BG1NPC v11
#1
Posted 25 November 2005 - 04:02 PM
Things that need someone to test:
Kagain's quest. There may be some incompatibility with the latest BGT-Weidu version. I already see 2 dialog strings in his DLG file for the lost caravan. I am not sure which will run. Also, I don't know how detailed the BGT-Weidu version is and whether we should drop this from BG1NPC or not.
Dynaheir/Branwen Romance. These are new. The Dynaheir romance creates a new transition to BG2 for Tutu but I removed it from here since it interfers with TotSC.
Coran/Ajantis Romance and Challenges. Coran had a romance before but now the 2 can fight for you. There are several new areas created for this. They look okay in NI except one having AR1602's script (Shade Lord I think). The script will probably not run but I would like to have someone run through this to check it.
Shar-teel Romance. New and I would assume a serious SnM type of relationship with that psycho chick.
The dream dialogs may not all run. I am having problems with updating the PDIALOG.2DA file. Ascension, any chance of just putting the NPC-D files back into this file? I have a question about this already posted. There is also a D file that fixes several ingame dialogs. I blocked this out for now because Weidu actually crashes when installing this file (lovely).
Anyway, just remember that this is a beta. I hope to shake out these bugs with some help from some of you. Please do not install this mod if all you want to do is bitch about it not working. No Sh*t. I realize that it may have problems. That is why it is a beta.
Please post what you find here in this topic. We don't need 20 seperate postings in the BGT-Weidu forum. Thanks gang.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#2
Posted 25 November 2005 - 07:48 PM
It should be OK with 0.99 ZETA, since the Kagain quest is reverted back to the original.Kagain's quest. There may be some incompatibility with the latest BGT-Weidu version. I already see 2 dialog strings in his DLG file for the lost caravan. I am not sure which will run. Also, I don't know how detailed the BGT-Weidu version is and whether we should drop this from BG1NPC or not.
How does it interfere with TotSC? 0.99 ZETA will allow you to play TotSC during classic BG1, and will not force you to play TotSC.Dynaheir/Branwen Romance. These are new. The Dynaheir romance creates a new transition to BG2 for Tutu but I removed it from here since it interfers with TotSC.
SBB, how heavily does BG1NPC make use of state/transition/action number patching for dialogues? I need to see if I need to make sure the dialogue structure needs to be kept in the BG1 fashion for 0.99 ZETA.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#3
Posted 26 November 2005 - 04:38 PM
Dynaheir has a script that moves the party to the area outside Candlekeep just after Saverok dies. From there; Jon, Bodhi, and others all jump you (sounds like the transition we already have). However, they leave the game at this point since you can't continue on to Jon's dungeon. So I removed these scripts because we normally go perform the TotSC quests after Saverok's death.
If Kagain's quest has been put back to normal (unfinished), then BG1NPC will have a solution for the quest.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#4
Posted 26 November 2005 - 04:45 PM
OK, looks like I have to slave away at all my D files to make sure the dialogue structure is preserved.BG1NPC is heavy on fixing the current dialogs. Mostly by adding new conditions but sometimes by adding checks for other NPCs. If you leave the dialogs alone (except for maybe the pause game feature), it will work, otherwise, I will need to see the new dialogs to know which ones will work and which need to be ignored.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#5
Posted 26 November 2005 - 04:49 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#6
Posted 26 November 2005 - 05:02 PM
I think its a good idea to maintain the dialogue structure...this is actually the case in BGT-WeiDU 0.99 BETA 4 because DLGs are imported from BG1. However, with 0.99 ZETA, I have implemented KD's DLG overhaul, which supplies the D files but imports ONLY StrRefs from BG1. Now I don't know how much KD tampered with state numbers that had a False() state trigger, which means I have to check them all out.No, just continue with your plans. As I said, it causes Weidu to CTD anyway. So I am going to have to check each DLG file to make sure each transition is valid before BG1NPC touches it. Since I have to do this anyway to fix their install, I may as well have your latest dialog files. It shouldn't matter to me which ones I use so if you have plans, go for it.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#7
-Guest-
Posted 27 November 2005 - 03:32 PM
Dynaheir has a script that moves the party to the area outside Candlekeep just after Saverok dies. From there; Jon, Bodhi, and others all jump you (sounds like the transition we already have). However, they leave the game at this point since you can't continue on to Jon's dungeon. So I removed these scripts because we normally go perform the TotSC quests after Saverok's death.
If possible, it would be very cool to have this as an alternative transition!
#8
Posted 01 December 2005 - 07:11 PM
It starts and then I get this message
ERROR locating resource for 'ADD_TRANS_TRIGGER'
Resource [BDYNA.DLG] not found in KEY file:
[./chitin.key]
ERROR: preprocessing APPEND_EARLY [BG1NPC/Dialogues/BGREPLACE.d]: Failure("resource [BDYNA.DLG] not found for 'ADD_TRANS_TRIGGER'")
Stopping installation because of error.
Install quits and backs out.
I have opened the game with NI and find BDYNA.DLG so it is there.
I also tried V9 and got this error
ERROR locating resource for 'CHAIN3'
Resource [BDYNA.DLG] not found in KEY file:
[./chitin.key]
ERROR: preprocessing APPEND_EARLY [BG1NPC/Dialogues/X#alora.d]: Failure("resource [BDYNA.DLG] not found for 'CHAIN3'")
Stopping installation because of error.
Any ideas??? Or do you need more information.
#10
Posted 01 December 2005 - 11:49 PM
When I start a new bg2 game he does not do this.
Not sure if this is related to BGT, bg1npc or whatever else.
Edited by kharan5876, 01 December 2005 - 11:50 PM.
#11
Posted 02 December 2005 - 12:21 AM
I hope to let you know what happens to me when i got BG2 next week ...
mm75
[EDIT]: Ops ! Sorry ... i realize that the topic is about v11, so i guess you have that one
Edited by melkor_morgoth75, 02 December 2005 - 03:08 AM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#12
Posted 02 December 2005 - 10:34 AM
#13
Posted 02 December 2005 - 10:51 AM
Have you downloaded the BGT version of BG1NPC Project?
mm75
If you were asking me? Yep got the right one. Even downloaded it thrice to make sure I wasn't getting a corruption. If no one has any thoughts I will try a new install to see if it works something could be messed up other wise.
#14
Posted 02 December 2005 - 04:15 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#15
Posted 04 December 2005 - 06:09 AM
Main fix: Change to most NPCs' leaving dialog in each "J" file so they should not just leave you when you try to talk to them. This is actually a problem with BG1. The BG1NPC mod tries to fix this so Imoen won't leave after talking to you just because she had a dialog with you.
You don't have to download this update if you are not seeing the problem but it never hurts to have the latest version of any mod.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#16
Posted 04 December 2005 - 07:50 AM
Thanks you for the conversion Sir Billy Bob! This is one mod that I cannot play without, and its good to have it with BGT Weidu finally.
#17
Posted 25 December 2005 - 01:43 PM
Druid quest in Cloakwood mines seems to be working incorrectly - after I save Beador Jaheira and Khalid simply leave and he has nothing to say.
#18
Posted 25 December 2005 - 02:57 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#19
Posted 25 December 2005 - 10:13 PM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#20
Posted 25 December 2005 - 10:24 PM
I'll check later on pure BGT+BG1NPC installation and update.






