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Erephine

Member Since 04 Jul 2004
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Posts I've Made

In Topic: 1ppv4.1.0 release - Download & discussion

03 November 2012 - 04:45 AM

Not an update per se, but 4.1.0 should be on SHS now :)

In Topic: IWD An Assertion failed in Infinity.cpp at line number 840

01 November 2012 - 09:06 AM

will look into it, thanks. :)

In Topic: 1ppv4.1.0 release - Download & discussion

31 October 2012 - 02:46 AM

SHS uploads should be functional again, so download should no longer be an issue soon :) Sorry for the inconvenience in the meantime (but I figured releasing/updating anyway was better than having you wait!).

This may be a tiny issue:
The circlet of the archmagi does not increase intelligence and saving throws by 1 but sets the saving throws vs. death, petrify and wands to 1 instead.


Will look into this, thanks.


1pp for TotLm:

lirobe.spl has references to non-existent effects 'fm_gnome.eff' and 'mm_gnome.eff'. Available would be 'fm_gnom0.eff' and 'mm_gnom0.eff'....


If I remember correctly it doesn't matter/is a vestige as IWD/TotLM does not actually set gnome animations. Can check though :)


Bug Report: Baldur's Gate, Easy Tutu, Mods, 1PP, Ulcaster Ruins, Icharyd crash

Hi. I'm not sure this is the right place for it, but I've run into a gamebreaking bug while using this mod. When encountering Icharyd at the Ulcaster Ruins the game will crash to the desktop every time.

It seems there is a conflict between one component of 1PP and #400 Core updates and item patches. I can install different combinations just fine, but as soon the #400 Core component is in place the game will crash. Uninstalling that component eliminates the problem.

To be sure, I started with a fresh Tutu install and installed each mod in the log below one at a time, and ran the content each time. There were no problems until I installed 1PP. At that point, I uninstalled all the 1PP components and reinstalled them one at a time, again running the content fine until good ol' #400.

It's not a huge deal, but it does make this one encounter unplayable and the northeast section of the Ulcaster map unreachable.

Edit: I suspect this may have something to do with animations, or equipment. Icharyd wields a Flail +1, wears a helmet and carries a Medium Shield (which looks like an old-style BG1 Medium Shield regardless of whether or not 1PP is installed at all).


Thanks. Haven't reproduced yet but will definitely look at it. What are your install options on 400, content-wise?

In Topic: 1ppv4.1.0 release - Download & discussion

24 September 2012 - 01:38 AM

I've encountered two small bugs with this really fantastic mod (I have v4.0.0 installed).  The first is that Eilistraee's Circlet gives 100% magic-damage resistance rather than 10%.  The other is a mod (semi-) conflict: when I change an avatar using the "Avatar Morphing Script" from BG2 Tweaks, the avatar change doesn't survive loading a save.  Upon loading, the avatar reverts to the default and I have to rerun the morphing script.

Wonderful mod, btw.  Many thanks!


Ah, actually 110% :doh: Typo in the installer. Thanks for spotting :)
Not much to be done about the other thing -- the avatar switching component does what it says on the tin (dynamically changes avatars according to equipment), which breaks/reverts any non standard avatar for party characters as long as the .cre is set to one of the standard PC races.

Glad you enjoy!

Here!

[attachment=25802:SPWI317.zip]


Cheers, will add rudimentary detection/support to the next build.

In Topic: 1ppv4.1.0 release - Download & discussion

22 September 2012 - 06:51 PM

Figured out what was causing the conflict with SPWI317..
BG2 Tweak Pack - Rule Changes:

Add Save Penalties for Spells Cast by High-Level Casters (BETA)
By request, this component will adjust spells to have save penalties when cast by high-level casters. For every five levels over the minimum level required to learn a spell, a -1 to saves will be imposed.
For example, Hold Person is a second level cleric spell, and can be learned when a character hits level three. When the character hits level eight, the spell now has a -1 penalty to the victim's saving throw. At level 13 it's -2; at 18 it's -3, etc. all the way out to -9 at level 48. The penalties are extended out to level 50 in case players are playing an XP cap-free game or with one of the various level-50 rule sets.
The penalties will work against you for spells from enemies, but I expect this component will, in general, probably make the game a lot easier. You'll have the choice to add these penalties to divine spells, arcane spells, or both.
NOTE: This component has been flagged as beta. There have been sporadic reports of crashes with this component installed, but I have not yet been able to replicate and solve these issues. If you should encounter issues with this component, please file a bug report at the mod's forum--I really, really want to get this nailed down and fixed.


Can you/someone attach the patched .spl file after installing the Tweak Pack component?