Jump to content


micbaldur's Content

There have been 106 items by micbaldur (Search limited from 05-June 23)


By content type

See this member's


Sort by                Order  

#589787 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 31 August 2016 - 06:54 AM in Mega Mod Help

SoS: New (some old) NPCs have unremovable item problem aka items are lost during Soubar main quest. Also Imoen Romance (old SoA only, haven't tried new one yet) has item problem.

Too big job to fix for all NPCs so didn't bother to do it. Easier to make items removable and clua them back.

New NPCs with problem (probably? haven't tested all NPCs):
-----
Aeon
Alora
Amber
Angelo
Avi Maya
Breagar
Bruenor
Callisto
Coondred
Dace
Drizzt
Foundling
Frennedan
Gavin
Ganesh
Isra
Kagain
Kari
Keto
Kido
Kindrek
Kivan
Lester
Malthis
Miriam
Neh'taniel
Ninafer
Ninde
Rukrakia
Saerileth
Silver Star
Skie
Stivan
Thael
Tsujatha
Vanim
Varshoon
Vesine
Willie Bruce
Xzar
Yasraena
-----

SoS: Problem with Travel Trigger at Prison (AR4288.ARE) at Soubar to Prison Level 2 (AR4287.ARE).

At AR4288.BCS block:
-----
IF
    OnCreation()
    GlobalLT("CbPartyHuntsSpy","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("Tran5000",FALSE)
END
-----
disables Travel Trigger but nothing enables it later (i think?). Fixed for future installs?.




#589770 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 30 August 2016 - 02:06 PM in Mega Mod Help

:whistling: Never noticed that copy, thanks again 10th. :cheers:

 

Rechecking that problem and fixing it for future installs.

 

Nice to see after some time. :coolthumb:




#589660 Dialog.tlk problems... or something

Posted by micbaldur on 25 August 2016 - 04:58 AM in Mega Mod Help

Problem was not what i have encountered earlier but Imp is right 2 different weidu's (autoupdate not working?) is bad thing.

 

I'll leave sorting this out to Imp's capable hands. :P




#589650 Dialog.tlk problems... or something

Posted by micbaldur on 24 August 2016 - 05:01 PM in Mega Mod Help

Zip/rar BiG World Debug.txt (it might be big file) and attach it here.




#589120 My BIG WORLD

Posted by micbaldur on 23 July 2016 - 01:25 PM in Mega Mod Help

Hi.

 

Remove all files from ACBre folder in BWP Fixpack folder and put these files in it.

 

 

 

Use White Angus Ascalons Breagar NPC v 7.00b_20150127 to install.

 

Update:

 

Removed link hopely you got it. Good luck if you try it.




#589116 My BIG WORLD

Posted by micbaldur on 23 July 2016 - 04:58 AM in Mega Mod Help

Nice job installing old Breagar v6.09a but i could help you now if you want to install v 7.00b (by White Angus).

 

Sorry that i didn't asnwer earlier but i had to ask permission if i could give you install updated patches.

 

As for Breagar voicing as german is unavoidable because mod doesn't have english voice.




#589093 My BIG WORLD

Posted by micbaldur on 22 July 2016 - 09:33 AM in Mega Mod Help

I noticed that in Breagar mod, there is a TRA english folder.

But no matter what, the mod is installed in german.

Is there a way to install that mod in english?

Yes, but can't help now, i'm not at home right now. Maybe later tonight i check this out.




#589069 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 07:06 AM in Mega Mod Help

Almateria's Restoration Project: Component "Restored Final Slayer Dream" adds new area The Grove (AR2700.ARE) but it's not on worldmap because mod lacks worldmap component. Had to CLUAConsole to area.

Made worldmap component for future installs.



Sellswords: Install problem at AR0707.BCS.  Despite what says in TP2-file:

// Enge's shop, AR0707, is assigned AR0003.bcs in vanilla game. But someone might set it to AR0707.bcs, so we edit whichever script is available, thanks to Argent77 and K'aeloree:
COPY_EXISTING ~ar0707.are~ ~override~
READ_ASCII 0x94 ar0707_script

It doesn't work. First Sellswords edit AR0003.BCS then Hubelpot NPC changes area script to AR0707.BCS and Sellsword script is still at AR0300.BCS but not in AR0707.BCS.

