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Instilation Bug


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#1 Drendiloon

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Posted 31 July 2004 - 09:45 AM

1.) I'm getting an error when I try to install the NPC:

"resourse 'FATESP.DLG' not found"

2.) You don't need ToB to install him, right?

3.) What about alternate portrates?

#2 SConrad

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Posted 31 July 2004 - 09:52 AM

1. If you want to, you can open up the Setup-Hubelpot.tp2 and delete these lines:
//ToB!!!!
COMPILE ~SC#Hub\dialogue\SC#FatespiritTD.d~ 
  USING ~~

COMPILE ~SC#Hub\dialogue\SC#Hub25.d~
  USING ~~

COMPILE ~SC#Hub\dialogue\BSC#Hub25.d~
  USING ~~

COMPILE ~SC#Hub\Scripts\SC#Hub25.baf~
  USING ~~
under the Dialogue-section. It will (probably) install then.

2. From the readme: "This mod is not tested without ToB, and we cannot be sure whether the effects used by any of our custom spells or items require ToB. If you are a SoA-player only, please report to us if it works or not."

3. None, at the moment.

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#3 BobTokyo

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Posted 31 July 2004 - 09:58 AM

I'd say that this qualifies as a needs TOB report; we'd split the next version into an SOA and a TOB version accordingly.

#4 SConrad

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Posted 31 July 2004 - 10:04 AM

I'd say that this qualifies as a needs TOB report; we'd split the next version into an SOA and a TOB version accordingly.

It just takes a minor tweak in the .tp2 for the next version to fix this.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#5 Drendiloon

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Posted 31 July 2004 - 10:36 AM

Thank you. It worked. Although in the file was only:

//ToB!!!!
COMPILE ~SC#Hub\Dialogue\SC#FatespiritTD.d~
USING ~~

COMPILE ~SC#Hub\Dialogue\SC#Hub25.d~
USING ~~

COMPILE ~SC#Hub\Dialogue\BSC#Hub25.d~
USING ~~

...

Now if I could just figure out how to get the Tsujath necro mod to work.

Or where in the heck Soulaifein is found.

#6 BobTokyo

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Posted 31 July 2004 - 10:52 AM

Thank you. It worked. Although in the file was only:

//ToB!!!!
COMPILE ~SC#Hub\Dialogue\SC#FatespiritTD.d~
USING ~~

COMPILE ~SC#Hub\Dialogue\SC#Hub25.d~
USING ~~

COMPILE ~SC#Hub\Dialogue\BSC#Hub25.d~
USING ~~

...

Now if I could just figure out how to get the Tsujath necro mod to work.

Or where in the heck Soulaifein is found.

Sola should be right there as you leave the Drow city in the underdark.

#7 Sillara

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Posted 31 July 2004 - 10:52 AM

(Sorry about mentioning this here, Bob and SConrad.)

Tsujatha requires TOB. He will install without it, but later on, the game will crash.

If you have any more questions, check out his forum. The link is in my sig.

Is there anything I should watch for in Hubelpot, compatibility-wise? I've really been looking forward to him! You guys have done a great job!

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#8 BobTokyo

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Posted 31 July 2004 - 10:57 AM

We tried to make him compatible with everything; no areas were changed that were touched by any other mod, other than a few actors added here and there.

Incidently, if you'd be willing to write a Tsujatha-Hubelpot banter please let me know. :)