Paladin Lay-On-Hands >>>> any of the BG2 Cleric Cure Spells
Druid spells are far far more useful than Cleric ones (Entangle, Insect Swarm, Iron Skins, Summon Fire Elemental, Creeping Doom, Nature's Beauty), but Druids themselves are generally less useful, except Cernd whose personality I can't stand (even with the Tweak to Werewolf transformation) , so yeah.
For Reference
- Cure Light/Medium Wounds has Casting Time 5, respectively level 1 and 3
- Cure Critical Wounds has Casting Time 8, level 5 spell
- Heal takes 1 round to cast (effectively CT 10), level 6 spell
PS : Anyone used Rod of Resurrection as an instant, long distance, in-battle Heal before?
They are also the primary reason why I next-to-never use Cleric abilities significantly in battle, only as pre-buff, and post-heal (casting Heal after a tough fight has ENDED)
Just for thoughts, how would you want to see the Spells more useful in BG2? A quick selection of following options.
1) Leave Them As They Are - they're good enough for RP purposes. game balance wise, the developers didn't want you healing again-and-again-and-again in battles. (except from potions...)
2) Minor Adjustment - Increase Range to 3-4 (1.5 to 2 times more than a spear or quarterstaff reach), and casting time reduced to 2 for Light/Medium / reduced to 4 for Critical / reduced to 8 for Heal
3) Major Adjustment - Increase Range to 10 or In-Sight-Range, Casting time reduced to 0 for Light/Medium / reduced to 2 for Critical / reduced to 6 for Heal
4) Leave Them as They Are - they are anyway worthless spells for their spell level, why use them over handier Cleric Spells? Plus there are POTIONS you dolt!
5) Silly Zyraen, you have been living in a well. There are already Mod(s) that Do what you Suggest to varying degrees. Please see (link)
6) Other : (Your Recommendation)
In a nutshell, due to the stupidity of Healing Spells, I usually use Cleric more for Turn Undead and support attacks, except Anomen of course charges into the fray. The only spells above that I use regularly are Heal (so I don't have to rest), and the rest are left to Ring of Regeneration. In un-tactical BG2 on Core/Hard, I hardly ever use Potions, to the tune of like maybe 10 potions to the end of ToB (not counting Antidotes / Elixirs to get rid of Poison). If I XP farm in the Duergar tunnels in Sendai's lair, then maybe an extra 3-10 potions.
Quick Edit : Heal increased to 8 and 6, up from 7 and 4, because of Robe of Vecna
Sidenote : in case you're wondering, I'm thinking of installing and playing with SCSII. So I thought something like that might be useful, if not absolutely mandatory to have a slightly better (read 0.0001% chance) of surviving
Edited by Zyraen, 13 April 2011 - 06:41 PM.