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Final Disaster in my MegaMod Installation


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#1 Strontium Dog

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Posted 26 November 2008 - 04:59 AM

OK< I fixed previous errors but finally came across one last one. Everything installs correctly re spells (some poor animation such as black squares in the Candlekeep gardens), BUT when I go to the map-screen, the right half of the screen which should show the rest of Candlekeep is pitch-black. If I move my character to that area, squares of visible terrain appear on the map, but go pitch-black again as soon as my PC leaves them. Same sort of thing happens if I leave Candlekeep and go the Coast-way. off the map, everything looks fine, but as soon as I try to use the map for anything , the map just shows pitch-back in the areas I visit. What am I supposed to do? I've tried using CluaConsole:ExploreArea() but that doesn't do anything(I made sure to use DebugMode=1 and Cheats=1 under the program options and game options, respectively).

Edited by Strontium Dog, 26 November 2008 - 10:10 AM.


#2 Jarno Mikkola

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Posted 26 November 2008 - 06:40 AM

Hmm, could you take screen shots in the game? -Just push "print screen", and edit the picture in the ScrnShot -directory from *.bmp to *.jpg and upload it to www.imageshack.us/ and use the link.
This will give us clues on what's matter, or let's hope so. If you can see them as if you would have no problems, the problem is in the 3d settings or some such...

The WeiDU.log might help too.

By the way, did you get the console to show up? As it's "Debug Mode=1" without the quote marks, so you need space in between the words.

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#3 Strontium Dog

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Posted 26 November 2008 - 07:15 AM

Hmm, could you take screen shots in the game? -Just push "print screen", and edit the picture in the ScrnShot -directory from *.bmp to *.jpg and upload it to www.imageshack.us/ and use the link.
This will give us clues on what's matter, or let's hope so. If you can see them as if you would have no problems, the problem is in the 3d settings or some such...

The WeiDU.log might help too.

By the way, did you get the console to show up? As it's "Debug Mode=1" without the quote marks, so you need space in between the words.



Where do I press "print screen"? With DLTCEP while accessing the savegame? Or do I have to access the savegame-file directly and get the right file within that, whichver it is?

Yes, I did get the console to show up, and enablecheatkeys() and ctrl + J worked re teleportation of character. I'll try it with "Debug Mode=1" instead of "DebugMode=1", this time, anyway. Since I , anyway, use ExploreArea() for every map-area I access, this won't be a problem.

#4 Jarno Mikkola

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Posted 26 November 2008 - 07:28 AM

Where do I press "print screen"?

In the game while in the map screen, while playing, from your Keyboard, the button should be next to F12 and Pause/Break buttons.

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#5 Strontium Dog

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Posted 26 November 2008 - 07:36 AM

Where do I press "print screen"?

In the game while in the map screen, while playing, from your Keyboard, the button should be next to F12 and Pause/Break buttons.



And where does this file get saved to? Thanks.

#6 Jarno Mikkola

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Posted 26 November 2008 - 08:11 AM

And where does this file get saved to? Thanks.

the ScrnShot -directory ...

Which is in the game directory.

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#7 Strontium Dog

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Posted 26 November 2008 - 08:15 AM

And where does this file get saved to? Thanks.

the ScrnShot -directory ...

Which is in the game directory.



Thanks for the very quick replies. I'll go home and get this done. Back in a few hours(I don't have Internet-access at home).

#8 Strontium Dog

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Posted 26 November 2008 - 09:47 AM

And where does this file get saved to? Thanks.

the ScrnShot -directory ...

Which is in the game directory.



Thanks for the very quick replies. I'll go home and get this done. Back in a few hours(I don't have Internet-access at home).



OK, here are the images:-


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C:\Documents and Settings\comp3\Desktop

So, any solutions, anyone?

Edited by Strontium Dog, 26 November 2008 - 10:09 AM.


#9 Strontium Dog

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Posted 26 November 2008 - 09:58 AM

I should add that if I place the cursor over a black area of the map, that map-area lights up(in square form), but as soon as I take the cursor away, it goes back again(unless my character is in the vicinity.


The only changes I made were 1) to remove the 1pp mod, which I thought looked horrible, after I'd seen the changes(can't understand why some people prefer the BG1-look to the superior BG2-look), and 2) I got rid of a weidu lock file, which I believe is superfluous(that file only had tbtweaks mod listed on it).Any suggestions re a solution to my above problems are most welcome!!!

