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Maurolava

Member Since 26 Oct 2007
Offline Last Active Dec 31 2009 06:43 PM

Posts I've Made

In Topic: Help with Item/Store Mod

04 November 2007 - 07:08 PM

I'm afraid I don't know a whole lot about dialogue coding.  At what point does the upgrade not work?  I assume you have all the items you've listed.


All the items are listed, the merchant can talk and the store works,  but the part on where it detects the item to be upgraded (in this case "mlitem11") just does not trigger. I don't know why  :(

Where are you setting the variable mlFelinoAttacked, is it in the CRE script?  You might try changing it to a GLOBAL though really, a LOCALS should work here too.


Yes, it is in the CRE script, this is the script:

IF
OR(2)
  AttackedBy([PC],DEFAULT)
  AttackedBy([GOODCUTOFF],DEFAULT)
THEN
  RESPONSE #100
  SetGlobal("mlfelinoAttacked","LOCALS",1)
  StartDialogNoSet([PC])
END

This I put on the Override Script, is that correct?

In Topic: Help with Item/Store Mod

04 November 2007 - 08:04 AM

Bump, please help

In Topic: Graphics: Bams needed for Oriental Mod

03 November 2007 - 09:38 AM

Vilkacis,

Amazing job, thank you very much! :new_thumbs:

In Topic: Graphics: Bams needed for Oriental Mod

03 November 2007 - 07:34 AM

Vilkacis,

How about this for the figurine?
Posted Image

Something like this for the armor:

Posted Image

Will this help you?

Maurolava

In Topic: Graphics: Bams needed for Oriental Mod

02 November 2007 - 08:34 AM

It's really too small for that kind of detail. It's possible to get an x-like pattern, but it won't look like a proper ito. Someone else may have more luck with that part.


Not a problem, it was a long shot. I still like it regardless!

Do you think is possible to make the armor and the figurine? Do you need anything to help you?

Anyway, thank you so much for all your help.

Maurolava