Added to AR0707.BCS:

IF
    Global("O#LLQuest","GLOBAL",0)
    Global("Chapter","GLOBAL",6)
THEN
    RESPONSE #100
        CreateCreature("O#LLMess",[377.487],12)
        SetGlobal("O#LLQuest","GLOBAL",1)
        Continue()
END

Made compability fix for Hubelpot NPC for future installs.

 

 

RoT: Wrong textscreen when you travel to Spirit Soaring at chapter 6 (Chapter 4 and travel with Saemon's ship to Brynnlaw).

Rukraria NPC: Repeating lovetalk 32 and enlightenment.

Added action to player1.dlg:

SetGlobal("RukrakiaGetFirst","GLOBAL",2)

 

At rukfix1.bcs changed:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("rukrakia")
        MoveViewObject("rukrakia",INSTANT)
        Wait(2)
        ReallyForceSpellRES("ruksnw3",Myself) // Rukrakia's double sword improvement
        Wait(2)
        SetGlobal("RukrakiaGetFirst","GLOBAL",1)
        ActionOverride(Protagonist,StartDialog("player1",Protagonist))
        EndCutSceneMode()
END

to:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("rukrakia")
        MoveViewObject("rukrakia",INSTANT)
        Wait(2)
        ReallyForceSpellRES("ruksnw3",Myself) // Rukrakia's double sword improvement
        Wait(2)
        SetGlobal("RukrakiaGetFirst","GLOBAL",1)
        IncrementGlobal("LoveTalk","LOCALS",1)
        ActionOverride(Protagonist,StartDialog("player1",Protagonist))
        EndCutSceneMode()
END

Made fix and Worldmap component for future installs.

Skie ReDone: Deadly Vampire (1XSKIEVA.CRE) at Lower Tombs (C6) (AR0808.ARE) has wrong script name so dialogue don't fire.
At AR0808.BCS changed:

IF
    Exists(Player1)
    InParty("SkieDV")
    Global("SkieRomanceActive","GLOBAL",2)
    Global("SkieBodhiServant","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("SkieBodhiServant","GLOBAL",1)
        CreateCreatureObjectOffset("1xSkieVa",Player1,[10.10]) // Deadly vampire
        ActionOverride("1xSkieVa",StartDialogueNoSet(Player1))
        Continue()
END

to:

IF
    Exists(Player1)
    InParty("SkieDV")
    Global("SkieRomanceActive","GLOBAL",2)
    Global("SkieBodhiServant","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("SkieBodhiServant","GLOBAL",1)
        CreateCreatureObjectOffset("1xSkieVa",Player1,[10.10]) // Deadly vampire
        ActionOverride("vamold01",StartDialogueNoSet(Player1))
        Continue()
END

Made fix for future installs.

 


Avi Maya NPC: Problem with repeating lovetalk and nookie (maybe it's intentiontional, though it's kind of nice feature).

At 1xAVIB.DLG Action 24 changed:

SetGlobal("AviRelations3","GLOBAL",1)
RestParty()

to:

SetGlobal("AviRelations3","GLOBAL",2)
RestParty()

Made fix for future installs.



SoS: Selence has BG1 weapon profiencies not BG2 weapon profiencies. Not a big deal but odd anyway.

 

 

So here's all problems so far i have encountered.




#589068 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 07:00 AM in Mega Mod Help

Breagar NPC: Change-log reveals that Revised Battles "???overwrites???" Master Brain (UDMASTER.CRE) removing Sapphire (ACSTONE2.ITM) from inventory and Uldar NPC overwrites Kuo-Toa Prince (UDPRINCE.CRE) removing Emerald (ACSTONE1.ITM) from inventory.

