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Andrea C.

Member Since 17 Jul 2007
Offline Last Active Mar 31 2023 03:35 AM

Posts I've Made

In Topic: Baldur's Gate Trilogy v1.22

21 January 2023 - 04:34 AM

Congrats, skellytz!

In Topic: TobEx AfterLife

22 December 2022 - 05:11 AM

Ideally we should ask CamDawg to make BG2FP check for ToBEX AL and if the fix is already there, then the FPs one should be skipped.

In Topic: Nostalgia Pack

05 October 2022 - 08:49 AM

I would have nothing against it, but its unfortunately beyond my skill.

In Topic: Nostalgia Pack

04 October 2022 - 02:14 AM

Technically you still get a mix of BG and BGII sprites as all dual-wielders are keeping their BGII sprite with the Nostalgia Pack.

In Topic: AC's Miscellaneous Tweaks

22 August 2022 - 10:36 AM

Hi MikeX,

 

thank you very much for reporting these, and my apologies for getting to them this belatedly.

 

ac_miscellany.tph:

line 364:

  SAY IDENTIFIED_DESC @2000771

should be

  SAY IDENTIFIED_DESC @2000206

or

  SAY IDENTIFIED_DESC @2000789

to correctly update the identified description of the Cloak of Mirroring.

Both entries in eedescrip.tra seem to be the same, so this file could need some clean up...

The second tra reference is used twice in eedescrip.tra.

So this really needs some clean up...

 

The correct entry would have been @2000789, which was indeed duplicated. I've updated it to @2000800 in both files, so it should work correctly now.

 

ac_flamingamnian.tph:

-is missing a 'BUT_ONLY' at the end.

Nothing to notice inside the game itself but causing all CRE files to be backed up and then updated to the override directory and therefore false positive change log entries.

 

ac_soundsets.tph:

line 101:

OUTER_SET dan5 = RESOLVE_STR_REF(@9500006)

should be

OUTER_SET dan5 = RESOLVE_STR_REF(@5000096)

so that this component can be installed.

 

ac_random.tph:

there are a couple of constructs like this:

        WRITE_LONG  0x3E 0
        WRITE_ASCII 0x3a ~ihelm07~

that works, but should be better replaced by this:

       WRITE_ASCII 0x3a ~ihelm07~ #8


All fixed.

 

New version's up with the changes.