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When the uber update is made...


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#21 Grim Squeaker

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Posted 15 July 2004 - 07:37 AM

I really don't see the reason why every love interest should be abducted by Bodhi. Of course everyone who plays mods has played the original game already at least once (or so we presume), but still if the game would be real life, there wouldn't be any standard, and the pc certainly wouldn't know that Bodhi has this habit of kidnapping his beloved, now would he.

It's got nothing to do with whether PC knows Bodhi will abduct his/her beloved. The point is that Bodhi will try to abduct them no matter what their name is. Why should being an elven sorceress called Tashia make her any different?
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#22 CamDawg

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Posted 15 July 2004 - 08:34 AM

IMO, there are two points that need to be addressed here:
  • Why would Bodhi not abduct Tashia?
  • How would Tashia be able to escape abduction when others fail?
Bodhi's motivations for abducting a love interest are to weaken the party from both a physical and physchological standpoint. Whether it's Anomen, Aerie, or Tashia, we can assume her motivations do not change; ergo not making an attempt to capture Tashia is a mischaracterization of Bodhi.

The second point is more difficult to address. Of the ideas presented so far, there has been nothing proposed that Tashia could use to avoid abduction that, say, one of the Bioware romances could use. If Tashia avoids abduction, there needs to be a reason--a very good reason, and one not available to the Bioware four--as to why this is the case.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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#23 Arian

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Posted 15 July 2004 - 09:19 AM

If Tashia avoids abduction, there needs to be a reason--a very good reason, and one not available to the Bioware four--as to why this is the case.

Tashia is a sorceress. Sorcery is a unique gift that is closer to psionics than conventional or divine magic in terms of how it is accessed. It's the power that comes from within, not without. That's a pretty solid reason to begin with. B)

That... and Tashia was never a "standard BioWare NPC", from how she thinks to how she acts. She follows the same guidelines, yes -- but not necessarily exactly. Would you have her be just another NPC? :P

That being said, sure, Bodhi should try to abduct her. Emphasis on "try". ;)

Edited by Arian, 15 July 2004 - 09:21 AM.

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#24 Arian

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Posted 15 July 2004 - 09:23 AM

I am almost tempted to install BG2 again and play around making a cutscene of that event... But... so much to do, so little time. *returns to work grumbling*

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#25 Bri

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Posted 15 July 2004 - 06:33 PM

This is one of those situations where what happens in the game strains against the freedom a person has to play.

Logically, the Bhaalspawn (and the rest of the party) should be able to attack Bodhi and her allies in the graveyard without giving Bodhi a chance to finish her spiel. Now, if BioWare had done something like "You find yourself unable to move, magically held still while Bodhi rants" then that would be a different matter.

And this always was a pet peeve of mine when Imoen attacks Irenicus at the start, but the rest of the party can't move. Myself, my first inclination would be to attack Irenicus as well.

Anyways, I think it is safe to say that Bodhi would try to abduct Tashia. Whether she succeeds or not is another issue.

Maybe initiate a chance for the Bhaalspawn to interfere with Bodhi before the kidnapping...*shrugs*

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#26 Arian

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Posted 16 July 2004 - 05:13 AM

Ah yes... Tashia taunting Bodhi, running around and teleporting around the room with Bodhi chasing her... and the bhaalspawn chasing bodhi, stabbing her in the buttocks with a rusty sword... !! B) Kiting ubermobs is always fun!

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#27 Lord Ernie

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Posted 16 July 2004 - 05:48 AM

Ah yes... Tashia taunting Bodhi, running around and teleporting around the room with Bodhi chasing her... and the bhaalspawn chasing bodhi, stabbing her in the buttocks with a rusty sword... !!  Kiting ubermobs is always fun!


Quite.

Seriously though, I'm not sure if being a sorceress alone is enough to repell a very powerful vampire such as Bodhi, even if you can keep teleporting about the room. Viconia for instance, being a cleric, should have had some way to keep Bodhi off her skin, if anyone (and she, obviously, didn't).


Maybe initiate a chance for the Bhaalspawn to interfere with Bodhi before the kidnapping...*shrugs*


That's a possiblity, though it would create quite a mess as to why you couldn't interfere with the abduction of the bioware NPC's. Allthough that never made a lot of sense in the first place, I agree with Camdawg that a solid reason is needed for Tashia not te aducted.

However, I also agree with Arian that Tashia was always different from the Bioware NPC's, both in her way of thinking and in her actions, and that her avoiding abduction would be in character and in the general mood of the mod.

What we'd need then is, as Camdawg says, a solid reason that Tashia is not abducted (sorry for stating the obvious again :) ) .

Edited by Lord Ernie, 16 July 2004 - 05:49 AM.

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#28 CamDawg

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Posted 17 July 2004 - 08:04 AM

If Tashia avoids abduction, there needs to be a reason--a very good reason, and one not available to the Bioware four--as to why this is the case.

Tashia is a sorceress. Sorcery is a unique gift that is closer to psionics than conventional or divine magic in terms of how it is accessed. It's the power that comes from within, not without. That's a pretty solid reason to begin with. B)

I disagree. Sorcerers do not have any special protection from undead or vampiricism.

That... and Tashia was never a "standard BioWare NPC", from how she thinks to how she acts. She follows the same guidelines, yes -- but not necessarily exactly. Would you have her be just another NPC? :P

Tashia should be unique based on her story and writing, not by metagaming. Providing a good reason why she is not abducted by Bodhi falls under the former, whereas the alternate suggestions provided so far fall under the latter.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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#29 Bri

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Posted 17 July 2004 - 11:08 PM

Actually, if anyone would have a resistance to vampirism, it would be Viconia (she could control a vampire if the drow is a cleric of sufficiently high level) or Aerie (who could turn one).

In Tashia's case, though, I could even see her casting some kind of teleportation spell back to the character's side, for example...shame there really is not a teleport spell in the game.

And no, I can't really think of a viable option to her getting out of being abducted.

Edited by Bri, 17 July 2004 - 11:10 PM.

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#30 Ragnar

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Posted 18 July 2004 - 04:53 PM

I suppose when Bodhi tries to charm Tashia it could cause some sort of spell reaction because of her being a sorcerer ;)
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#31 Imrahil

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Posted 18 July 2004 - 07:51 PM

How about something involving Peanelian? That's something Viconia & Aerie couldn't have that sets Tashia apart (even from other Sorcerers). He's resistant to magic even, & might spring to life to save Tashia from Bodhi's abduction attempt (although not Arilistan's b/c she went voluntarily).

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#32 Rathwellin the Bard

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Posted 19 July 2004 - 11:53 AM

Now *that* is a reasonable explanation.

#33 Bri

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Posted 19 July 2004 - 01:06 PM

Actually, that could make sense. I mean, if you just have the pussycat interfere with the abduction and Bodhi then leaves in frustration...

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#34 Lord Ernie

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Posted 20 July 2004 - 02:34 AM

Sounds like we have a winner...

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

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#35 -Guest-

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Posted 02 August 2004 - 10:04 PM

Hmm. I actually didn't realise Tashia could be taken back before Bodhi... because I didn't rest enough. So what happened was, I took myself and another created character plus Sola to the Graveyard, where Sola got vamped. I ended up having to settle the entire Bodhi affair with two characters, my FMT and my RC.

#36 Arian

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Posted 03 August 2004 - 05:01 AM

Hehe that's bonus to player skills though!

"The very identity of every reasoning being is defined by the language, the communication between that being and others around it." -- Drizzt Do'Urden (R.A. Salvatore, "Exile")