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What mod should go first?


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#1 King Diamond

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Posted 02 February 2005 - 02:00 AM

As far as Horred started great project of weiduing SoS and TDD modes to make new BP in the final I'm asking myself (but surely HIM mostly :devil: ): what will be a structure of that thing? Will all those mods be functional alone (as far as they'll be wiedu)or in partial install (f.e. no SoS, TDD, some of Sir BillyBob's mods - but they require BGT)?
Will all of thew require BGT installed?
What mod should go first to be installed? Or would an order of installations affect something?
And of course I'm looking forward for the real WEIDU BGT :D

As things exist right now, there're a LOT of unused or duplicating things in the final BP-BGT install: NPCs, creatures, dialogs or dialogs entries with absolutely unknown origin (with broken strrefs sometimes), items, spells, stores, even areas.... Too many junk for my programmer's eyes... B) And what is the most 'interesting' - they come from Bp-BGT package, 313 patch or from _s_and_h_ patch as well....
Shouldn't we clear it a little? ;)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#2 Ascension64

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Posted 02 February 2005 - 02:46 AM

As things exist right now, there're a LOT of unused or duplicating things in the final BP-BGT install: NPCs, creatures, dialogs or dialogs entries with absolutely unknown origin (with broken strrefs sometimes), items, spells, stores, even areas.... Too many junk for my programmer's eyes...  B) And what is the most 'interesting' - they come from Bp-BGT package, 313 patch or from _s_and_h_ patch as well....Shouldn't we clear it a little?  ;)


I am certainly up for the clearing thing. Won't make bug-fixing so confusing then.

Edited by Ascension64, 02 February 2005 - 02:52 AM.

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#3 horred the plague

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Posted 02 February 2005 - 09:08 AM

I already had a thread for this topic--even if it is in the BP forum. :P

TDD-weidu is uploading right now, and SoS-weidu is in the queue.

I set these up so the order 'should be' irrelevant. I didn't test without all 3 mods, and I didn't test any BP part. For BP, I have about 6-7 hundred more scripts, and 30 D files to go through. Before I do, I'm releasing my NWN mod. So, progress is slowed a bit.

And I NEVER volunteered to fully weidu BGT. I think it needs it, though. Care to take on the task? Anyone? Hmm? Hmm?

The "junk" accumulated from many patchings, over a period of time--not really all at once. Consider the magnitude of this project, and that one man did it originally, before you criticize too much.

As far as the bulk of the 1000's of CRE files go--I spent several full days lowering the XP for all these creatures, so BP-BGT+++ wouldn't peak you at lvl50 in SoA. Getting HLA's in the UD--in BP solo-- was bad enough!

Since SirBillyBob's mods take place in BG1, I don't see how BGT would not be a requirement for them.

#4 horred the plague

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Posted 02 February 2005 - 09:12 AM

Oh, filesize (packaged) for TDD is 106,885,327 bytes. For SoS: 100,509,091 bytes. WinRar extractors, cased in a zip--aka my standard procedure. Extract to your game folder.

Edited by horred the plague, 02 February 2005 - 09:15 AM.


#5 King Diamond

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Posted 02 February 2005 - 09:35 AM

The "junk" accumulated from many patchings, over a period of time--not really all at once. Consider the magnitude of this project, and that one man did it originally, before you criticize too much.


I have absolutely no intentions to criticize anybody... :)
I just want to try to make everyones (especially - debuggers') life happier! :P

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----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
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#6 SimDing0

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Posted 02 February 2005 - 09:39 AM

And I NEVER volunteered to fully weidu BGT. I think it needs it, though. Care to take on the task? Anyone? Hmm? Hmm?

I think a more effective task that WeiDUing BGT would be to duplicate the transition in a mod to be installed over the top of Tutu.
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#7 King Diamond

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Posted 02 February 2005 - 10:00 AM

Oh, filesize (packaged) for TDD is 106,885,327 bytes. For SoS: 100,509,091 bytes. WinRar extractors, cased in a zip--aka my standard procedure. Extract to your game folder.

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Btw, how about Ascension.... Is it still EVERYWHERE or just goes as an optional install? ;)

Oh yes, and Baldurdash...?

Edited by King Diamond, 02 February 2005 - 10:26 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#8 horred the plague

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Posted 02 February 2005 - 11:19 AM

:P

Oh, filesize (packaged) for TDD is 106,885,327 bytes. For SoS: 100,509,091 bytes. WinRar extractors, cased in a zip--aka my standard procedure. Extract to your game folder.

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Btw, how about Ascension.... Is it still EVERYWHERE or just goes as an optional install? ;)

Oh yes, and Baldurdash...?

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Included--Ascension weidu is Not compatible with BP--the maker of weidu didn't use his own tool properly. :whistling:

I installed the baldurdash fixes into tdd and sos before weidu-ing them.

The uploads are complete, and the wizard knows that they were coming--so give him a day or so, and they will be accessible.

