Jaheira's dialog was somehow messed
BG1NPC v11
#21
Posted 27 December 2005 - 05:49 AM
Jaheira's dialog was somehow messed
#22
-Guest-
Posted 27 December 2005 - 10:41 PM
i have a problem with BGT-zeta + bg1 project v11 (for BGT). i just install bgtzeta with no mods, then i install bg1 project and i get this error(actually it is a warning but it stops installing telling me bg1project has caused an error):
WeiDU v 185 Log
C:\GamesW2k\Black Isle\BGII - SoA\Setup-BG1NPC.exe
[./Chitin.key] loaded, 681588 bytes
[./Chitin.key] 258 BIFFs, 48134 resources
[dialog.tlk] loaded, 10735618 bytes
[dialog.tlk] 86127 string entries
[./baldur.ini] loaded, 2273 bytes
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD1\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD3\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD4\]
Possible HD/CD Path: [C:\GamesW2k\Black Isle\BGII - SoA\CD5\]
[./Mplaynow.ini] loaded, 230 bytes
[./Autorun.ini] loaded, 1452 bytes
[./Keymap.ini] loaded, 5615 bytes
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[WeiDU.log] parsed
[BG1NPC.TP2] parsed
This mod has 46 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.
What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one? SETUP-BGT-MAIN.TP2 0 0 Installed
Install Component [The BG1 NPC Project for BGT-Weidu: Core Install]
[Y]es or [N]o or [Q]uit?
Installing [The BG1 NPC Project for BGT-Weidu: Core Install]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [FALDOD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [CORAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [DYNAD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [XAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [YESLID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [ELDOTD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [SHARTD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [SKIED]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [KIVAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [XZARD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [SAFAND]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [QUAYLD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [KHALID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [TIAXD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [AJANTD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [KAGAID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [MONTAD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [GARRID]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [BRANWD]
Copying and patching 1 file ...
[./override/pdialog.2da] loaded, 6128 bytes
Not copying [pdialog.2da] to [override/pdialog.2da] because it DOES contain [ALORAD]
Appending to files ...
[./override/INTERDIA.2DA] loaded, 1198 bytes
Not appending [IMOEN2 BIMOEN2...] to [interdia.2da] because it DOES contains [BIMOEN2]
Copying and patching 3 files ...
[./override/imoen1.CRE] loaded, 1764 bytes
[override/imoen1.CRE] loaded, 1764 bytes
[override/imoen1.CRE] backed up to [BG1NPC/backup/0/imoen1.CRE]
Copied [imoen1.CRE] to [override/imoen1.CRE]
[./override/imoen2.CRE] loaded, 1764 bytes
[override/imoen2.CRE] loaded, 1764 bytes
[override/imoen2.CRE] backed up to [BG1NPC/backup/0/imoen2.CRE]
Copied [imoen2.CRE] to [override/imoen2.CRE]
[./override/imoen4.CRE] loaded, 2068 bytes
[override/imoen4.CRE] loaded, 2068 bytes
[override/imoen4.CRE] backed up to [BG1NPC/backup/0/imoen4.CRE]
Copied [imoen4.CRE] to [override/imoen4.CRE]
Copying and patching 2 files ...
[./override/XAN4.CRE] loaded, 1400 bytes
[override/XAN4.CRE] loaded, 1400 bytes
[override/XAN4.CRE] backed up to [BG1NPC/backup/0/XAN4.CRE]
Copied [XAN4.CRE] to [override/XAN4.CRE]
[./override/XAN6.CRE] loaded, 1688 bytes
[override/XAN6.CRE] loaded, 1688 bytes
[override/XAN6.CRE] backed up to [BG1NPC/backup/0/XAN6.CRE]
Copied [XAN6.CRE] to [override/XAN6.CRE]
Compiling 1 dialogue file ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
[TRIGGER.IDS] parsed
[./override/ACTION.IDS] loaded, 13074 bytes
[ACTION.IDS] parsed
[./override/OBJECT.IDS] loaded, 1735 bytes
[OBJECT.IDS] parsed
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD5\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD4\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD3\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD1\/data/Default.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\/data/Default.bif]
[C:\GamesW2k\Black Isle\BGII - SoA\/data/Default.bif] 5847739 bytes, 444 files, 0 tilesets
[HAPPY.IDS] parsed
[BG1NPC/Dialogues/X#JFIX.d] parsed
Processing 1 dialogues/scripts ...
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD5\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD4\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD3\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD2\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\CD1\/data/BG1DLG.bif]
BIFF may be in hard-drive CD-path [C:\GamesW2k\Black Isle\BGII - SoA\/data/BG1DLG.bif]
[C:\GamesW2k\Black Isle\BGII - SoA\/data/BG1DLG.bif] 1855085 bytes, 1070 files, 0 tilesets
[CORANJ.DLG] loaded
[AJANTJ.DLG] loaded
[ALORAJ.DLG] loaded
[BRANWJ.DLG] loaded
[ELDOTJ.DLG] loaded
[FALDOJ.DLG] loaded
[GARRIJ.DLG] loaded
[KAGAIJ.DLG] loaded
[KHALIJ.DLG] loaded
[KIVANJ.DLG] loaded
[MONTAJ.DLG] loaded
[QUAYLJ.DLG] loaded
[SAFANJ.DLG] loaded
[SHARTJ.DLG] loaded
[SKIEJ.DLG] loaded
[TIAXJ.DLG] loaded
[XANJ.DLG] loaded
[XZARJ.DLG] loaded
[YESLIJ.DLG] loaded
WARNING: internal label [1] not found in processed DLG [AJANTJ]
Moreover i have the VERY same error with bg1 project v9 for BGT (the log is from it, but for v11 it is THE VERY SAME), so i guess it is related to bgt-zeta, any suggestion to solve it?
mm75
(can't login actually ;-)
#23
Posted 28 December 2005 - 03:42 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#24
Posted 28 December 2005 - 09:38 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#25
Posted 29 December 2005 - 04:02 AM
I posted it as Viconia: Auto Pause: Target Gone because I did not know where it came from.
The problem was right after you had Vic join and she would continue a stutter step of Auto Pause: Target Gone until you leave the area. After I uninstalled the Banter pack in both games the sequence works fine.
I found what is being halted is the decrease of 2 in reputation.
Since I uninstalled the Banter pack and it works I figure it is related to it.
Also have a question of what might cause this to a TS-NEJ- BGT Zeta-BG1NPC v11 install. So far all NPC banters are running fine but Player initated talks with Imoen and Viconia are totally out of wack. I know what they are suppose to be by my other install. Imoen has a poem and responses are poetic. Viconia gulps and responses are for Faldron, Garrick etc. It is odd that It being the last install they would get strung together wrong.






