ONLY BGT Weidu
#21
Posted 24 November 2005 - 02:12 AM
The transition guarantee that the NPC level will be the same as in BG1 part of game.
#22
Posted 24 November 2005 - 02:43 AM
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#23
Posted 24 November 2005 - 03:13 AM
#25
Posted 24 November 2005 - 05:25 AM
#27
Posted 24 November 2005 - 06:27 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#28
Posted 24 November 2005 - 06:37 AM
That's correct, Promilus. Spells and animations aren't touched by BGT-WeiDU, so they would be using the BG2 versions.
But the problem ifound is that for monster summoning for example i see the BG1 version ... haven't ever seen such problem?
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#29
Posted 29 November 2005 - 04:57 AM
That's correct, Promilus. Spells and animations aren't touched by BGT-WeiDU, so they would be using the BG2 versions.
Am I alone with this problem?
I can assure you that anytime i use my wand of monster summoning the animation are the ones of BG1. Or is that normal for the wand?
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#30
Posted 29 November 2005 - 05:12 AM