From RevisedBattles.TP2:

COPY_EXISTING ~udmaster.CRE~    ~override~
  PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files
    WRITE_LONG    0x14        ~22780~        // XP
    WRITE_LONG    0x1c        ~2000~        // Gold Carried
    WRITE_SHORT    0x24        ~300~            // Current HP
    WRITE_SHORT    0x26        ~300~            // Maximum HP
    WRITE_SHORT    0x46        ~-5~            // AC Natural
    WRITE_SHORT    0x48        ~-5~            // AC Effective
    WRITE_BYTE    0x52        ~0~            // THAC0
    WRITE_BYTE    0x54        ~-10~            // Save vs. Death
    WRITE_BYTE    0x55        ~-10~            // Save vs. Wand
    WRITE_BYTE    0x56        ~-10~            // Save vs. Polymorph
    WRITE_BYTE    0x57        ~-10~            // Save vs. Attacks
    WRITE_BYTE    0x58        ~-10~            // Save vs. Spells
    WRITE_BYTE    0x59        ~50~            // Resist Fire
    WRITE_BYTE    0x5a        ~50~            // Resist Cold
    WRITE_BYTE    0x5b        ~50~            // Resist Electricity
    WRITE_BYTE    0x5c        ~50~            // Resist Acid
    WRITE_BYTE    0x5d        ~50~            // Resist Magic
    WRITE_BYTE    0x5e        ~50~            // Resist Magical Fire
    WRITE_BYTE    0x5f        ~50~            // Resist Magical Cold
    ADD_CRE_ITEM            ~POTN52~    #5 #0 #0    ~NONE~    ~QITEM1~
    ADD_CRE_ITEM            ~B#AMUL02~    #0 #0 #0    ~NONE~    ~AMULET~

  END
BUT_ONLY_IF_IT_CHANGES

I don't understand why ADD_CRE_ITEM overwrites Inventory 1 aka Sapphire (ACSTONE2.ITM).

From Uldar.TP2:

COPY ~Uldar/Monstruos/sahu~ ~override~
//SAHKNG01.CRE SAHGOR2.CRE

tp2 comment doesn't mention UDPRINCE.CRE but it's in Uldar/Monstruos/sahu folder.

Added items to Master Brains and Kuo-Toa Princes inventory.

Made also fix for Breagar NPC and changed Uldar NPCs install order due to overwriting issues for future installs.

 

 

SoS: Trigger problems with spawning of Greater Werewolfs (no spawning) at Noble Mansion's 1st (AR4203.ARE) and 2nd (AR4204.ARE) floors.

Changed at AR4203.BCS and AR4204.BCS from:

TimeGT(DAWN_END)
TimeLT(DUSK_START)

to:

TimeOfDay(DAY)

and from:

TimeLT(DAWN_END)
TimeGT(DUSK_START)

to:

TimeOfDay(NIGHT)

Made fix for future installs.

 


D's Odd Quest Mod: Little dialogue problem (no intended dialogue) with Jugend after Arimayus is dead.

At DUJUG.DLG changed State Trigger 1 from:

NumberOfTimesTalkedTo(1)

to:

Global("duJugSpawnForKilling","GLOBAL",1)

then dialogue works as intended.

Made fix for future installs.

 

 

Kiara-Zaiya NPC: Item description typo at Setup-Kiara-Zaiya.tp2.

At Setup-Kiara-Zaiya.tp2 changed:

COPY ~Kiara-Zaiya\Items\AMASWD.itm~ ~override\AMASWD.itm~
  SAY NAME1 @190
  SAY NAME2 @191
  SAY UNIDENTIFIED_DESC @192
  SAY DESC @193

to:

COPY ~Kiara-Zaiya\Items\AMASWD.itm~ ~override\AMASWD.itm~
  SAY NAME1 @246
  SAY NAME2 @247
  SAY UNIDENTIFIED_DESC @248
  SAY DESC @249

Made fix for future installs.




#589067 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:54 AM in Mega Mod Help

Fade NPC: Fade's interjection in Odren's dialogue (GORODR1.DLG) at Watcher's Keep doesn't work in SoA because interjection is in ToB dialogue file E3FAD25J.DLG (all other WK interjections too). Only option is dump Fade before talking to Odren.

Looks like that ToB modders have made big mistake and assumed that people play Watcher's Keep only in ToB.

Spellhold Gauntlet: Typo at Spellhold Maze area script AR1512.BCS, though it doesn't matter much.

