Jump to content


Andrea C.

Member Since 17 Jul 2007
Online Last Active Today, 07:56 AM

Posts I've Made

In Topic: Nostalgia Pack

05 April 2024 - 04:51 AM

V. 1.1 is up on GitHub:

- Fixed an issue with spell scrolls receiving a generic letter icon when installing component "Restore BG Item Icons & Appearance"

- Fixed issues with component "Undo EE Changes" that prevented installation on BGII:EE

In Topic: BGT 1.22 & 1PP HQ Music for BGT

11 February 2024 - 09:08 AM

Im also interested in HQ music :)

In Topic: Nostalgia Pack

30 November 2023 - 09:36 AM

  • thief avatars lacks paperdolls
  • human female cleric animation has layer issues on helmet on the paperdoll

 

Can't repro these on either BG:EE, SoD, or BGII:EE.

 

  • breaks the elven wings (there is an avariel on SoD, this affects the base game)


Fixed in the latest version.

 

  • breaks the armor levels on all BG2 mage sprites (could someone explain why the robes needed new armor levels in this mod?)


I posted an explanation here. I thought it was a public post but it was in a DM chain. I'll put some excerpts below:

 

 

[...] the code includes a check that says, "If the animation type of the item is W, and you are not a mage animation, then use armor level 1.  If the animation type is not W, and you are a mage animation then use armor level 1."

[...]

The issue stems from the fact that the engine identifies Mage animation types based on the slot they occupy. If the slot doesn't have "2" as its second figure (e.g. 0x0200), it's treated as a non-Mage animation.

 

Going by memory, none of the slots available for restoring BG1 sprites has 2 as its second digit. I believe Insomniator has a code fix for this for the classics, but for the EEs we're pretty much screwed unless Bubb were to provide a similar fix (and he's been standoffish about including fixes in his code, let alone a fix for an edge case such as this.)
 

 

 

 

I'm surprised you didn't mention dual-classing being broken—I assume you haven't tried it yet :D