BallOfFire's Content
There have been 70 items by BallOfFire (Search limited from 29-May 23)
#196602 Your party!
Posted by BallOfFire on 29 March 2005 - 04:25 PM in Baldur's Gate Series
#196617 Your party!
Posted by BallOfFire on 29 March 2005 - 07:11 PM in Baldur's Gate Series
#196918 Your party!
Posted by BallOfFire on 30 March 2005 - 02:16 PM in Baldur's Gate Series
#197129 Your party!
Posted by BallOfFire on 31 March 2005 - 04:29 PM in Baldur's Gate Series
Userunfriendly, you need to teach me how to do that =P. Using Shadowkeeper you can only set one kit per character. Did you use Near Infinity or what? I never learned to use that =(. I've been wanting to solo a kensai/swashbuckler/wild mage.
quite simple...a kensai is just 27 lines in the affects tab, and the innate to max damage per strike...(kai)
now the elegant way is to create a kensai, figure out the lines, and copy them into a character...13 lines to increase damage, 13 lines to increase thac0, and one line to set ac...
copy them into any character, and you've got a kensai...(if you copy to cleric, you don't need kai, cause righteous magic is the same thing, but better)
or you can just turn an npc into a kensai, level up using clua console, (to get to the kensai level you want) then turn them back into original class...
you inherit all the kensai attack ability...
for example, jaheira is a simple shapeshifter/fighter multiclass, with 27 lines added, and righteous magic added..
yeah...i should really write it up, one of these days...
i mean, i even created custom spells, to chain contingency implosion...
and made her immune to timestop, gave her perminet greater acuity, death bringer assault, summon marith...oy...
I don't even know what these lines are you're talking about *_*. I know a lot about BG, but when it comes to anything beyond the game itself I'm still pretty much a newbie. What I want is a 3 class character that will level in all three kits instead of just a character that levels in all 3 classes and has some starting abilities from the kits. Would the easiest way to do that to just find out what each level up does for each kit and add the kit-specific effects in shadowkeeper everytime I level up? And yeah, you should write it all up =P. A lot of players I'm sure would be eternally grateful. Too bad that doesn't do you any good. Immunity to Time Stop should have been in the original game for charname, since he IS a Bhaalspawn.
#222451 what the casters say
Posted by BallOfFire on 20 September 2005 - 01:37 PM in Baldur's Gate Series
#187570 Shadowkeeper
Posted by BallOfFire on 10 February 2005 - 04:11 PM in Longer Road
Edit: You might want to add that they are incompatable on the download page or something. I didn't see that anywhere, and it sure would saved a lot of time.
#187575 Shadowkeeper
Posted by BallOfFire on 10 February 2005 - 04:24 PM in Longer Road
#187587 Shadowkeeper
Posted by BallOfFire on 10 February 2005 - 06:07 PM in Longer Road
#187636 Shadowkeeper
Posted by BallOfFire on 11 February 2005 - 01:40 AM in Longer Road
#188389 Shadowkeeper
Posted by BallOfFire on 15 February 2005 - 02:27 AM in Longer Road
#187727 Shadowkeeper
Posted by BallOfFire on 11 February 2005 - 12:12 PM in Longer Road
You really should consider making getting the mask from Ellesime easier though, because I almost wasn't willing to restart ToB for Irenicus, and it would have been sad to miss out on him. That conversation is just insanely hard to know what to say, and you really can't roleplay at all if your a good polite character like mine. At least put a warning in caps or something on the download page or readme saying that you MUST get the mask from her, because the fact that failing in the conversation adds a journal entry made me think that's how the conversation was MEANT to end. It's too bad you made his mask unremovable; I'd love to use it on my Fighter/Mage/Thief with UAI =P.
Thanks for the awesome mod.
Edit: Ever since the Deva quest started the game has been extremely choppy, even after finishing it. I haven't left Watcher's Keep since this happened. Any idea how to fix it?
Edit again: It's not just Watcher's Keep. I guess I installed one mod too many =(.
#188167 Shadowkeeper
Posted by BallOfFire on 14 February 2005 - 01:01 AM in Longer Road
Edit: Actually the speed is normal when he dies, even if he is still in the party. I managed to find a way to keep him in the party even while dead, but it will be kinda hard to convince a dead person to be good...
#187385 Shadowkeeper
Posted by BallOfFire on 10 February 2005 - 12:41 AM in Longer Road
#188313 Shadowkeeper
Posted by BallOfFire on 14 February 2005 - 03:14 PM in Longer Road
#189029 Sarevok's armor
Posted by BallOfFire on 17 February 2005 - 05:15 PM in IE Mod Ideas
#188612 Sarevok's armor
Posted by BallOfFire on 15 February 2005 - 10:02 PM in IE Mod Ideas
#188363 Sarevok's armor
Posted by BallOfFire on 14 February 2005 - 10:12 PM in IE Mod Ideas
#189043 Rehash of an old question
Posted by BallOfFire on 17 February 2005 - 06:08 PM in Longer Road
#189467 Near Infinity
Posted by BallOfFire on 21 February 2005 - 01:08 AM in IE Help
#189574 Near Infinity
Posted by BallOfFire on 21 February 2005 - 04:37 PM in IE Help
#189391 Near Infinity
Posted by BallOfFire on 20 February 2005 - 01:43 PM in IE Help
#189433 Near Infinity
Posted by BallOfFire on 20 February 2005 - 07:30 PM in IE Help
#189394 Near Infinity
Posted by BallOfFire on 20 February 2005 - 01:59 PM in IE Help
#189405 Near Infinity
Posted by BallOfFire on 20 February 2005 - 02:44 PM in IE Help
#189320 Near Infinity
Posted by BallOfFire on 20 February 2005 - 02:42 AM in IE Help
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