al17's Content
There have been 13 items by al17 (Search limited from 24-May 23)
#507985 Screenshots
Posted by al17 on 10 February 2011 - 04:42 PM in Classic Adventures
However, don't you think that the counter in the first picture is a little too big? And what about the table near the heater in the second picture?
#508591 The future of this mod
Posted by al17 on 17 February 2011 - 03:54 PM in Return to Trademeet
Big quest ("Night of the walking dead"): 80% -> 85% -> DONE
New 3d modeling topic - http://www.shsforums...ss-3d-modeling/
#502688 The future of this mod
Posted by al17 on 10 December 2010 - 07:19 AM in Return to Trademeet
Even if this mod seemed to be (quite) abandoned, it's still alive... again.
UPDATE (old)
Even if this mod seemed to be alive, it's (quite) abandoned.
One year ago the new version was at 50%. Today is at 51%. However I can't say the mod is completely abandoned; someday I could decide to finish it.
Someday is today.
#507987 The future of this mod
Posted by al17 on 10 February 2011 - 04:51 PM in Return to Trademeet
#507450 The future of this mod
Posted by al17 on 04 February 2011 - 04:23 PM in Return to Trademeet
Next version of Return 2 Trademeet (that 2 refers to the version) will be a totally new mod. I can say that only the name of mod will be the same.
The old storyline was short, linear and common. The new storyline will be long, exciting and interesting.
Every single area will be 3d rendered. Say goodbye to Baldur'Gate, Icewind Dale or Planescape collage.
Dialogs will be deeper and they will make you remember Planescape.
And now what Return 2 Trademeet won't be.
There won't be many big side quests. That's easy to explain: a big side quest needs many areas and many areas need a lot of work.
However, R2T will count at least three big side quests.
The first one will be in a castle.
The second one will be an old Ad&d PnP Ravenloft module "Night of the walking dead". It can be found here: http://www.wizards.c...files/notwd.pdf
The third one will probably be another old PnP module.
I spent the last 50 days working exclusively on 3d modeling and the result is:
Trademeet: 100%
Main quest before leaving Trademeet: 0%
Main quest after leaving Trademeet: 0%
Big quest (castle): 100%
Big quest (NOTWD): 80%
Big quest (?): 0%
Medium and mini-quests (all together): 95%
I can say I'm near 60%.
Two examples:
Night of the walking dead
Big quest in a castle
#506177 The future of this mod
Posted by al17 on 25 January 2011 - 03:41 AM in Return to Trademeet
A new, intricated and deeper storyline is ready (to say the truth it's ready since 2008), as well as new quests.
I'm working on new areas now. I'm at about 50%.
Next week I'll be more exhaustive.
bye.
#511320 Work in progress: 3d modeling
Posted by al17 on 21 March 2011 - 04:57 PM in Return to Trademeet
#511671 Work in progress: 3d modeling
Posted by al17 on 25 March 2011 - 03:49 PM in Return to Trademeet
#510446 Work in progress: 3d modeling
Posted by al17 on 11 March 2011 - 04:48 PM in Return to Trademeet
#509144 Work in progress: 3d modeling
Posted by al17 on 24 February 2011 - 03:39 AM in Return to Trademeet
RTT will count one main quest and at least three big side quests.
The main quest will take place in Trademeet, Candlekeep and it will finish in Murann.
The first big side quest will be in a castle.
The second one will be an old Ad&d PnP Ravenloft module "Night of the walking dead". It can be found here: http://www.wizards.c...files/notwd.pdf
The third one will be another old famous adventure "White Plume Mountain" ( http://www.wizards.c...nd/oa/20051207a )
I spent the last 70 days working exclusively on 3d modeling and the result is:
Trademeet: 100%
Main quest before leaving Trademeet: 0%
Main quest after leaving Trademeet: 0%
Big quest (castle): 100%
Big quest (Night of the walking dead): 80% -> 85% -> DONE
Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65% -> 80% -> 95%
Medium and mini-quests (all together): 95%
I can say I'm near 60% -> 65%
Two examples:
White Plume Moutain
White Plume Moutain
#509522 Work in progress: 3d modeling
Posted by al17 on 27 February 2011 - 04:43 PM in Return to Trademeet
#510445 Little question about Gladiator Kit
Posted by al17 on 11 March 2011 - 04:45 PM in Return to Trademeet
I have "several" mods installed, could one be the origine of this ?
No, I don't think so.
It could be a bg2 bug: when you import your character, the game "forget" the old AC bonus and it gives +1, +2, +3, etc AC again. If I'm right, this kit mod is not the only one affected by this bug.
Did you check your Saving Throws and Magic Resistance too? You'll probably find that they are -4 and -30%.
However, I won't fix this bug. I think that export/import/export/import/etc your character is a sort of cheat. There's no reason to do that. If you really want to cheat, Shadow keeper is easier.
#510693 Little question about Gladiator Kit
Posted by al17 on 14 March 2011 - 08:22 AM in Return to Trademeet
moreover, a legitimate reason for export/importing a character is if you're playing multiplayer and use the 'pregenerate' function to avoid making the other players wait while you reroll for five minutes.
I would say you are right. I'll fix this bug. Thanks for your report, Le Magos.
- Spellhold Studios
- → al17's Content
- Guidelines