Sim: that's not a bad idea, but DAMN! I hate that name. Remember the orcish ballerina pic? :P

#9 SimDing0

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Posted 02 February 2005 - 11:41 AM

The orcish ballerina was certainly an outstanding piece of artwork.
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#10 Sir BillyBob

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Posted 02 February 2005 - 05:44 PM

If Tutu finally got a transition to BG2 like BGT has, that would make it a much better mod. Add in Horred's AI and a butload of more monsters and yeah, that may be seriously worth playing.

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#11 Yacomo

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Posted 02 February 2005 - 11:44 PM

If Tutu finally got a transition to BG2 like BGT has, that would make it a much better mod.  Add in Horred's AI and a butload of more monsters and yeah, that may be seriously worth playing.

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Having Tutu in the 'very big picture' would really be wonderful :^^:

Please allow a newbie question though: I always thought that Tutu kind of 'replaced' the BGII resources (areas, music, scripts etc.), so a simple transition wouldn't do it - it would require resolving those resource conflicts first, wouldn't it? I fthis is true, can weidu / weimorph help with this or does all this need to be done manually?

#12 Offkorn

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Posted 03 February 2005 - 06:03 AM

Oh, filesize (packaged) for TDD is 106,885,327 bytes. For SoS: 100,509,091 bytes. WinRar extractors, cased in a zip--aka my standard procedure. Extract to your game folder.

View Post


Horred, why do you dislike Fileplanet so much? Sure it may take a few weeks for the files to get posted, but at least they have resonable downloading speeds.

1.28 kb a second on a cable modem is insane.

#13 SimDing0

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Posted 04 February 2005 - 05:04 PM

If Tutu finally got a transition to BG2 like BGT has, that would make it a much better mod.

I think it'd make it way, way worse. But it's undeniably a more effective approach than taking the time to convert BGT to WeiDU. And the end result is rather more pretty.

Please allow a newbie question though: I always thought that Tutu kind of 'replaced' the BGII resources (areas, music, scripts etc.), so a simple transition wouldn't do it - it would require resolving those resource conflicts first, wouldn't it? I fthis is true, can weidu / weimorph help with this or does all this need to be done manually?

No, it doesn't replace resources. You just can't access BG2 with it installed. All the data is still there.

Edited by SimDing0, 04 February 2005 - 05:05 PM.

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#14 the bigg

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Posted 04 February 2005 - 05:09 PM

Oh, filesize (packaged) for TDD is 106,885,327 bytes. For SoS: 100,509,091 bytes. WinRar extractors, cased in a zip--aka my standard procedure. Extract to your game folder.

View Post


Horred, why do you dislike Fileplanet so much? Sure it may take a few weeks for the files to get posted, but at least they have resonable downloading speeds.

1.28 kb a second on a cable modem is insane.

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Use a download accelerator.

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#15 Offkorn

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Posted 05 February 2005 - 06:00 AM

Use a download accelerator.

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When I can normaly download files at 40-100 kb/s? I severly doubt it will help when its at about 1-5% normal speed.

I got the files, it just took 27ish hours for each one instead of the 2-3 it would have normally taken.

Some people can't leave their cpu's on that long.

Edited by Offkorn, 05 February 2005 - 06:01 AM.


#16 horred the plague

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Posted 05 February 2005 - 07:14 AM

Use a download accelerator.

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When I can normaly download files at 40-100 kb/s? I severly doubt it will help when its at about 1-5% normal speed.

I got the files, it just took 27ish hours for each one instead of the 2-3 it would have normally taken.

Some people can't leave their cpu's on that long.

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yes, it does help that much. You should get roughly 25-30 kbs with a d'load accellerator. Don't ask me why...

#17 Torvald

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Posted 05 February 2005 - 07:21 AM

yes, it does help that much. You should get roughly 25-30 kbs with a d'load accellerator. Don't ask me why...

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horred, which download accelerator do you use/recommend?

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#18 horred the plague

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Posted 05 February 2005 - 07:23 PM

yes, it does help that much. You should get roughly 25-30 kbs with a d'load accellerator. Don't ask me why...

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horred, which download accelerator do you use/recommend?

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Internet Download Manager, though my 30-day trial expires tomorrow. i'll let you know what new one I find. Maybe somebody else can suggest one--for both of us?

#19 Yacomo

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Posted 05 February 2005 - 10:47 PM

yes, it does help that much. You should get roughly 25-30 kbs with a d'load accellerator. Don't ask me why...

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horred, which download accelerator do you use/recommend?

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Internet Download Manager, though my 30-day trial expires tomorrow. i'll let you know what new one I find. Maybe somebody else can suggest one--for both of us?

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I've been using NetAnts (www.netants.com) for several years now and it works very good. Appart from the commercials that keep popping up that is...

#20 Eon Blue Apocalypse

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Posted 06 February 2005 - 10:19 AM

Internet Download Manager, though my 30-day trial expires tomorrow. i'll let you know what new one I find. Maybe somebody else can suggest one--for both of us?


AfaIk, you can continue using it afterwards, but each time you start it up, you have to wait the number of days you have been using it in seconds before it becomes usable, at least that's how it is for me.