At AR1512.BCS changed:

!AreaCheckObject("AR1512","ppbodhi")

to:

!AreaCheckObject("AR1512","ppbodhi4")

Made fix for future installs.

Neh'taniel NPC: Problem with Bodhi's dialogue SHAGRL01.DLG at Maze in speelhold. Neh'taniels interjection is missing checks that he's in party. Probably fixed already by Lollorian.

At PPBODHI4.DLG added to State trigger 7:

IfValidForPartyDialogue("SK#Neht")
InMyArea("SK#Neht")
!StateCheck("SK#Neht",CD_STATE_NOTVALID)

 

Avi Maya NPC Project: Typo in interjection at PLAYER1.DLG.

At PLAYER1.DLG Response trigger 4:

Global("AviRelationshipActive","GLOBAL",2)

to:

Global("AviRelationsActive","GLOBAL",2)

Made fix for future installs.



IA: Elder Umber Hulk (UMBHUL01.CRE) using UMBERHULK_IWD animation changes to Tundra Yeti during attack animation at Maze Level 3 (AR1514.ARE).



BP: Minor problem with Ettin challenge at Sahuagin City. King Ixilthetocal teleports me to fight Ettin. Ettin attacks and before i managed to kill it i am teleported back to King Ixilthetocal.

BP creates Mage Construct (CONST01.CRE) with same script name SAHOTY01 as Ettin (SAHOTY01.CRE). Several SAHOTY01 has been killed so teleport script is fired at AR2300.BCS.

Workaround is same as 10th suggested for Sea Troll and Roger the Fence problem: setting global "SPRITE_IS_DEADSAHOTY01" to 0. Didn't bother to try it though, i can kill that Ettin later.

Made fix for future installs.



Sahuagin City: Area script AR2300.BCS has infite loop problem (probably), lower blocks don't fire. This is in vanilla BG2 so it's not problem created by some mod.

At AR2300.BCS changed:

IF
    Dead("sahkng01")
    Global("villynatyjob","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("Hostilecity","GLOBAL",1)
END

to:

IF
    Dead("sahkng01")
    Global("villynatyjob","GLOBAL",0)
    !Global("Hostilecity","GLOBAL",1)
THEN
    RESPONSE #100
        SetGlobal("Hostilecity","GLOBAL",1)
END

Made fix for future installs.



Frennedan NPC: Problem with interjection in Imrae's dialogue (UDIMRAE.DLG) at Ust Natha (AR2200).

In UDIMRAE.DLG changed response trigger 1 from:

InParty("frendan")
!Dead("frendan")

to:

!InParty("frendan")

and response trigger 2 from:

!InParty("frendan")

to:

InParty("frendan")
!Dead("frendan")

 

 

Com Encounters: Minor problem with Solaufein spawning after getting Fake Dragon Eggs from Phaere. Mod puts couple Drow Warriors to entrance of Temple of Lolth. Proximity triggers fires and Solaufein spawns and starts talking while party is still at Female Fighter's Society. Not game breaknig but still annoying problem. Fixed locally by moving them from proximity trigger.

At AR2200.BCS changed:

IF
    Global("UcmMoreDrow","GLOBAL",0)
THEN
    RESPONSE #100
        CreateCreature("uddrow34",[3870.2592],14) // Laniz
        CreateCreature("uddrow34",[2851.2593],14) // Laniz
        CreateCreature("uddrow33",[2936.2571],6) // Drow Warrior
        CreateCreature("uddrow33",[3099.1659],6) // Drow Warrior
        CreateCreature("uddrow33",[1764.2666],14) // Drow Warrior
        CreateCreature("uddrow35",[1490.2665],6) // Priestess of Lolth
        CreateCreature("uddrow35",[1335.3200],0) // Priestess of Lolth
        CreateCreature("uddrow33",[4099.2434],6) // Drow Warrior
        CreateCreature("uddrow33",[4152.2508],0) // Drow Warrior
        SetGlobal("UcmMoreDrow","GLOBAL",1)
END

to:

