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Oni

Member Since 27 Jul 2004
Offline Last Active Apr 07 2009 01:54 AM

Topics I've Started

A new weapon

13 September 2004 - 11:42 AM

This idea came to me out of the blue while I was thinking about the item upgrade mod (the one that allows a lot more items to be upgraded) and saw that I was still carrying Yoshimo's old stuff. Well that got me to thinking, why can't we do something with that (I mean aside from taking his heart to a temple of Ilmater). The result of this thought was being able to take Yoshimo's heart and his personal katana (the cheap +1 one that he starts with that only he can use), taking them to Cromwell and having him make them into a Katana that only the main character can use! Yoshimo can still fight with you, if only in spirit. The katana would only be usable by you (after all you're the one he betrayed and the one he wants forgiveness from) and the stats for the sword would change depending on either what level he was when he died or what class the PC is (for Fighter/Mage it would give spell bonuses, for a thief it would give skill bonuses, and for a straight fighter it would give heavier combat bonuses), possibly both. It could also be upgraded by Cromwell (He made it, and he can upgrade it) and Caspenar. Of course if you really don't want the weapon you can just give the heart to Ilmater for the experience.

:thumb: What do you think? :P

Item Spell Effects

31 August 2004 - 12:33 PM

Throughout the BG games we often run into items that have excellant abilities that grace our PCs with various powers. Unfortunately some of these powerful objects have an unfortunate side effect: a constant spell effect animation! Sometimes it's only slightly irritating glowing circle at the characters feet or he/she starts flashing in different colors, other times the entire character icon is obscured by a huge glowing ball of energy! There are mods in existance to reduce the irritation of some specific items, but what I want to know is if there is a mod to remove all item spell animations entirely. So that you get the animation if you cast a spell but you don't when you put on an item because it's always working, we don't need to be constantly reminded of it. Please tell me if such a mod exists (Weidu preffered), if not then perhaps someone should make it? Thank you for your time.


:vbat:

Item Spell Animations

23 August 2004 - 12:28 PM

I'm sure everyone has run into them at some point, those ever irritating items that create a spell animation on your character that never goes away while your wearing the item (stuff like the Cloak of reflection, Amulets of Protection From Evil, etc). These can range from slightly annoying to REALLY irritating.  :bash:  It is known that there are mods to change the forced animations of certain items and make them less annoying. What I want to know is has anyone tried to make a mod that will remove (or at least alter) the animations caused by all worn items entirely?


:vbat:

My first NPC, come and see

30 July 2004 - 08:26 PM

Well, she might talk nicely at first, but only if she was insulting him in drow during the conversation. Think of it, her talking to him about the weather or something and all the while calling him a 'long-eared tree-hugging twit' in drow with a completely strait face. :P

NPC / Quest project in need of a coder

29 July 2004 - 09:13 PM

Have you ever been hit with an idea out of the blue and it just refuses to let you go? That happened to me a few days ago. While reading on the forum I came across a mention of Habib, the scimitar / coin throwing thief of Calimshan who makes a few cameos in BG2 in Amn. Who he is and what his story could be has since invaded my psyche until I actually came up with not only a decent character concept for him, but also a very interesting quest. The fact that his personality had a lot of comedy potential helped as well. My only problem with all this, and it is a major one, is that I know absolutely nothing of programming. I?m a good storywriter, I can usually do decent dialogue, but I have no coding abilities whatsoever. So I?m placing my concept here in order to either recruit help in this project, or to pass it along to somebody that will be able to develop it.






