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[Bugs report] Couronne de Cuivre


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#21 Radagast-The-Brown

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Posted 28 September 2004 - 05:57 AM

So it sounds like the best (easy) answer is to not let you go there until you have leveled up some more.

I suppose so...though i hardly think its fair for the players not to be able to rest or load...still the fight with the 5 liches is impossible of course...ctrl-y is required...i just thought it would be better NOT to encourage the players to use cheats...cause in this case anyone would cheat...unless he knew this bug all over and went there at high lvl without rest or load...but it still sucks for those who dont know the bug...
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#22 seanas

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Posted 28 September 2004 - 06:00 AM

So it sounds like the best (easy) answer is to not let you go there until you have leveled up some more.

now *there's* a solution: Forp has a level-check on him before he turns up; a similar check on the paranoid salesman to stop him appearing before the party can handle it would be simple to implement.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
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|| this is radio seanas || BP Series v3 || seanas at work ||


#23 Psykotik

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Posted 28 September 2004 - 06:02 AM

So it sounds like the best (easy) answer is to not let you go there until you have leveled up some more.

I do not remember how you discover Riatavin (wasn't a dwarf at Copper Coronet ?), but IMHO, TDD is intented to low level players. If you go through it at chapter six, you'll play this part after TS, after Spellhold and Underdark, and it would be too easy. Every TDD part but that damn 5 liches wasn't very challenging at level 10-11, so I can't imagine with a party with level 16-17 or more...

#24 Sir BillyBob

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Posted 28 September 2004 - 06:12 AM

Okay, I realize I haven't been in the SOA world in a while, but I don't remember fighting 5 liches. Is this the area that looks like the bandit camp from BG1? Aren't the other liches supposed to destroy the "bad" lich and then leave? Or are you doing something else? What is the area you are actually on? ARxxxx?

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#25 Psykotik

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Posted 28 September 2004 - 06:39 AM

I do every time better; this screenshot contains... 6 liches ! Area is DD3503.

Posted Image

With my party at level 11, that's one can call for an impossible mission. And Tom Cruise is not in my team.

#26 -Guest-

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Posted 28 September 2004 - 08:58 AM

16)

Scroll again undeads is very powerfull on a warrior completly boosted ( taco and damage) you can have a better taco with a cleric spell...
(for example ):
-Anomen +++ ( scroll again undeads + vertuous magic ( damage max) + giant of storm potion+ improved haste+ a good weapon )
-Take Jaheira ( iron skin ) or  cernd or Vezin the aquatic druid and summon the  greater bearweres,  hasted them and see... :ph34r:



#27 Chevalier

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Posted 28 September 2004 - 10:18 AM

This is a bug, there should only be 1 liche. There has only everytime I have played. Even with only TDD installed.

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#28 Radagast-The-Brown

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Posted 28 September 2004 - 11:23 AM

This is a bug, there should only be 1 liche. There has only everytime I have played. Even with only TDD installed.

of course there's only 1 lich...in TDD the bug doesnt exist...it only happens in Bp anyway...and u won't find more than 1 lich unless u load or rest, or get out and again in...the same applies to all undead on that dungeon floor...
Ignorance Is Bliss

#29 seanas

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Posted 28 September 2004 - 12:59 PM

that's really cool, psykotik B) . it's so ridiculous i feel compelled to try fix it: put it on the list of fixes-in-progress.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#30 mildImp

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Posted 29 September 2004 - 07:27 AM

1) mod? - Underdark, Ust Natha - Lesaonar don't go hostile when he fights 4 elves, taking dammages without dying.


QUOTE
3) mod? - Underdark - Coming back from east passage, every Githyanki but Symiaz don't go hostile.


There are the two underdark bugs I ran into 10 mths ago. I hope they get fixed. Seanas, any idea when the next patch will be released?

#31 seanas

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Posted 29 September 2004 - 08:24 AM

beta fixes for both of those bugs can be found here. ETA on the next version of the patch is undetermined. i've got all the easy BP ones done, but how long the trickier ones take, or how long other people take with the BGT fixes, i can't say. i'm also waiting on a finalised list of bugs to be reported (here and at La Couronne).

