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BG1NPC v11


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#21 ScuD

ScuD
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  • 492 posts

Posted 27 December 2005 - 05:49 AM

Sorry guys for the false alarm. The problem was because of wrong installation order or something. Checked on the other installation ("correct" order from the top topic), all worked well.
Jaheira's dialog was somehow messed :(

#22 -Guest-

-Guest-
  • Guest

Posted 27 December 2005 - 10:41 PM

Hi guys,

i have a problem with BGT-zeta + bg1 project v11 (for BGT). i just install bgtzeta with no mods, then i install bg1 project and i get this error(actually it is a warning but it stops installing telling me bg1project has caused an error):

WeiDU v 185 Log

C:\GamesW2k\Black Isle\BGII - SoA\Setup-BG1NPC.exe
[./Chitin.key] loaded, 681588 bytes
[./Chitin.key] 258 BIFFs, 48134 resources
[dialog.tlk] loaded, 10735618 bytes
[dialog.tlk] 86127 string entries
[./baldur.ini] loaded, 2273 bytes
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD1\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD3\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD4\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD5\]
[./Mplaynow.ini] loaded, 230 bytes
[./Autorun.ini] loaded, 1452 bytes
[./Keymap.ini] loaded, 5615 bytes
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[WeiDU.log] parsed
[BG1NPC.TP2] parsed

This mod has 46 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.

What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one? SETUP-BGT-MAIN.TP2 0 0 Installed

Install Component [The BG1 NPC Project for BGT-Weidu: Core Install]
[Y]es or [N]o or [Q]uit?
Installing [The BG1 NPC Project for BGT-Weidu: Core Install]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [FALDOD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [CORAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [DYNAD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [XAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [YESLID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [ELDOTD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [SHARTD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [SKIED]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [KIVAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [XZARD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [SAFAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [QUAYLD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [KHALID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [TIAXD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [AJANTD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [KAGAID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [MONTAD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [GARRID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [BRANWD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [ALORAD]
Appending to files ...
[./override/INTERDIA.2DA] loaded, 1198 bytes
Not appending [IMOEN2 BIMOEN2...] to [interdia.2da] because it DOES contains [BIMOEN2]
Copying and patching 3 files ...
[./override/imoen1.CRE] loaded, 1764 bytes
[override/imoen1.CRE] loaded, 1764 bytes
[override/imoen1.CRE] backed up to [BG1NPC/backup/0/imoen1.CRE]
Copied [imoen1.CRE] to [override/imoen1.CRE]
[./override/imoen2.CRE] loaded, 1764 bytes
[override/imoen2.CRE] loaded, 1764 bytes
[override/imoen2.CRE] backed up to [BG1NPC/backup/0/imoen2.CRE]
Copied [imoen2.CRE] to [override/imoen2.CRE]
[./override/imoen4.CRE] loaded, 2068 bytes
[override/imoen4.CRE] loaded, 2068 bytes
[override/imoen4.CRE] backed up to [BG1NPC/backup/0/imoen4.CRE]
Copied [imoen4.CRE] to [override/imoen4.CRE]
Copying and patching 2 files ...
[./override/XAN4.CRE] loaded, 1400 bytes
[override/XAN4.CRE] loaded, 1400 bytes
[override/XAN4.CRE] backed up to [BG1NPC/backup/0/XAN4.CRE]
Copied [XAN4.CRE] to [override/XAN4.CRE]
[./override/XAN6.CRE] loaded, 1688 bytes
[override/XAN6.CRE] loaded, 1688 bytes
[override/XAN6.CRE] backed up to [BG1NPC/backup/0/XAN6.CRE]
Copied [XAN6.CRE] to [override/XAN6.CRE]
Compiling 1 dialogue file ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
[TRIGGER.IDS] parsed
[./override/ACTION.IDS] loaded, 13074 bytes
[ACTION.IDS] parsed
[./override/OBJECT.IDS] loaded, 1735 bytes
[OBJECT.IDS] parsed
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD5\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD4\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD3\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD1\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\/data/Default.bif]
[C:\GamesW2k\Black Isle\BGII - SoA\/data/Default.bif] 5847739 bytes, 444 files, 0 tilesets
[HAPPY.IDS] parsed
[BG1NPC/Dialogues/X#JFIX.d] parsed
Processing 1 dialogues/scripts ...
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD5\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD4\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD3\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD1\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\/data/BG1DLG.bif]
[C:\GamesW2k\Black Isle\BGII - SoA\/data/BG1DLG.bif] 1855085 bytes, 1070 files, 0 tilesets
[CORANJ.DLG] loaded
[AJANTJ.DLG] loaded
[ALORAJ.DLG] loaded
[BRANWJ.DLG] loaded
[ELDOTJ.DLG] loaded
[FALDOJ.DLG] loaded
[GARRIJ.DLG] loaded
[KAGAIJ.DLG] loaded
[KHALIJ.DLG] loaded
[KIVANJ.DLG] loaded
[MONTAJ.DLG] loaded
[QUAYLJ.DLG] loaded
[SAFANJ.DLG] loaded
[SHARTJ.DLG] loaded
[SKIEJ.DLG] loaded
[TIAXJ.DLG] loaded
[XANJ.DLG] loaded
[XZARJ.DLG] loaded
[YESLIJ.DLG] loaded
WARNING: internal label [1] not found in processed DLG [AJANTJ]


Moreover i have the VERY same error with bg1 project v9 for BGT (the log is from it, but for v11 it is THE VERY SAME), so i guess it is related to bgt-zeta, any suggestion to solve it?

mm75

(can't login actually ;-)

#23 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 28 December 2005 - 03:42 AM

You do not have the updated version of ZETA. Redownload the file from the mirrors, re-install ZETA and try again. There is no change to the filename.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#24 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 28 December 2005 - 09:38 AM

The AJANTJ file is the only one that is having a problem. The rest of this file looks correct.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#25 Golden Thief

Golden Thief
  • Member
  • 127 posts

Posted 29 December 2005 - 04:02 AM

Found a bug in two of my installs from the Banter pack.
I posted it as Viconia: Auto Pause: Target Gone because I did not know where it came from.
The problem was right after you had Vic join and she would continue a stutter step of Auto Pause: Target Gone until you leave the area. After I uninstalled the Banter pack in both games the sequence works fine.
I found what is being halted is the decrease of 2 in reputation.

Since I uninstalled the Banter pack and it works I figure it is related to it.

Also have a question of what might cause this to a TS-NEJ- BGT Zeta-BG1NPC v11 install. So far all NPC banters are running fine but Player initated talks with Imoen and Viconia are totally out of wack. I know what they are suppose to be by my other install. Imoen has a poem and responses are poetic. Viconia gulps and responses are for Faldron, Garrick etc. It is odd that It being the last install they would get strung together wrong.