Name: Habib Khalid Achmed Allafif
Race: Human
Alignment: Neutral Good
Class: Fighter/Thief
Inactive: Fighter (possibly Berserker or some other kit)
Active: Thief
Level:
Ftr-5th
Th-6th (at least)

Str: 16
Dex: 17
Con: 14
Int: 12
Wis: 9
Cha: 9

Proficiencies: ***** Scimitar (Grand Mastery)
(Other proficiencies Unknown at this time, possibly Sword & Shield style or Single Handed Style)

History:

When approached about his background Habib cheerfully begins a lengthy tale about his childhood in Calimshan and the exploits of his extended family. A few hours later, after a lengthy introduction to his second cousin?s goat herding profession, you manage to piece together a somewhat coherent account of how he ended up in Amn. Trained as a warrior, Habib took duty as a caravan guard. None of these jobs lasted very long however, due to Habib?s distressing habit of throwing his only weapon at his enemy and doing little or no damage. His last caravan ditched him in Amn where he couldn?t find any more work due to, according to Habib, ?Their immense fear of my ferocious flying scimitar!? More likely all the caravan leaders simply got tired of hiring a guard that threw away his weapon at the beginning of a fight and then sat the rest of it out. As a result of his inability to find work as a guard he turned, much to his shame, to muggings and petty theft. He has thus far somehow managed to keep the attentions of the Amnish thieves? guild away from himself, although you strongly suspect that they do know about him, they?re just too amused by his antics stop him. After squashing the urge to throttle him you manage to escape his barrage of conversation by telling him to look over in the other direction. After you put a bit of distance between the two of you, you thank the gods that the rest of his family is in Calimshan.

The Quest(s):

Habib?s first quest is his recruitment quest. It starts with you finding all the places he throws stuff at you. Currently I know of two, when throws his scimitar at you (night at the docks or slums I think) and a coin at one of the temples of Ilmater. First there would be a few other places that he tosses unusual items at the party. Afterwards while at night in the Slums, the party comes across a cornered Habib and a gang of thugs. The thugs are angry with him for his habit of pelting them with miscellaneous crap. At this point the party can do several things, including: Talking the thugs out of it, fighting them off, watch, watch and laugh, help them kick the crap out of the annoying twit. After the encounter Habib (assuming he?s still alive) thanks the party for the timely intervention and that he will be leaving town for a while until tempers cool. This leads to the second part of his recruitment quest. There is a new location on the map (for the moment I call it The Trading Post), which gives the PC?s new people to meet and side quests to do. In the center of the location is a guarded compound that the PC?s cannot enter until the Slum Gaspellholdstudios.netng event with Habib has occurred (Whether Habib survived that encounter doesn?t matter). Inside the PC?s discover that a grisly murder has occurred. If Habib is still alive at this point then the victim was killed with an expertly thrown scimitar and Habib is in jail as the prime suspect while the investigation is under way (if he?s not alive then the victim was killed in a different but similar manner and an innocent generic commoner is in jail). Once the PC?s find out about this a timer starts and they have a week (possibly less) to help get Habib out of this before he?s executed for a crime he didn?t commit (unless of course you?d rather see him rot). There are clues to discover for the diligent investigator but beware! Some clues only occur at certain times and others disappear if not found in time (for example: footprints outside the victim?s window might be an important clue, provided you find them before the gardener tidies the lawn.), of course some clues can be discovered after the fact but they will be of inferior quality to having found the clue first hand (for example: the gardener cleaned the lawn before you could see the footprints, but a careful questioning of the gardener might reveal some information on them). Once the time limit is reached, or when the PC?s think that hey have enough evidence, they take it to the people in charge and make their case with the solutions they can pick based on what evidence they collected (anything from clearing Habib, clearing him and catching the real criminal, to framing somebody else for extra cash). Afterwards if Habib was found innocent, he swears off throwing scimitars and asks to travel with you as he is now in your dept (if it was the generic commoner, then the PC?s get a warm fuzzy feeling of having seen an innocent man safely free, or is that the XP?).

One potential side quest is the irritating guy in Trademeet who follows you around asking questions, if you talk to him with Habib in the group he gives back the Magical Scimitar that Habib threw at him earlier in the week instead of some magical sling stones.

Habib?s quote of the day:
?Oooh, I feel like a genie that just got his lamp rubbed!?







While planning this I thought he had a lot of comedy potential (I can just imagine some of the conversations he?d have with Minsc and Jan). Please tell me what you all think as well as whether or not I?m crazy for having come up with this. :wacko: