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DoktorMarlboro

Member Since 21 May 2011
Offline Last Active Aug 26 2011 09:36 AM

Topics I've Started

Bug-Sion does not teleport away

05 June 2011 - 01:19 PM

On first encounter with Sion at Guarded Compound in Temple District, Sion should DRYAD_TELEPORT away to the second level, but he won't disappear

To solve this, simply edit hlsion.dlg and add ActionOverride("hlsion",DestroySelf()) in appropriate part of the dialogue

Reference:http://www.shsforums.net/topic/44434-freeze-ar0204-and-problem-in-guarded-compound/

CTD in Planar Sphere

03 June 2011 - 05:56 AM

Spoiler


Lizard Shaman located north of Lazok will cause CTD because he is wielding a halberd but there's no animation for him to swing it
simply remove his weapon in BPLIZSHA.CRE

Adventurer's Mart Door Slams Shut Again

01 June 2011 - 03:13 AM

Precisely put,

3. In AR0700, Door0702 has the TimeGT(DAWN_END); TimeLT(DUSK_END) parameters missing from the IF portion of its IF/THEN block, and the DoorOpen("Door0702") parameter missing from the THEN portion of the same IF/THEN block, so during daytime the door is closed and you can open it, but as soon as you do, the door slams shut again. Simple fix.


This bug seems to have been solved according to the link below
http://www.shsforums...stall-bug-list/

but has reappeared, although solution is simple, just put DoorOpen("Door0702") in AR0700.BCS and compile it, save it in override folder.

I used BWS-beta with 9.10.0 installpack and result of change-log.bat is below
Spoiler

Tortured Souls-BP Bug Report

31 May 2011 - 09:25 AM

I'm not sure if this's been reported before but I couldn't come up with any search result via google, s'I'all just post anyway

According to ReadMeTS-BP.txt I'm supposed to post bug reports at TS-BP support topic but the link gave me

[#10342] We could not determine which forum this topic is in.

So I'm gonna just post it here

~SETUP-TS-BP.TP2~ 0 0 // TORTURED SOULS v6.10 (BP Compatible Version): v6.10 BWP Fix is the version number, FYI

When you enter Adventurer's Mart with either Jaheira or Mazzy in your party for the first time,
Global("VP_RibaldMeetsMazzy","LOCALS") for Mazzy or Jaheira for Jaheira is set to 1 and it doesn't change,
which prevents the dialogue saying:

Ribald Barterman at yer service. My Adventurer's Mart is the finest shopping in all Faerun. Widest selection, lowest prices, and nary a fancy illustration. Just the goods, bare and plain.

from firing because the condition for the dialogue to fire is:
Global("RibaldBreak","GLOBAL",0)
!Global("VP_RibaldMeetsMazzy","LOCALS",1)
!Global("VP_RibaldMeetsJaheira","LOCALS",1)
!Global("VP_RibaldMeetsCoran","LOCALS",1)
OR(2)
GlobalLT("CoranRibaldConflict","GLOBAL",1)
GlobalGT("CoranRibaldConflict","GLOBAL",3)
!Global("CbRibaldFoundStolenGoods","LOCALS",1)

Furthermore, if you weren't involved in Ribald-Coran Conflict quest(or whatever that is called, I never played TS before), presumably global variable CoranRibaldConflict would be 0.
But even if CoranRibaldConflict is 0 the game falsely recognizes as the player has finished the quest, because the conditions for the dialogue for quest outcome is wrong, as shown below
NumTimesTalkedToGT(0)
Global("RibaldBreak","GLOBAL",0)
!InParty("Coran")
!See("Coran")
OR(2)
GlobalGT("CoranRibaldConflict","GLOBAL",0)
GlobalLT("CoranRibaldConflict","GLOBAL",4)

OR(2) should be removed because if a number is either lower than 4 or greater than 0 then this can be any number, which is why this trigger is always fired.

On the other hand if one simply try debugging by changing OR(2) to AND(2), Ribald will not respond to the player under normal circumstances if Ribald had met Jaheira, Mazzy or Coran before,
because then VP_RibaldMeetsNPCNAME would be 1.

Overpowered spell casters problem

21 May 2011 - 08:11 PM

Good morning everyone

I installed BWP 9.10.0 using latest Big world setup beta program with "standard option", and while playing SOBH and DSOTSC area in BG1 part, I noticed (couldn't help but notice-_-) hat orc mages cast teleport field, wraiths cast protection from magical weapons spell, orc priests cast blade barrier, etc etc. my poorly equipped around level 10 party couldn't handle this inappropriateness.

so I tackled cre files with DLTCEP and I found out that:

1)of all the Wraiths only wraith01.cre has protection from magical weapons spell in its memorization slot
2)GORORC03.cre and ORC04.cre both have teleport field spell memorized and
3)there are two cre files named "orc priest" FSHORDE5.cre and ORC03.cre, but none of these have blade barrier spell memorized, which is strange, I guess some mod used forcespell() or whatever to cast the blade barrier

I manually changed cre files but I expect there is going to be more of this kind of overpowered critters literally tearing down at my party so I wish to exclude whatever mod is causing this in my later installation of BWP.

I suspect SCS and SCSII but I only selected contents that wouldn't buff any creature.
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v19
~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v19
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v19
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v19
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v19
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v19
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v19
~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogsS: v19
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v19
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v19
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v19
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v19
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v19
~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v19
~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -> Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19
~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -> Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v19
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v19
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v19~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v19
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v19
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v19
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v19
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v19
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v19
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v19
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v19
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v19
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v19
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v19

help me!!