Edited by Strontium Dog, 26 November 2008 - 03:28 PM.


#10 Strontium Dog

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Posted 26 November 2008 - 03:09 PM

As requested, here is my WEIDU log-file:-


I should add that I installed Baldur's Gate and Baldur's Gate Throne of Bhaal as normal, and installed the two relevant patches, then I installed Moinesse Avatars(primarily for getting hold of long-haired female avatars) and then, after that, I installed BWP-Fixpack and the BWP-Install-Pack, as usual. This time, it only asked me to "crack CD"
around the NEJ mod, and then it went on installing until the Mid-biff mod where it asked me again, where I said no to any biffing. Lastly, it asked me whether to end-biff(I said "yes") and whetehr to use GIU or widescreen mod(I said "Yes" and "NO", respectively to those questions.Below is my WEIDU log file in an attahment.

#11 Strontium Dog

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Posted 26 November 2008 - 03:10 PM

I should add that if I place the cursor over a balck area of the map, that map-area lights up(in square form), btu as soona s I take the cursor away, it goes back again(unless my character is in the vicinity.


The only changes I made were 1) to remove the 1pp mod, which I thought looked horrible, after I'd seen the changes(can't understand why some people prefer the BG1-look to the superior BG2-look), and 2) I got rid of a weidu lock file, which I believe is superfluous(that file only had tbtweaks mod listed on it).Anys suggestions re a solution to my above problems are most welcome!!!


OK, here is my Weidu log file. As one can see, I installed the official patches after Bg1/Bg2 installation, then I installed Moinesse Avatars, didn't install 1pp mod, to avoid potential conflicts, and the rest is the same as the BWP-installation, minus a few corrections(eg:- remove helmet-animations etc.), but otherwise seemingly perfect. If anyone can spot any problems with that installation, please inform me of the particular problem.

Attached Files


Edited by Strontium Dog, 26 November 2008 - 03:28 PM.


#12 Leomar

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Posted 27 November 2008 - 01:26 AM

The same was reported in our German forum and it looks like after a computer/videocard/graphicsettings problem and has nothing to do with your installation. The problem happens with Windows Vista. Have you Vista, too?

In this case I can't help you, because I use Windows XP and have no experience with Vista graphic options. Perhaps someone else could help you. If we get more answers about that problem in our German forum, I'll let you know then.

Greetings Leomar
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#13 Jarno Mikkola

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Posted 27 November 2008 - 02:23 AM

The same was reported in our German forum and it looks like after a computer/videocard/graphicsettings problem and has nothing to do with your installation. The problem happens with Windows Vista. Have you Vista, too?

In that case, knowing the what GPU etc. drivers etc. Strontium Dog has is important! And doing few google searches might just reveal the cause of the problem and solution.

Or you could try and go with the old and well liked -turning off the GPU- solution, reference to links. But that means perhaps saying goodbye to the widescreen mod. :crying:

Also NVidia8000+ help.

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#14 Strontium Dog

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Posted 27 November 2008 - 05:54 AM

The same was reported in our German forum and it looks like after a computer/videocard/graphicsettings problem and has nothing to do with your installation. The problem happens with Windows Vista. Have you Vista, too?

In this case I can't help you, because I use Windows XP and have no experience with Vista graphic options. Perhaps someone else could help you. If we get more answers about that problem in our German forum, I'll let you know then.

Greetings Leomar



I also speak German. Where is this German forum, out of curiosity?

#15 Jarno Mikkola

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Posted 27 November 2008 - 06:01 AM

I also speak German. Where is this German forum, out of curiosity?

Leomars link directed to here.

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#16 Strontium Dog

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Posted 27 November 2008 - 06:13 AM

The same was reported in our German forum and it looks like after a computer/videocard/graphicsettings problem and has nothing to do with your installation. The problem happens with Windows Vista. Have you Vista, too?

In this case I can't help you, because I use Windows XP and have no experience with Vista graphic options. Perhaps someone else could help you. If we get more answers about that problem in our German forum, I'll let you know then.

Greetings Leomar



Yes, my PC is Vista(service-pack 1 added).

#17 Strontium Dog

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Posted 27 November 2008 - 06:21 AM

The same was reported in our German forum and it looks like after a computer/videocard/graphicsettings problem and has nothing to do with your installation. The problem happens with Windows Vista. Have you Vista, too?

In that case, knowing the what GPU etc. drivers etc. Strontium Dog has is important! And doing few google searches might just reveal the cause of the problem and solution.