IF
    Global("UcmMoreDrow","GLOBAL",0)
THEN
    RESPONSE #100
        CreateCreature("uddrow34",[3870.2592],14) // Laniz
        CreateCreature("uddrow34",[2851.2593],14) // Laniz
        CreateCreature("uddrow33",[2936.2571],6) // Drow Warrior
        CreateCreature("uddrow33",[3099.1659],6) // Drow Warrior
        CreateCreature("uddrow33",[1764.2666],14) // Drow Warrior
        CreateCreature("uddrow35",[1490.2665],6) // Priestess of Lolth
        CreateCreature("uddrow35",[1335.3200],0) // Priestess of Lolth
        CreateCreature("uddrow33",[3909.2557],6) // Drow Warrior
        CreateCreature("uddrow33",[3952.2618],0) // Drow Warrior
        SetGlobal("UcmMoreDrow","GLOBAL",1)
END

Made fix for future installs.




#589066 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:46 AM in Mega Mod Help

FfT: Problem with The Ghoul's Bed (YSPOTN01.ITM). If CHARNAME aka Player1 has any stat modifier effects (from various items and one event) potion fails to set stats right and area script doesn't work so quest is broken. Stat manuals, tomes and potions don't cause problem.

Items that make stat modifier effects (so far might be more):

Book of the Dead (AAITM104.ITM) from Vecna
Book of the Dead (DEADBKX.ITM) from TDD (TDD sin TDD)
Eye of the Knowledge (EYEBALLX.ITM) from TDD sin TDD
Holly the Elf's Potion (CBHOLLY1.ITM) from CtB

also in Sheena romances Heart Ritual event (K#PCCON.SPL) make "Stat: Constitution Modifier [10]".

I don't how else avoid this problem other than not using items and delay Sheena romance until quest is finished at chapter 3.

FfT: Earl Wultheof says that he gives gold as reward but gives nothing.

Changed Action 2 at YSCHEARL.DLG:

GivePartyGold(1500)

to:

GiveGoldForce(1500)

Made fix for future installs.

FfT: Problem with The Food Thief quest because global "ysCerendorThief" is never set anywhere to 1 so quest can't completed by talking to Countess Wultheof.

At YSCADO.DLG added to action 2:

SetGlobal("ysCerendorThief","GLOBAL",1)

Made fix for future installs.

FfT: Problem with ysgargel.dlg global "ys_TalkedToGarGel" is set 1 at YSAILOTH.DLG so Garalial Geltarath acts like you have talked to him already.

At YSAILOTH.DLG removed from action 1 and 2:

SetGlobal("ys_TalkedToGarGel","GLOBAL",1)

Made fix for future installs.

FfT: Dialogue problems with "Kill Akil" quest. First Levon doesn't recognize that Akil is at same room because global "ysTalkedToLeron" is 1. Global needs to "more", 2 doesn't work right because Levon goes hostile but 3 works fine. Global can be set at YSAKIL.DLG.

At YSAKIL.DLG added to action 11:

SetGlobal("ysTalkedToLeron","GLOBAL",3)

 

Second there's bug after first one in YSLEVON.DLG. There's typo at CheckStat triggers.

At YSLEVON.DLG changed at response trigger 3:

CheckStatLT(Myself,11,CHR)

to:

CheckStatLT(LastTalkedToBy(Myself),11,CHR)

 

At YSLEVON.DLG changed at response trigger 4:

CheckStatGT(Myself,10,CHR)
CheckStatLT(Myself,14,CHR)

to:

CheckStatGT(LastTalkedToBy(Myself),10,CHR)
CheckStatLT(LastTalkedToBy(Myself),14,CHR)

 

At YSLEVON.DLG changed at response trigger 5:

CheckStatGT(Myself,13,CHR)

to:

CheckStatGT(LastTalkedToBy(Myself),13,CHR)

Made fix for future installs.




#589065 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:39 AM in Mega Mod Help

Well looks like latest site problems removed some of my reports so i guess that i have to repost them.

 

RoT: Wrong textscreen when traveling to Bremen (travel to TS Kara-Tur, probably?). It's just odd and don't affect the game any other way.

RoT: Typo at RA5100.BAF and bAR0020.BAF causes problems with thief stronghold when wrong global is "edited". Fixed locally.

