
The spokesgnoll (that's catchy btw



If he's not there, spawn him using CLUAConsole:CreateCreature('X#DGNLG1')
Now, if he's already there (or if you spawned him and still doesn't talk) please do a CLUAConsole:GetGlobal('X#DQGoodGnolls','GLOBAL') to check whether he can talk to you (he talks if that variable is 1

Now if it's not 1, you might wanna do CLUAConsole:SetGlobal('X#DQGoodGnolls','GLOBAL',1) and wait for him to talk (or try talking to all of them cause you dunno which of them is G1.CRE

Now if none of them still talk, please attach the file called the WeiDU.log in your BGII folder, grab NearInifinity from here, put it into your BGII folder, run it, expand the CRE tree and export X#DGNLG1.CRE and attach it too


If it comes down to attaching the CRE, and the problem being indeed BPv180, you'll have to export WTASIGHT.BCS somewhere, rename it to BPWTASGT.BCS and put it into your BGII's override folder
