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Raistlin

Member Since 31 Oct 2002
Offline Last Active Aug 24 2009 04:24 PM

Posts I've Made

In Topic: Progress report

14 April 2005 - 06:02 PM

I must admit, my interest in Baldur's Gate, and by extension this mod, is slowly dwindling. :(

I played the Baldur's Gate series pretty consistently for a good 5 or 6 years in the least. If it weren't for the absolutely perfect Mage class this game offers, it would have likely hit the permanent archives a while ago.

My advice: get whatever you have finished cleaned up and released as soon as absolutely possible or there won't be too many people actually playing this mod, which would be a shame.

In Topic: Progress report

13 April 2005 - 07:18 AM

It's been almost a flat line for a long time.
We've finally seen a new build just yesterday (after, who knows, 8 months?), so I think we are getting on track again  :shifty:

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What do you mean by a build?

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Probably means an updated version.

Ahh, well. 'Suppose I'll just check back in another 8 or so months.

In Topic: Progress report

10 April 2005 - 10:43 AM

Haha! You have to be kidding me!? Still not yet?

In Topic: Why are you waiting

05 May 2004 - 12:54 PM

Serves them right after releasing Lionheart.

I've done it with a Sorcerer, a Mage, an Assassin and a Fighter... but never got around to a pure class cleric. It should be do-able though, clerics have some sweet high level abilities.


The terrible attacks per round and lack of spells like Time Stop and Improved Alacrity make it seem damn near impossible though.

In Topic: Why are you waiting

05 May 2004 - 11:38 AM

I look forward simply to see what people make of the more verbose PST style. Will they think the writing long-winded and boring, or will they enjoy the extra depth, options and replayability? Will they find each time through comes to a different outcome, or will they find that no matter what they choose, everything turns out the same? I'll be interested to see.


I think we're all fairly interested to see as well. You've definitely pushed that choice is more important in RtW than it was in the rest of the series, so I'm curious. Every dialogue always seemed to lead to one of only two options: Bodhi or Bayle; Underdark or Saemon; good or evil path. It'll be interesting to see other outcomes.

And it is the posts outlining your intent. Perhaps it's more your ideas as opposed to your writing that attracts attention. Though the few samples of your writing have been very good.

The only piece of writing I did for that was the Balthazar epilogues and having Bhodi joinable was my inspiration (of which Quitch wrote the wonderful dialog).


Regretably, I've never seen the Balthazar epilogue...he tends to die by my hand, or his own, far too often for that to have happened.

As the mod began, it became apparent quickly that I had better learn how to create new tilesets and areas. This was essential to the story (re-used areas look so bad in a mod... it distracts from the experience seeing places you have already been), so I had to become an area expert. They look like something right out of BG2, but are all new.


Essential for any respectable mod, definitely. I'm glad you didn't end up reusing areas. I think you were considering it a while back. It'll add a lot.

Argh!
You'd need a horde of littizs there 

Well, luckily Summer 200X is still comfortably far 


Somebody fire his ass.


Two quick entirely unrelated questions:

1. Are the Interplay boards down, or is my Internet Explorer being its usual spontaneous self?

2. I remember a group of people, most notably Cuv, were testing characters solo through Ascension. Was it doable with a pure class Cleric?