Just FYI: the chess game is bollixed. Everything available in the game files suggests that Bioware set out to create a simple game of chess but then time caught up with them. The melee is the result.
-Y-
Posted 30 September 2013 - 12:35 AM
Just FYI: the chess game is bollixed. Everything available in the game files suggests that Bioware set out to create a simple game of chess but then time caught up with them. The melee is the result.
-Y-
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Posted 09 October 2013 - 05:58 PM









Who are you? Are you Durlag himself?
Am I... Durlag? You have cause to wonder... you have seen traps and illusions and phantoms... but the spirit of Durlag has long since passed... to whatever fate the dark veil holds... this place... this place is his fear... his anger... his torment. You wish to conquer this place? You will have to understand what created it... remember well what you have already seen... or leave now and live life long and natural... three paths lead away... all must be taken...


Thanks just the same, but I will stay.
The light calls... you do not go... you are as stubborn as my Durlag... I will send when you wish... would that I could send the weight from his shoulders thus...
Ah, how glorious a place we are in!
















Posted 09 October 2013 - 05:59 PM








What manner of beast are you? Speak, poor creature.
Poor creature? Poor creature?! Words of sympathy I not need! This place is an eternal tomb for the victims of battle long forgotten, and you offer pity?! Even untwisted I would laugh, but now I even hate! You who walk here just as I did; you will fall as I did from an enemy just as unthinkable! The difference is that Durlag will not be there to take the credit of victory! We fought the demon also! We fought also!! Legend speaks of him, not of undead also-foughts!
An unthinkable enemy? Of what do you speak?
An evil so grand only fools chase and fight. A Tanar'ri true and horrible. Its name you do not speak unless its attention you wish to bring. Long before it walked and stalked, long before even the fall of the tower. We fought along with Durlag to encase the evil away. His was the blow that won, and ours were the souls that lost. Here we stay, turned to evil and unredeemable, but heroes still and not to be killed! A cruel charity! Durlag is legend and we are a pity! Beware the gaze that is not a gaze, but a look into your soul!
I wish I could help you and restore your hope. Is there nothing I can do before I go?
Is there anything? You can do nothing! You can do nothing except... you can take my name from this place. You can take the memory of battle and my name and I will be free from the shadow of Durlag and that damnable demon. Fight now, that you can say true that we battle ferocious! You will take the memory from here!






















Posted 09 October 2013 - 05:59 PM








The blame begins with the invaders, but they attacked with supposed good reason. It could be on your people, but they were in the shelter of your confidence. The craftsmen only did their jobs as directed. In your eyes, you are the one to blame for all that has happened.
You have understood. You may yet survive what I could not.







Pose your questions, golem.
If you count Durlag, son of Bolhur 'Thunderaxe,' as your kin, you will know well the family that built this place. The mother of the sons, the matron of th clan: what is her name?
Islanne.
Your answer satisfies. Another question remains. Durlag, builder of the home, founder of the clan, had a name not from his father but his own deeds. The tower was built with the fortunes of hordes, but the last name of Durlag came from the fortune of battle. With axe and fire he cleansed the land of beasts he loved to fight, when axe alone would not suffice. I ask the second name of Durlag.
Trollkiller.
Your answer satisfies. A question remains. The father of this place formed the clan that fell in times of treachery. False faces claimed the future, and clanless became Durlag. This he shared with his own father, a wanderer that lived by the strength of his weapon. The second name of Bolher is what I ask you. Sense most common is all you need for this answer.
Thunderaxe.
Your answer satisfies. Here is the key to what you need. Here is the secret for what comes. The bones will walk where flesh cannot. The ward will walk the bones.




From the west it came, and then the south. The east held it next, and now it rests in the north.
You have learned a little. You may yet survive.



Posted 09 October 2013 - 06:00 PM













It began with you and your need for a home. It grew with your clan, as you feared losing them. It manifested in the invaders that came, but you feared their coming already. It became your home, where it keeps you safe.
You know a ilttle more of me. You may yet live.
If there is evil to be fought, I will defeat it.
There is always evil to be fought... within and without... do as you will... the way is clear... follow me...


