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Little question about Gladiator Kit


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#1 Le Magos

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Posted 10 March 2011 - 11:31 AM

First thing is: I apologize for my bad english.



Second thing is "the problem": when I export my Gladiator Character, the AC bonus is applied again: a 1 AC becomes a -2; if I export again, it becomes a -5; etc...

I have "several" mods installed, could one be the origine of this ?

Does anybody have an idea ?



Thanks...
Hoping I did not do too many errors...

Edited by Le Magos, 09 May 2011 - 09:38 AM.


#2 al17

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Posted 11 March 2011 - 04:45 PM

I have "several" mods installed, could one be the origine of this ?


No, I don't think so.

It could be a bg2 bug: when you import your character, the game "forget" the old AC bonus and it gives +1, +2, +3, etc AC again. If I'm right, this kit mod is not the only one affected by this bug.

Did you check your Saving Throws and Magic Resistance too? You'll probably find that they are -4 and -30%.

However, I won't fix this bug. I think that export/import/export/import/etc your character is a sort of cheat. There's no reason to do that. If you really want to cheat, Shadow keeper is easier.

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#3 the bigg

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Posted 11 March 2011 - 05:11 PM

However, I won't fix this bug. I think that export/import/export/import/etc your character is a sort of cheat. There's no reason to do that. If you really want to cheat, Shadow keeper is easier.

I just checked and the Kensai doesn't have this bug; moreover, a legitimate reason for export/importing a character is if you're playing multiplayer and use the 'pregenerate' function to avoid making the other players wait while you reroll for five minutes.

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#4 al17

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Posted 14 March 2011 - 08:22 AM

moreover, a legitimate reason for export/importing a character is if you're playing multiplayer and use the 'pregenerate' function to avoid making the other players wait while you reroll for five minutes.


I would say you are right. I'll fix this bug. Thanks for your report, Le Magos.

Edited by al17, 14 March 2011 - 08:23 AM.

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#5 Miloch

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Posted 16 March 2011 - 12:35 AM

The main difference seems to be the timing mode, so maybe using 9 instead of 1 would fix this. Timing mode 1 should be ok for flat value modifiers though (such as setting intelligence and wisdom to specific values); otherwise the values show up in red with timing mode 9.

There is a similar glitch there with the giant slayer kit. You are using rttkfi12.2da and sss402.spl to apply flat value int and wis modifiers over and over. There is no need to do that more than once, since they're not cumulative. I am not sure if the Set Ranged Effect modifiers you're applying are (supposed to be) cumulative (they're pretty hefty if so, even at level 1). But if you want those modifiers to stack, you may want to separate them from the int/wis modifiers into 2 different spells and apply them separately in the 2da.

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#6 Le Magos

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Posted 19 March 2011 - 04:30 AM


moreover, a legitimate reason for export/importing a character is if you're playing multiplayer and use the 'pregenerate' function to avoid making the other players wait while you reroll for five minutes.


I would say you are right. I'll fix this bug. Thanks for your report, Le Magos.

Thank YOU for the work !!!
...
...
Oh, yeah... if you could fix the Gentleman too (I just saw that its boni stack, sorry)???

#7 Le Magos

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Posted 09 May 2011 - 09:44 AM

Hi !!!

It is me again... :rolleyes:

I have just seen one thing: when I make a new Char' with a Int' <> 9, It is set to 9...

I understood when it was set with an initial Int' > 9 (Disadvantage), but is it a wanted thing when it is the other way around ???



Thanks again for the work, sorry (again) for the stupid questions... :P