Just thought I'd mention it sense I just joined this forum. I guess I'll post some examples:
Permanent Paralyze Dagger
Cast when Strikes:
Fortify Strength 0pts for 1 second on target
+
Paralyze for 1 second on touch
Upon a successful strike, the enemy will be permanently paralyzed.
Perma-Fortify Attribute Spell:
Fortify Strength 0pts for 1 second on target
+
Fortify (Desired Attribute) 100pts for 1 second on self
Cast that directly at the ground for the effects to be permanent.
Perma-Fortify Skill spell:
Fortify Strength 0pts for 1 second on target
+
Fortify (Desired Skill) 100pts for 1 second on self
Cast taht directly at the ground for the effects to be permanent.
SR71's Super Scimitar
In Parenthesis - Actual damage due to interaction with Target Effect and/or 200% Weakness to Magicka.
T - Target Effect - Doubles all permanent effects, or makes all temporary effects permanent. Does not influence any Target range spell effect (only Touch or Self range effects).
W - Weakness to Magicka - 200 pts = Triple the points of accompanying magicka effect(s) in the enchantment formula.
SuperScimitar (Ebony Scimitar 79/80 EP)
Cast When Strikes
Damage Health (permanent effect)
Range: Target
Magnitude: 3 to 1 * (6 - 9 pts from W)
Duration: 1
Area: 1
+
Drain Health (temporary effect)
Range: Touch
Magnitude: 27 to 26 * (81 pts from T + W)
Duration: 1
Area: 1
+
Weakness to Magicka (temporary effect)
Range: Touch
Magnitude: 100 to 100 (200 % from T)
Duration: 1
Area: 1
+
Absorb Health (permanent effect)
Range: Touch
Magnitude: 100 to 99 * (600 pts from T + W)
Duration: 1
Area: 0
* First enter the effects with 0 to 0 Magnitude, then re-enter and set the specified Reverse Variable Magnitudes using the (B) button to exit each effect. Make sure the first effect still has Target for the Range. The enchantment description will not read correctly until after you have finished creating the enchantment.
Does 688 to 733 pts first strike, and nearly twice that on the second strike (because the 200% Weakness to Magicka from the previous strike is still in effect).
SR71's Oblivion Blade
This is just a special effect SuperScimitar that causes the subject to vanish in a blinding ball of swirling magic effects. The enemy dies, but the body is invisible. I do not recommend it's use for serious game-play.
Oblivion Blade (Ebony Scimitar)
Cast When Strikes
Fire Shield
Range: Touch
Magnitude: 0 to 0
Duration: 1
Area: 2
+
Shield
Range: Target
Magnitude: 0 to 0
Duration: 1
Area: 2
+
Shock Damage
Range:
Magnitude: 2 to 2
Duration: 1
Area: 2
+
Invisibility
Range: Touch
Duration: 1
Area: 0
+
Weakness to Magicka
Range: Touch
Magnitude: 100 to 100
Duration: 1
Area: 0
+
Absorb Health
Range: Touch
Magnitude: 100 to 100
Duration: 1
Area: 0
Nimandir
Member Since 18 Dec 2004Offline Last Active Dec 25 2004 05:56 PM