Or you could try and go with the old and well liked -turning off the GPU- solution, reference to links. But that means perhaps saying goodbye to the widescreen mod. :crying:

Also NVidia8000+ help.

I deliberately didn't install the widescreen mod as I figured it would lead to problems. Anyway, I don't like the idea of having tiny figures onscreen. Thanks for reminding me re the nvidia drivers. I'll download them and change the settings - maybe 16-bit graphics will work out.

(Interestingly, in a previous installation of BGT, it wasn't just the map-screen which was black but the entire fog-of-war area, so wherever my character went, all I could see was stuff next to the PC. I suppose this latest is an improvement.

By the way, I've been thinking... Wouldn't it be a great idea if someone could install a mod which cleared toe fog of war or at least expanded the range of vision. This would avoid the nuisance where one can launch fireballs at enemies within the fog of war, without a reaction from the latter.

#18 Jarno Mikkola

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Posted 27 November 2008 - 06:59 AM

...

So the problem is in the proper Video settings in the game, not in any one mod... sorry but you need to have these with NVidia Cards: Enable 3D Acceleration. Display -> 32 bit. 2d & 3d options: enable 3D Animations, 3D Acceleration and 32 bit textures, disable the Disable Vertex Padding option. Or if you have different card than 8xxx or 9xxx, just try different settings and see which is the best. Ahh, apparently I didn't read the WeiDU.log very well as you don't have the Widescreen mod... well that make it a little easier to modify the settings as you can do it by starting the BGConfig.exe .

By the way, I've been thinking... Wouldn't it be a great idea if someone could install a mod which cleared toe fog of war or at least expanded the range of vision. This would avoid the nuisance where one can launch fireballs at enemies within the fog of war, without a reaction from the latter.

Well, the problem with that would be the AI can't see beyond the set-ed range, and the spells, weapons and everything else has their own range. So AI would need to be adjusted, not the players Fog of War. Now, there should be a way to increase the sight range for the PC/NPCs, as some spells can do that... but would that have any advantages I do not know... as the AI still stays as stupid as it is.

Hmm, by the way, which screen size do you use? Ah, it's probably the 800x600, never mind.

Edited by Jarno Mikkola, 27 November 2008 - 07:09 AM.

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#19 Hoppy

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Posted 27 November 2008 - 08:31 AM

By the way, I've been thinking... Wouldn't it be a great idea if someone could install a mod which cleared toe fog of war or at least expanded the range of vision. This would avoid the nuisance where one can launch fireballs at enemies within the fog of war, without a reaction from the latter.


There is Hlidskialf's mod Clear Fog of War in his collection here:
http://america.iegmc.net/hlid/

What you do is rename Weidu.exe (208 or newest) to ClearFogOfWar-Setup. Otherwise the original CFOW setup will choke in installing because its version of Weidu can't handle the large dialog.tlk. It won't do every area but most of them will change.

Changing Line of Sight is harder and then you would have to change the projectiles for fireballs or similar spells so the caster doesn't end up just walking to the closer point to cast the spell.
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#20 Strontium Dog

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Posted 27 November 2008 - 09:48 AM

...

So the problem is in the proper Video settings in the game, not in any one mod... sorry but you need to have these with NVidia Cards: Enable 3D Acceleration. Display -> 32 bit. 2d & 3d options: enable 3D Animations, 3D Acceleration and 32 bit textures, disable the Disable Vertex Padding option. Or if you have different card than 8xxx or 9xxx, just try different settings and see which is the best. Ahh, apparently I didn't read the WeiDU.log very well as you don't have the Widescreen mod... well that make it a little easier to modify the settings as you can do it by starting the BGConfig.exe .

By the way, I've been thinking... Wouldn't it be a great idea if someone could install a mod which cleared toe fog of war or at least expanded the range of vision. This would avoid the nuisance where one can launch fireballs at enemies within the fog of war, without a reaction from the latter.

Well, the problem with that would be the AI can't see beyond the set-ed range, and the spells, weapons and everything else has their own range. So AI would need to be adjusted, not the players Fog of War. Now, there should be a way to increase the sight range for the PC/NPCs, as some spells can do that... but would that have any advantages I do not know... as the AI still stays as stupid as it is.

Hmm, by the way, which screen size do you use? Ah, it's probably the 800x600, never mind.


800*600, as I don't like the figures to be smaller than that. Thanks for the info, I'll see about fixing that.