Lollorian, on 17 Jan 2016 - 06:17, said:
subtledoctor, on 16 Jan 2016 - 22:51, said:
Lollorian, on 16 Jan 2016 - 18:49, said:
subtledoctor, on 16 Jan 2016 - 05:15, said:
The vanilla game deviates substantially from the AD&D PnP rules, essentially comprising a bunch of "house rules." The Sandrah mod involves several "house rules" that deviate from the basic ruleset.
Wait, so do Sandrah's house rules deviate from vanilla's house rules? 
Of course they do - almost every single mod out there does. Sandrah uses a custom kit that is not a vanilla kit, correct? She has a custom spell selection. She has abilities and a role as a priest of Mystra that come from Roxanne's imagination, not from 2E PnP sources. Those are all "house rules." And it's all great stuff. It's good to be creative and not straitjacketed by the basic rules.
Ok I'll rephrase my question - will installing Sandrah make Anomen (or any other vanilla NPC) play mechanically differently from how they played without Sandrah installed? Do they still follow the rules laid by vanilla BG2ToB?
From Roxanne's answer here, I would assume no as the answer but I'll let her confirm with the rephrased question 
Sandrah mod does not touch game rules (or *mechanic") at all, it does not alter spells or weapons, does not misplace items.
Any existing NPC will play as the user's installation without Sandrah (may not be vanilla for that user) would play.
The mod of course adds her kit, dialogues etc to the respective 2da and IDS files, but I think this is not what you meant. The mod adds travel triggers and entrances to areas. The mod adds code to some NPC's to trigger interaction/re-action for Sandrah but that does not affect mechanics. The mod assigns a different override file to Edwin during a crossmod episode and restores the original afterwards,
Edited by Roxanne, 17 January 2016 - 01:23 AM.