Changed at AR0020.BCS:

IncrementGlobal("JosterLeave","GLOBAL",80)

to:

IncrementGlobal("JosterReturn","GLOBAL",80)

 

Changed at RA5100.BCS:

IncrementGlobal("JosterLeave","GLOBAL",-80)

to:

IncrementGlobal("JosterReturn","GLOBAL",-80)

Made fix for future installs.

RoT: Wrong textscreen when traveling from Bremen to City Gates (travel to Brynnlaw, Bodhi side). It's just odd and don't affect the game any other way.

 

The Bigg's Quest Pack: Typo at TB#001.BAF. Fixed locally.

Changed at TB#001.BCS:

ActionOverride("tb#lotrl",DisplayStringHead("tb#lotr",188206))

to:

ActionOverride("tb#lotrl",DisplayStringHead("tb#lotrl",188206))

Made fix for future installs.




#589049 Jarl BGT adventure Pack vs NToTSC

Posted by micbaldur on 19 July 2016 - 11:14 AM in Mega Mod Help

When you install both mods, you have Svlast and Pillar NPCs twice.

Because they're included in both mods.

 

That's the conflict.

 

I wonder if it's ok. I'm sure it doesn't crash the game...but maybe I'm gonna avoid the adventure pack.

Oh yes you're right that's the reason, now i remember.

 

There's no problems if you include both mods, everythings works ok. If you can't live with doing same quests twice don't install but then you lose some nice other quests. Your choice as they say. :D




#589044 Widescreen surprisingly working!

Posted by micbaldur on 19 July 2016 - 10:35 AM in Mega Mod Help

It's safe both ways but if you don't plan to re-install Widescreen mod better to install it before Generalized Biffing. Over all it doesn't matter much.




#589043 Jarl BGT adventure Pack vs NToTSC

Posted by micbaldur on 19 July 2016 - 10:32 AM in Mega Mod Help

Well i use both of them but can't check right now if i had any problems with them, probably not major issues. I check this later after i get back home later tonight.

 

You can edit those mod conflicts out of there if you know little about bat-files, i'm not fan of mod conflicts. :lol:




#589042 My BIG WORLD

Posted by micbaldur on 19 July 2016 - 10:26 AM in Mega Mod Help

Right now I'm trying to customize my whole megamod with the individual.bat
I try to carefully (watch out the abyss!) pick the right components for my gameplay style.
 
And I added some small but quality mods to my list :
 
Animus
Summon Bhaalspawn
Thael (it's a spanish mod translated by the Big World fixpack)
Lester (translated the same)
LOL_Rezmod

I use all of those except Summon Bhaalspawn (maybe i add it to my next BWP) and i think that Lol's Rezmod is mandatory.

But I'm reaching the limit of what I think will be a very stable configuration.
My modlist represent already 65-70% of all the mods referenced by BWP. (I'm sure BWS has more)

Well i kind of disagree with this but that's me. :D

I still hesitate on installing Polytweaks, because I'm afraid it will mess up with component 2160 of BG2 Tweak Pack v16. Hm. I don't know.

I use polytweaks but i don't know if conflicts with component 2160, i'm not home so i can't check it. Maybe later after i get back home.

I wanted to remove also all the romance conflicts....but I decided to keep them. For the sake of realism.

Well right way to multiromance involves much more than using some BG2 Tweak Pack component, also you need to edit various baf/bcs and d/dlg-files. By the way i multiromance all ladies. :naughty:




#589041 BWP v15

Posted by micbaldur on 19 July 2016 - 10:14 AM in Mega Mod Help

Well :whistling: there's at least me. :P

 

Like you said earleir about BWS also parameters/settings are for .... you know what. :lol:




#589023 My BIG WORLD

Posted by micbaldur on 18 July 2016 - 06:45 PM in Mega Mod Help

By the way, for the question 4, I removed the multistronghold mod and replaced it with component 1160 from BG2_tweaks
Question 4 SOLVED

It's not Tactics mod that caused problems with Multistronghold mod, it's something else but i don't know what. But that BG2 component does the same thing so it's ok.

The parse-errors lines in the atweaks installation do worry me.
It can't be good.

I seem to have those same parse errors too and i haven't encountered any problems with any "PnP Fey creatures" (i have played BG1 and i'm at chapter 6 in BG2, killed Bodhi and about ot start Soubar). So in my opinion you can ignore those parse errors and start playing that BWP.




