PM

This was also before G3 Tweaks evolved into a mod of its own. It may be better at this point to just deprecate those two components in Refinements and designate them solely as G3 Tweaks items--having them in two mods just makes it more difficult for the end-user.

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#14 Littiz

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Posted 28 June 2004 - 02:47 PM

... why does everything keep happening *after* I declare a release -_- :huh:

I'd really have to import RtW's policy here.
One single release, when everything is done, in the FAR future :mellow:

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#15 Rathwellin the Bard

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Posted 28 June 2004 - 07:19 PM

... why does everything keep happening *after* I declare a release -_- :huh:

Because that's the way Murphy works ... or maybe it's just that the rest of us like high release numbers ... or even that the universe likes seeing your feathers ruffled. :lol:

In any even I just wanted to chime in. I would agree with removing the map & weapon animation tweaks. G3 Tweaks has really come into it's own.

Refinements is mostly known for the HLAs at this point. Let that shine.

;) :turnip: ;)

#16 the bigg

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Posted 29 June 2004 - 12:51 AM

Actually, I was using G3, so I didn't discover the problem until I tried to export it to Mazzy the Paladin. <_< Which was after having sent the "corrected" tp2 to Littiz :edwin:

Anyway, I was suggesting Seifer and other hosts to correct the zip, not end-users.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#17 Littiz

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Posted 30 June 2004 - 07:12 AM

No worries @t_b, those components are now deprecated, as per Cam's request.

Also solved an issue with the new fix we introduced to handle Oversight's bug.
(@the_bigg, the REPLACE commands were messing between themselves, and one of the setting was wrong. I think you could spot the problem only having the new erroneous version of kit.ids though, somewhat hard to spot ;))
Notably, I fixed this problem by re-introducing the "extended" version of a couple of REPLACE_TEXTUALLY commands, which were considered redundant B) -_-

*Note to self: always trust self :P :lol:*

Edited by Littiz, 30 June 2004 - 07:46 AM.

Ever forward, my darling wind...