Calm down, I am not your enemy. Who are you?
Who am I? I am an idiot that thought I could assault this tower like it was some pissant kobold warren. You are a like-minded fool then? Best you make your will if you intend to stay. My fellows went forward but a short ways, while I rested here after a blow to the head. Dead, they are, and we will follow. My name is Clair De'Lain, and I should be dead.
And what happened? I saw signs of your group, they must have been competent enough to make it this far.
We were neither weak, nor cowardly. Inexperience and stupidity brought us down. They went ahead while I rested only a moment, and I heard their deaths... I heard... I should not have brought such youth to this place. They were willing, but could not understand the danger. We can diarm traps and kill simple monsters, but true evil... I should not have brought them.
Perhaps they have not all been lost. You should not give up hope so easily.
Hope? I lost hope when I heard their screams, and knew that I could not help. I cannot even attempt the creature that is to come. Have you not seen? Or heard? The worst is that it did not even bother to lift a finger itself. They fought themselves, or monsters shaped as such. I suppose it was fitting, given the history of this place. Don't speak to me of hope. My friends are dead.
Perhaps you are not up to the task, but I am still here and willing. If they live, perhaps I can save them.
You have no idea what is ahead, do you? It is a Demonknight! A Demonknight!! Such a thing is as rare as it is evil! Alone it could destroy all of you, but that's only if it decides you are worthy of the effort. My friends went ahead and challenged it like it was some shambling skeleton, and it LAUGHED at them! It didn't even bother to lift its sword!
It will know I am a threat. I will command its respect.
Even I have to laugh at that comment. You should pray that it finds you just as funny. You just don't know...
So you think there is no way to defeat it? Why did you come down here then?
We weren't complete idiots. We didn't come down here to fight a Demonknight, we came for the dungeon. Equally stupid I guess, but you never expect to die. Wouldn't leave the house if you did. My friends missed their one shot and paid for it, and now I can't help them.
Then I will succeed where you failed. I'll do a direct assault and kill it before it even realizes!
Then I might have a plan to make it possible...
Very well, let's hear it.
I've had some time to think about it. I couldn't go forward and I couldn't go back the way we came. That thing in there might even know I'm out here. I doubt it cares, but something it said made me think. The Mirror of Opposition it used must be very powerful... maybe it's powerful enough to do the same thing to the Demonknight itself. The legends I've heard is that they have some resistances, but who knows with magic? The rules are not always carved in stone.
So I should find the mirror and turn it on him? That sounds too easy.
I know. I doubt the mirror will be easily accessible, and even if it is, you may be exposed as well. I got a peek at the room and it is not large. Everyone inside may be affected.
Hmm... I think I'll try it my way first. A little direct action to put this beast in its place.
If you wish, though I am quite sure you will die horribly. Good luck, you will need it.



Posted 09 October 2013 - 06:00 PM



Your bravado is wasted; I do not fear you.
You will by day's end, you will. You are all as insects. You are worthy of no more thought than these whelps behind. Children, playing where they should not. Death is welcome when hey waste their lives. Served their purpose, as did you.
Served my purpose? I will do nothing for you, monster!
You have done just what I wished. I need a base that is fortified and secure, and I also do not wish my hirelings to die with every step. I bait some foolish adventurers in and they make the floors safe. They come this far and die, and I do not need to sully my hands removing traps. I need not dirty hnds at all. Foolish flesh kills itself with my Mirror of Opposition. Durlag has built me a fine home, and you have been excellent maid service. It is the duty of the flesh to toil and then be laid to rest. Perhaps you will forsake the flesh and return, but I doubt you to be that privileged.
Haughty fool, you have let slip that you need this place for a base. What are you planning here? Do not make me beat it out of you!
You may ask what you wish, but you will get no answers. Die you will, but I know well that the dead do not hold their tongues as well as they should. Understanding is beyond you; dying, your only option. I will take your heads with my own blade; you have served well and have earned the honor.

























Posted 09 October 2013 - 06:01 PM



Hi yourself.
That is a fine looking dagger you have there. Hand it over please. Also your armor and weapons too, they look expensive.
Are you some kind of nut? I'm not handing anything over.
Oh gee, I guess we have to do things the hard way. Ok boys time to earn your pay.















Yes, I need spend no more time here. Send me to the surface.
Back to the sky and light with you... here will stay the ghost of failure... my strong, stubborn Durlag... let the ages take the weight away... as swiftly as I send these children...
Edited by Usurper, 09 October 2013 - 06:03 PM.
Posted 17 October 2013 - 05:55 PM




Drizzt, my friend, I would be happy to join with you, however first I must find a suitable abode for my current travelling companions. Meet with me at the inn at Ulgoth's Beard in three days time and I will happily go with you.
Very well then, I will see you there.



Why should I give you the dagger?
That dagger holds the focus of all our prayers. Our god may finally return. I must have it!
I will never give you the dagger.
It will be mine!












I'm as ready as I'm likely to ever be. Let's go, shall we?
Let's go!