#589021 My BIG WORLD

Posted by micbaldur on 18 July 2016 - 02:28 PM in Mega Mod Help

Well like it says there most of those NEJ problems are solved in BWP Fixpack and I haven't encountered any game breaking bugs in NEJ during my BWP installs (tried v4.2, v6.0 and v6.94).

 

Biggest problems in NEJ v 6.94:

 

1. NeJ locks Vulova Estate at Government and forces you to choose Bodhi at chapter 3. Easy to bypass by getting key to door. I made workaround for it.

 

2. NeJ removes Flametongue from Durlag's Tower area ARD014. Restored FlameTongue there.

 

3. After Halruaa you get stuck at Ulcaster (AR9799) in BG1 side and can't get back to BG2 side unless you CLUAConsole. Made workaround for it.

 

Still i don't know anything about those spell issues because i don't use spell revisions or spellpack (i'm not spell person), also i use BP AI (better in general) not SCS AI because it's mainly focus on mages and other spellcasters.

 

Also i wouldn't use NEJ v6.94 or TS v 7.04 because Vlad updated those earlier this year. But Laonardo hasn't updated BWP using those versions yet. So maybe it's not wise to try those yet if you don't know how to handle possible install problems.

 

But ultimately it's your choice if you want to try, i don't want to pressure you any further. :P

 

Over all your BWP looks like nice "middle" size BWP, i prefer "little" bigger BWPs. :lol:




#589017 My BIG WORLD

Posted by micbaldur on 18 July 2016 - 10:31 AM in Mega Mod Help

Well looks like nice little  :whistling:  BWP install, as i have said long time ago here bigger is better. :P

 

1) It looks nice, but little small BWP for my taste. :D

 

2) Install bat has checks for various NPCs and also BG1NPCSoA has checks for NPCs too, so you won't get many NPCs installing under those checks. If you want all NPCs from BG1NPCSoA you need to edit both batfile and BG1NPCSoA.tp2.

 

3) You can remove banter accelerator if you want to, it doesn't break anything.

 

4) That's odd that multistronghold doesn't install, but there's some that can prevent installing it. Can't check this now, i'm not home but maybe later tonight i can check it.

 

5) Mine was xp settings are little different than those of BWP manual. But they are good also.

 

Nice too somebody else that play good old BG1 and BG2 with BWP, it has been kind of lonely here lately among those EE fans.

 

As for NEJ you are wrong about it, it plays just nice in BWP. I have been using it in several BWP during these years. I haven't tried new versions of NEJ and TS yet because i'm playing this BWP to end before making my next BWP with those mods.

 

Oh you could put your wiedu.log in spoilers to that first post, it easier to check what you have installed.

 

Good luck with your game. :coolthumb:




#588120 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 10 March 2016 - 07:49 PM in Mega Mod Help

TDD: There's quest breaking problem at TDD Docks (DD0300CT) during Nelanther Pirates battle. If you enter any of the buildings there and then go back out you end up at normal Docks (AR0300) not TDD Docks. Then Riatavin Main Quest is broken, no Deep Mir Forest at worldmap and so on.

Fixed locally by disabling traveling triggers to buildings at DD0300CT.ARE.




#587985 Brand New Installation

Posted by micbaldur on 07 March 2016 - 10:07 AM in Mega Mod Help

what about the rocks? I have it at exact position, it does nothing.

 

So, what exactly the correct position of stones does??

 

Well, I again explored everything in ice temple and I cant find anything, im stucked there

According to RA5603.BCS:

IF
    !Contains("IwdRock","Floor1") // Rock
    Contains("IwdRock","Floor2") // Rock
    !Contains("IwdRock","Floor3") // Rock
    Contains("IwdRock","Floor4") // Rock
    Contains("IwdRock","Floor5") // Rock
    !Contains("IwdRock","Floor6") // Rock
    Contains("IwdRock","Floor7") // Rock
    !Contains("IwdRock","Floor8") // Rock
    Contains("IwdRock","Floor9") // Rock
    Global("PlantedItems","RA5603",0)
THEN
    RESPONSE #100
        SetGlobal("PlantedItems","RA5603",1)
END