Assuming none of the above issues present significant problems, and that RL issues don't intervene, i'd estimate a couple of weeks. Maybe less if we're lucky. maybe a lot more if we're not.

i'll be uploading beta fixes as i find them, so when the list of beta fixes is the same length as the list of bugs, then i'd suggest the next patch would be mere days away ^_^ .

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#32 Radagast-The-Brown

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Posted 29 September 2004 - 08:35 AM

nice seanas...I guess a few weeks is nice though I can hardly wait a day lol...


btw seanas, hlid and everyone, have u ever thought of the immunity to illusions which all undead should have?It is the only thing I have never seen fixed or reported by anyone...why is that I cannot imagine...
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#33 seanas

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Posted 29 September 2004 - 09:22 AM

Horred's scripts have effective immunity to illusions built into them, such as:

IF
	Allegiance(Myself,EVILCUTOFF)
	Heard([EVILCUTOFF],ALERT_151)
	!See([GOODCUTOFF])
	!TargetUnreachable(LastHeardBy(Myself))
THEN
	RESPONSE #100
  MoveToObject(LastHeardBy(Myself))
END

ie, if they can't see you for whatever reason, but they can hear you, then they'll still attack you.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#34 Radagast-The-Brown

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Posted 29 September 2004 - 11:07 AM

Horred's scripts have effective immunity to illusions built into them, such as:

IF
	Allegiance(Myself,EVILCUTOFF)
	Heard([EVILCUTOFF],ALERT_151)
	!See([GOODCUTOFF])
	!TargetUnreachable(LastHeardBy(Myself))
THEN
	RESPONSE #100
  MoveToObject(LastHeardBy(Myself))
END

ie, if they can't see you for whatever reason, but they can hear you, then they'll still attack you.

Then how come I can backstab them effectively? I dont know perhaps u r right....they do use their powers while im invisible...but I cant remember if they actually attacked me or not...I'll check...btw undead should all be immune to backstab as golems...
Ignorance Is Bliss

#35 Stone Wolf

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Posted 29 September 2004 - 11:46 AM

That script block just means that they'll run to whoever shouted for help. If they can't see you, they still won't attack.

#36 seanas

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Posted 29 September 2004 - 11:49 AM

err yeah, it does

*hides head in shame*

i know there's illusion detection in there somewhere :(

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#37 Stone Wolf

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Posted 29 September 2004 - 11:56 AM

Heh, I stared at that script block for 6 minutes trying to figure out what I was missing. ;)

#38 Sir BillyBob

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Posted 29 September 2004 - 11:58 AM

err yeah, it does

*hides head in shame*

i know there's illusion detection in there somewhere  :(

There is.

IF
Allegiance(Myself,ENEMY)
OR(7)
Gender(NearestEnemyOf(Myself),ILLUSIONARY)
StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
StateCheck(NearestEnemyOf(Myself),STATE_IMPROVEDINVISIBILITY)
StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
StateCheck(SecondNearestEnemyOf(Myself),STATE_IMPROVEDINVISIBILITY)
StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
StateCheck(ThirdNearestEnemyOf(Myself),STATE_IMPROVEDINVISIBILITY)
!GlobalTimerNotExpired("DragonSight","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("DragonSight","LOCALS",ONE_TURN)
ReallyForceSpell(Myself,WIZARD_TRUE_SIGHT)
END


This allows a dragon to cast true sight when you try to sneak up on it. Therefore, you shouldn't be able to backstab it either.

Tired of Bhaal? Try some classics mods instead:
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#39 Stone Wolf

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Posted 29 September 2004 - 12:01 PM

You shouldn't be able to backstab them anyways, since they're huge and not humanoid.

#40 Sir BillyBob

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Posted 29 September 2004 - 12:03 PM

You shouldn't be able to backstab them anyways, since they're huge and not humanoid.

True, but in this case, the true sight should remove a thief's hide in shadows, so the thief can't backstab. Of course, if the dragon had the right items on it, this can't happen anyway. <_<

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website