I'm afraid I don't know a whole lot about dialogue coding. At what point does the upgrade not work? I assume you have all the items you've listed.
All the items are listed, the merchant can talk and the store works, but the part on where it detects the item to be upgraded (in this case "mlitem11") just does not trigger. I don't know why
Where are you setting the variable mlFelinoAttacked, is it in the CRE script? You might try changing it to a GLOBAL though really, a LOCALS should work here too.
Yes, it is in the CRE script, this is the script:
IF
OR(2)
AttackedBy([PC],DEFAULT)
AttackedBy([GOODCUTOFF],DEFAULT)
THEN
RESPONSE #100
SetGlobal("mlfelinoAttacked","LOCALS",1)
StartDialogNoSet([PC])
ENDThis I put on the Override Script, is that correct?


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