Posted 17 October 2013 - 05:56 PM

What? The Nine Hells!
No time for chat, I nicked a scroll in all haste just before a Tanar'ri was about to chop me head. Quickly follow me, the scroll grants one a passage into the foul pit of the Nine Hells.
Into the heat then, so to speak!
The scroll has already been cast, it is up to you and Drizzt now. Forgive me for not following, however, I would not be of any use there. Come now, good speed!

From a battle with some gnolls who could have guessed that it would lead me into the Nine Hells.
That is a common thing if one takes the adventuring road side by side with Drizzt. Come now, let us combine our steel and bury it deep into the flesh of these demonic beings.

























The only head that will be removed is yours! Demons far worse than you have fallen by Drizzt's Twinkle.
Posted 17 October 2013 - 05:56 PM


































Posted 17 October 2013 - 05:58 PM


Drizzt has sparred with demons before so the threats from your foul snake tongue ring hollow!





Soul.
You have learned a little. You may yet survive.
It seems that our roads cross once again. I surely hope that you haven't come with anything leading to something along the lines of the trip I just barely survived.
The words I hold are meant for Drizzt. Syvishtar has another path to wander.
The road Syvishtar chooses to wander should be decided by his own mind, and not by another.
Fair enough child, now Drizzt you must journey to Icewind Dale with all haste to your companion Bruenor's house. The Dale is covered with darkness. The balance has been replaced with chaos. I am not in a position to interfere. I can only offer myself to teleport you outside his house.
You speak of darkness, but what does that involve?
My eyes are sealed to reach that far. The answers are yet to be found. Though the time is short, so let the teleportation begin.
Posted 07 November 2013 - 05:23 AM
Posted 07 November 2013 - 05:25 AM








You are wounded badly, what has happened? Your words are unclear, try again.
I feel cold... I'm dying... As you are the last living ones I will see before I pass on... let me mark the location of our village on your map. We have always been able to take care of ourselves, driving away any threat though now... we... we... May the Bear Spirit bring us strength against th.....

How did you manage to get to Icewind Dale with such haste.
The same way as you I figure, no less than Elminster of course. We could chatter all day but urgent matters call. Neither Bruenor nor Catti-Brie are to be found and the sun has an unnaturally piercing gaze today. We should check Bruenor's chest to see if perhaps there are any clues to be found.
Agreed.


Day 3
I haven't heard any news from Catti-Brie today, though only one day has passed of course.
Day 4
There is still no news, not even a messenger telling me how it all goes.
Day 5
Still no news, Catti-Brie told me she would return in two days. If she had been delayed then some sort of message should have been sent.
Day 6
I sense that something ain't right; I will try to track Catti-Brie. I also told Regis to try to find Drizzt. I heard that he is on his way back to the Dale from an errand on the Sword Coast. Tried to find Wulfgar but he seems to have gone up in smoke.










I heard the words from your messenger, the words were broken but I have now witnessed what he was talking about.
A river of blood has drowned our tribesmen. We are the only few survivors left. Our great tribe leader has joined the fallen... the future of our tribe is on its way to be unwritten. The only hope lies with the child of our leader now in the hands of the giants.
What has awakened this bloodbath and the action of capturing this child?
The balance once held between our Bear Spirit and the Winter Wolf Spirit has broken. The Winter Wolf Spirit now lusts eagerly to sit alone on the throne of the forest. The Frost Giants act as its henchmen and the child of our tribe leader holds the source of the Spirit Bear within him. By killing the child in a certain ritual the Bear Spirit will be no more. Our future lies within this child...
I see...
Our last warriors fight to save the village and I can only stay here to guard our last survivors. I have cast a spell upon this house that holds the Frost Giants at bay but I couldn't hinder them from capturing the child. We are now in a desperate need of a heroic act from such as you.
I will find the child before they manage to start the ritual. Don't worry, I have managed to overcome dangers far worse than this.
May the Spirit Bear guide your path and if the wounds of battle come over you then I will aid with healing.
I thank you for this.
Posted 07 November 2013 - 05:26 AM


And who might you be if I may ask?
You can call me Dipnose, and by all rights I surely have dipped my nose in the wrong place this time. Thought I had a fair escape plan from here with this windwalker scroll.
A windwalker scroll?
Aye, a windwalker scroll is a kind of teleportation scroll that already has a written destination on it.
And what prevents you from using it then?
Because its written location is the Storm March Mountains. I wouldn't trade this location for that, but you look like an adventurer that might be interested in such a matter. I could teleport you there with the use of the scroll for a sum of 100 gold coins.
Why can't you just sell the scroll to me?
It is bound to its finder and can not be cast by anyone else.
Mayhaps later when the time is right and my pockets allow it.
















