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DoktorMarlboro

Member Since 21 May 2011
Offline Last Active Aug 26 2011 09:36 AM

Posts I've Made

In Topic: Overpowered spell casters problem

23 May 2011 - 12:34 AM

The best way to detect what mod alters the .cre file is --change-log'ging the .cre file... as said in the pinned topic. After which there was no wondering which mod causes what...


thanks for the tip! I checked with wraith01.cre and found out BPv180/BACKUP/0/WRAITH01.CRE has no protection from magical weapons spell in its memorization slot and the one below it does...
which means BPv180 changed it and I'm going to play BP so I guess it means I'd gear up my party a bit better

In Topic: Overpowered spell casters problem

22 May 2011 - 12:21 AM

nay I double-checked it's not tactics but standard

I even triple-quadruple-quintuple checked! ;)

In Topic: Overpowered spell casters problem

21 May 2011 - 08:46 PM

ran through .tp2 files and maybe ~SETUP-BPV180.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 180: v180ba BWP Fix is causing this?
man I can't give up Big picture itself... although in setup-bpv180.tp2 no teleport field, protection from magic weapons was added to individual .cre files