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Andrea C.

Member Since 17 Jul 2007
Offline Last Active Today, 12:17 PM

Posts I've Made

In Topic: Current Status of Infinity Animations

Today, 03:15 AM

Same here.
@skellytz, thank you for all your efforts (not just regarding IA).

+1


In Topic: Smoke trails on Fire Arrows from BG1

29 April 2026 - 11:28 AM

Thank you, skellytz. Its a potentially nice-to-have nostalgia feature, in my opinion.

In Topic: Nostalgia Pack

31 January 2026 - 11:55 AM

Hi, Sergio.

Thanks for trying my mod.

WRT to 1), Im afraid those glitches are caused by some kind of engine bug. I cant think of anything the mod does that could cause that behaviorall I do is assign the BG1 sprites to slots and give them to CRE files. I even renamed the sprite files so that they wouldnt have the same name as BG2 sprites to avoid conflicts. FWIW the only glitch I have personally experienced in my playthroughs (I always use BG1 sprites) is the character lying on the ground one, and it happened pretty rarely.


As for 2, I have never used Lavas icons but I would expect things to come down to which component is installed first. If you install mine first, icons will subsequently be overwritten with Lavas when you install that component (but you would still get colors from my mod, as I dont think that component of Tweaks Anthology actually touches item coloring). If you install my component last, Lavas icons will be overwritten with mine.

In Topic: Current Status of Infinity Animations

22 January 2026 - 03:13 AM

Siege of Dragonspear adds hamatula devils. It would be nice if IA had the option to give them the NWN animation.



Forgot to mention: Siege of Dragonspear also adds displacer beasts, which could also be given the NWN animation.


In Topic: Current Status of Infinity Animations

21 January 2026 - 12:15 AM

That is very interesting and insightful, thank you.

Im glad to hear those dapper NWN animations may indeed get IS-ified once IA 6 is released. Now Im even more excited to see how things develop :)