IF
    Global("PlantedItems","RA5603",1)
THEN
    RESPONSE #100
        ActionOverride(Player1,Unlock("AR4102_Switch1"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch1"))
        ActionOverride(Player1,Unlock("AR4102_Switch2"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch2"))
        ActionOverride(Player1,Unlock("AR4102_Switch3"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch3"))
        ActionOverride(Player1,Unlock("AR4102_Switch4"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch4"))
        ActionOverride(Player1,Unlock("AR4102_Switch5"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch5"))
        ActionOverride(Player1,Unlock("AR4102_Switch6"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch6"))
        ActionOverride(Player1,Unlock("AR4102_Switch7"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch7"))
        ActionOverride(Player1,Unlock("AR4102_Switch8"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch8"))
        ActionOverride(Player1,Unlock("AR4102_Switch9"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch9"))
        ActionOverride(Player1,Unlock("AR4102_Switch10"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch10"))
        ActionOverride(Player1,Unlock("AR4102_Switch11"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch11"))
        ActionOverride(Player1,Unlock("AR4102_Switch12"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch12"))
        ActionOverride(Player1,Unlock("AR4102_Switch13"))
        ActionOverride(Player1,OpenDoor("AR4102_Switch13"))
        Wait(1)
        ActionOverride(Player1,Unlock("AR4102_Door15"))
        SetGlobal("PlantedItems","RA5603",2)
END

doors at area are/can opened. In those rooms are enemies, treasures, Wulfgar's wife and so on.

 

Are you doing Wulfgar's wife quest aka have Wulfgar in party.




#587942 Brand New Installation

Posted by micbaldur on 06 March 2016 - 08:50 AM in Mega Mod Help

Hello again :) I have several questions which I cant figure the solution.
1) gain service of sir Sarles for temple... im at part where dwarf told me that his brother is lost at temple of forgotten god. Where that could be?

2) Lynn gave me letter I was supposed to deliver to someone in docks.. I gave him that, whats the mod and how to continue that?

3) In Ice temple(RA5603) there are 9 squares, I have to find scrolls and rocks. It seems to be done but nothing happens. Maybe wrong places? I did exactly how I understand that. Could you help me with that please too?

2) Give money and sealed letter to Fein at Sea's Bounty Inn at Docks (AR0313) and then go back and talk to Lynn.

 

3) Here's how put to stones:

 

x - rock            3 o    4 x    7 x               /\
o - empty         2 x    5 x    8 o               |
                        1 o    6 o    9 x             NE

 

Update:

:whistling: 2) There's walkthrough in Assassinations readme-file, might wanna look there. :P




#587941 Hlondeth

Posted by micbaldur on 06 March 2016 - 08:40 AM in Check the Bodies

Put bigger number to global "CbCloseToHomeTimer".




#587923 Book of Ignorance - Haeball does not give me the bow quest

Posted by micbaldur on 05 March 2016 - 06:27 PM in Mega Mod Help

Hi micbaldur:
I followed this scheme.
 
 I am at the last step,  "Talk to Reedig and do "Destroy the Cult of the Black Hand" quest."
 
I meet Reedrig.  He says "Welcome!  What brings you here?"  My only reply is "We're traveling.  Just like always,"  Reedrig just stands there.
 
Normally he told me about the Black Hand and walked away.  I checked and the area with the Temple of the Black Hand is not on my map.
 
Any suggestions?  I will try to search Reedrig for a Global.  But my expertise with NI is very limited.
 
Tom

Have you killed Aec'Letec and Tracea Carol at Ulgoth Beard's aka done Hurgan Stoneblade's "Retrive Hurgan's Dagger" quest, involves doing Durlag's Tower. Tracea Carol has Letter (NTPBLET4) you need that when talking to Reedig.

 

It always good practise to carry miscellaneous "junk" you get from various places and CREs like me. :P

Also check that globals "TalkedToReedigInBeard" is 0 aka you don't have it and "FreeReedrigToLeave" is 1.

 

Update:

Oh, you found it. Good luck. :cheers: