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[Mac OS X] Large multi mod install try


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#21 Eric P.

Eric P.

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Posted 03 June 2012 - 07:05 AM

New installation, new playtest games, new surprises...possible minor (?) spoilers follow...

Currently playing a single-player SoA game in Chapter 2. Party consists of PC (male elf F/M), Yasraena, Auren, Kivan, Nikita, and Aerie (will swap Aerie for Nalia to do De'Arnise Keep quest). Banters appear to fire as they should; Kivan and Aerie both deliver dialogue, and Yasraena's PIDs work when my PC talks to her.

Some mod content appears to have been overwritten: the man who offers the Large Battle quest doesn't appear in Waukeen's Promenade, nor does Emily (the item giver from Yvette mod), nor does the mage in the Bridge District who is met by a pair of cowled ones in a cutscene. I summoned Emily with the CLUAConsole, but she "has nothing to say to you" so I had to also CLUA in the drawing of Yvette, which performs as it should (Yvette has yet to materialize). I'll add Yvette to the party when she appears. Auren Aseph also didn't spawn, and I discovered that her .cre files were not in the override folder! They were present in another folder called override-orig, so I drag/dropped them into override, and Auren spawned as she should.

My PC has the map for Innershade, and a book of the history of the White Queen. The world map now shows North Forest, Small Teeth Pass, and that third area that appears with them (Forest of Tethir, is it?), which surprised me, as these areas are normally not available until a later part of the game (either Chapter 4 or 6, I don't recall off-hand). I did not select the mod option to make these areas accessible earlier in the game.

Sometimes during play, the party members stop moving, or else take a while to move to where I click on the area maps. I've seen this happen before, but the only solution I know is to save, quit completely, restart, and reload the saved game.

As always, baldur.ini has lines added for debugging/logging and gore, and BGConfig is set to core rules with computer performance settings at maximum. Screen resolution 1024x768 in full-screen mode, 3D active. I've set my graphics card's 3D settings and OpenGL Overrides for this game to Best Quality which means Performance is set to max quality, FSAA (Super) set to 4x, Anisotropic Filtering set to 16x, and Vertical Sync on. These options override the application's own settings.

Here's the weidu.log for this installation:

Spoiler


Commentary/advice is most welcome, as always, and I'll post more as play progresses.

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#22 Eric P.

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Posted 05 June 2012 - 05:59 AM

Haldamir doesn't spawn. Xan from BG1NPCs for SoA does spawn, deliver dialogue, and join the party. He appears to function as he should. Shar-Teel from the same mod also spawns, but I haven't interacted with her. A female drow also spawns in Copper Coronet, and sends the party on a quest involving a person who's supposed to be found in the Coronet's brothel area, but I haven't found that NPC yet. Bonus merchants also do not spawn! Aurora characters spawn and function as they should (merchants).

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?