Who are you and how did this ship get here since there isn't water closer than miles away from here?
This ship does not travel by water, it takes its journey through the sky.
The sky eh?
Eh... yes, of course a finely crafted airship it was before those filthy frost giants threw a rock of ice on it. My cousin Jan Jansen in Waterdeep will be rather upset, since he built more than half of this ship.
You gnomes never stop surprising me with your inventions...
Is that so? Though, since my pockets need gold to rebuild this piece then perhaps you would be interested to see my wares?
Yes, show me what you have for sale.





Posted 07 November 2013 - 05:26 AM


































Posted 07 November 2013 - 05:26 AM





























What foul trick is this?
Here you will fall!



Posted 07 November 2013 - 05:27 AM












Very well, cast the spell, but my blade will respond to any foul tricks.












Step back, I hold more power than you could ever imagine.
Ahh, now I smell the presence of Syvishtar, the result of Bhaal's seed. Your death will grant me the power I need to come out as the champion of the ongoing Blood War. Come now, Cornugon brothers, we have ourselves the finest blood to drink here today!



Posted 07 November 2013 - 05:27 AM












The demonic content seems to appear as a common pattern...
Demonic or not, whoever is responsible for Catti-Brie being lost will answer with an axe cleaving their skull! I found the dead bodies of the rangers Catti-Brie traveled with, though no signs from her except for some small clues leading me to this location. But the tracks end here. We must proceed with haste. I suspect the worst.
Agreed to that.



















Posted 07 November 2013 - 05:28 AM























Catti-Brie, at last we have found you! We had to battle our way through the Nine Hells and old foes. And not to mention all the drow that seem to be involved in whatever has fallen upon us here.
And there is more to come. The darkness from the sky has been drained and used to open a portal to the Abyss, with the intention to summon forth the Tanar'ri Balor known as Errtu. The one Drizzt banished to the Abyss for a hundred years. Artemis and Jarlaxe are the ones behind it all because of their hatred for Drizzt and their struggle to see him joining the fallen. The beast has awakened! Friends, the final fight is on!
Our plan worked like a charm, and Drizzt has taken the bait. His loyalty to his friends is his weakness. Today it will result in his death. Say hello to your old friend Ertu, Drizzt. He is rather upset with you, and I am just here for the pleasure of witnessing your fall at last! Oh, and don't forget Artemis, my old friend. I understand that you two have some issues to settle. Yes indeed, he like me is rather sickened by your unnatural loyalty to your friends.
You and your sidekicks better be able to back up the words spewing from your foul tongue.
You will see that I do in a few moments when the last thing you witness is my handsome grin as you die!


















Posted 07 November 2013 - 05:28 AM










And who might you be then?
No less or more than a wanderer, though at this time also a bearer of a worried mind...
And why is that?
The dark creatures crawl up from their ancient graves, the artifact is within their dark tomb. Troubled times in the Dale... troubled times. Light we had every moment of the day, though now it is turning the other way. They have awakened. The artifact, this statue with its heritage from the Abyss itself, awakens them and commands them to wander the surface with the intention of pulling us all into its dark chambers. The only way to stop all this is to remove the artifact from the dark pit within the Mountain of the Dead.
Either you are a very good teller of fairy tales or mayhaps you lack common sense. But if there is a portion of reality in what your tongue shares here then I would like to know how to get to where you have witnessed all this.
I am a holder of true words. I can teleport you to the location outside the mountain where this darkness lurks within.
Very well, but be assured, I am prepared for any tricks that you might try to pull on me.










Greetings, how come you still inhabit this mountain even though it seems the undead walk in every shadow?
Because of the excellent ore it offers of course. The undead don't seem to show any interest in me, and if they start to then I would greet them with my hammer, crushing their rotten skulls!
Words of truth I suspect. Mayhaps do I carry anything that you could forge into an item?
Well, show me what you carry then.
Here, I possess the Ice Slasher and a Winter Rune Scroll.
By Moradin's Hammer, the old recipe of Frostbeard. I could forge this weapon into one of the most devastating weapons made of the finest steel ever to be known in this realm. Dwarven smithy at its highest level. It would cost ye 10,000 gold.
My pockets won't allow it for the moment.
Here, have a look at this winter wolf pelt.
Aye, I could enchant it so ye would never freeze again, and any magic with coldness involved in it would slip ye by leaving you unhurt. All for a sum of 3,000 gold.
My pockets won't allow it for the moment either.


