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Grey_Wolf

Member Since 24 Jun 2013
Offline Last Active Jul 27 2013 03:58 AM

Posts I've Made

In Topic: Hello! (-And a probably annoying question or two)

26 July 2013 - 02:45 AM

Double Post Alert:

 

So it doesn't work with *Baldur's Gate Trilogy. That doesn't really bother me anyway, it's nice enough having the original animations in a vanilla copy of 2. I'm currently on a bit of a tweaking spree actually, I've got a custom portrait, and I'm going to see if I can add a new sound-set from the enhanced edition to both games. I'm also considering having a crack at trying to directly edit the helmet animation slot, see if I can recolor the browny gold looking visor to opaque black, much like Erephine did for Her simply amazing 1PP Mod, specifically the edited helmets, although I've got no idea on how to start, xD.

 

Anyway, I'll return once I either succeed or fail horribly, with my results. Happy Adventuring Everyone!


In Topic: Hello! (-And a probably annoying question or two)

20 July 2013 - 01:40 AM

Ah! This is perfect! It's exactly what I wanted. Thank You so very much man, I owe you about 20 internets. I've been fiddling around with trying to install Part 1 and I can't quite get it to work. Oh well, I'll have another try tommorow. Anyway, thanks sooo much mate!

 

/Edit: Hmmm. I finally think I've installed it correctly, however, when I set my PC's anim slot/appearance to L Fighter Human Male the game crashed to desktop, xD.

 

/Doubleedit: I've finally done it! Huzzah! All thanks to You Imp. Words really can't express just how grateful I am for the help. Now I'm going to uninstall BG2 and start again with a fresh copy, try and get it to work with Tutu.


In Topic: Hello! (-And a probably annoying question or two)

19 July 2013 - 12:56 AM

Ah, that was quite a useful tool You led me to Imp, thank You very much. It was pretty interesting playing around as NPC's as such, though unfortunately i still haven't actually got the desired result yet. So there's no known way to convert the human male fighter animations from BG1 to Shadows Of Amn? I really liked the helmet design in the first game, can't stand all the open faced helms in 2.


In Topic: Hello! (-And a probably annoying question or two)

27 June 2013 - 03:50 AM

((Apologies for the double post))

 

I've done a little bit of research, and shortly realized I've made a mistake. The NPC's in BG1 aren't like in 2, they actually wear equippable armour, and don't have unique animations, so I've kind of made a giant fool out of myself, XD. So anyway, is it possible to port over (from Bg1 to 2) both the "Ingame" animation slots and paperdoll images of the flaming first mercenary helmet? http://baldursgate.w..._(flaming_fist)

 

I also might be up for editing the actual paperdolls of the human male fighter, and the ^ helmet above too. Cheers once again guys,

 

Grey Wolf.