Include your WeiDU.LOG.
Thankee!
Endarire's Content
There have been 100 items by Endarire (Search limited from 24-May 23)
#614440 General discussion
Posted by Endarire on 19 December 2022 - 10:57 PM in Almateria's Restoration Project
#612905 General discussion
Posted by Endarire on 20 August 2022 - 12:21 AM in Almateria's Restoration Project
Almateria's Restoration Project may change background map files.
#612670 General discussion
Posted by Endarire on 30 June 2022 - 01:12 AM in Almateria's Restoration Project
From my understanding, Almateria's Restoration Pack (ARP) if playing on EET should be placed soon after EET core. Perhaps Almateria will help us more.
#614860 SHS Suggestions and Problems Thread
Posted by Endarire on 22 March 2023 - 09:33 PM in Directives from the Director
On-site Google search hasn't worked for me in years.
#614571 Planar Sphere Mod v2.6a
Posted by Endarire on 22 January 2023 - 01:40 PM in Mod Resurrections
Is that version EET compatible? If not, may we get the EET compat added?
Thankee!
#614714 Planar Sphere Mod v2.6a
Posted by Endarire on 12 February 2023 - 02:08 PM in Mod Resurrections
Thankee.
#614617 Planar Sphere Mod v2.6a
Posted by Endarire on 28 January 2023 - 11:29 PM in Mod Resurrections
I checked and JohnBob's version of the Planar Sphere mod for BG2EE is seemingly also EET compatible.
#614343 W_PackMule
Posted by Endarire on 02 December 2022 - 08:10 AM in Miscellaneous Released Mods
Thankee!
What say you to adapting this mod to EET?
#614799 iiSpellSystemAdjustments
Posted by Endarire on 09 March 2023 - 02:35 PM in Mod Resurrections
I haven't tested it, but this GitHub link is the newest version I found.
Enjoy!
#614452 Paladins of Faerun Quest Pack
Posted by Endarire on 20 December 2022 - 01:37 PM in Mod Resurrections
I am eager for Paladins of Faerun to be adapted to EET compatibility. You can do it! <cheerleads>
Alleluia!
#614368 Paladins of Faerun Quest Pack
Posted by Endarire on 12 December 2022 - 10:00 PM in Mod Resurrections
I'm unsure how important the backup directory is. Various other mods have deleted it for containing nothing of note, but since there is a buncha stuff, I recommend keeping backup.
#612808 Paladins of Faerun Quest Pack
Posted by Endarire on 06 August 2022 - 10:44 AM in Mod Resurrections
Graion Dilach said he would look at this, but I've heard nothing from him about it.
Thanks for asking!
#614319 Paladins of Faerun Quest Pack
Posted by Endarire on 29 November 2022 - 02:12 PM in Mod Resurrections
For a prefix, what about choosing a 2 letter prefix that's available like "BO" or "OB"? I'd prefer to avoid using # in filenames because of possible operating system errors.
Prefix List. Discussion thread.
#612853 Paladins of Faerun Quest Pack
Posted by Endarire on 16 August 2022 - 11:32 AM in Mod Resurrections
I whole-heartedly disagree!
#615045 BGT Graphics Overhaul
Posted by Endarire on 23 April 2023 - 11:31 AM in BG Graphics Overhaul
How does this mod compare to AI Denoised Areas?
Thankee!
#614938 BGT Graphics Overhaul
Posted by Endarire on 06 April 2023 - 11:54 AM in BG Graphics Overhaul
At least GitHub can safely hold files of 800+ meg!
#615020 BGT Graphics Overhaul
Posted by Endarire on 17 April 2023 - 11:43 AM in BG Graphics Overhaul
Thankee!
#615056 BGT Graphics Overhaul
Posted by Endarire on 24 April 2023 - 11:31 PM in BG Graphics Overhaul
Where can we see sample screenshots of this mod in action?
Thankee!
#615064 BGT Graphics Overhaul
Posted by Endarire on 26 April 2023 - 11:31 AM in BG Graphics Overhaul
Thankee!
#614242 BGEE/2?
Posted by Endarire on 10 November 2022 - 11:23 AM in Aurora's Shoes
Thankee for keeping your word, Austin!
#613618 Kit Tomes for BGT, TuTu & BG:EE
Posted by Endarire on 20 September 2022 - 02:05 PM in Miscellaneous Released Mods
Greetings, all!
Last month, I updated Kit Tomes to include EET compatibility, fix minor typos in dialog, and remove all mentions of this mod being TuTu compatible because it isn't. Note that this is my first mod I've taken from another and fully updated to EET compatibility to my understanding, and I found no errors on BG 2.6 and EET 13.4 in my testing.
Download Here
CHANGE LOG
The changes were to the .TP2 file, the CPMVARS file, and the dialog files. I'm unsure if the author (smeagolheart) is a native English speaker, but I am and I made clarity edits. Beyond adding EET compatibility, no mechanics were changed in this update.
#614894 Diablo2 Kit Pack Series for Tob & EE v230326
Posted by Endarire on 26 March 2023 - 10:28 AM in BG:EE Modding
Does this mean that more than one of each D2 kit can be in a party together - at least on EE - and things work? For example, can a party of 6 Paladins work together if they use different auras?
Thankee!
#614713 Diablo2 Kit Pack Series for Tob & EE v230326
Posted by Endarire on 12 February 2023 - 10:52 AM in BG:EE Modding
Thankee! Alleluia!
#614354 Diablo2 Kit Pack Series for Tob & EE v230326
Posted by Endarire on 04 December 2022 - 11:35 AM in BG:EE Modding
Dual Classing
Multiclassing has been highly requested by fans for Blizzard's RPGs for decades now. The Infinity Engine allows for this. Yes, it means that, by default, players could have D2 versions of Assassin >> X, Barbarian >> X, Druid >> Fighter, or Necromancer >> X. With mods, multiclassed versions of Assassin (Thief), Barbarian (Fighter), Druid, and Necromancer (Cleric) are possible, though normally characters are limited to one kit at a time. Mechanically speaking, there's normally little reason to dual from D2's classes, but with Dual to Kit, characters can dual into these classes if they have no kit otherwise.
Note the D2 kits have mechanics that encourage not dualing, but allowing dual classing for those who want it without further mods still helps.
Recommended Spells: D2 Druids
I recommend the D2 Druid get access to these spells as well due to adapting to the BG rule set. Most the recommended spell additions are things that a typical Druid is assumed to have like Dispel, healing, and status prevention/removal effects. Others are just thematic to the Druid, like Goodberry or Entangle.
Level 1: Cure Light Wounds, Entangle, Goodberry
Level 2: Barkskin, Charm Person or Mammal, Resist Fire/Cold
Level 3: Cure Disease, Cure Medium Wounds, Dispel Magic, Magic Fang, Hold Animal, Remove Curse (WoW Druids get a curse removal spell), Remove Paralysis, Zone of Sweet Air
Level 4: Cure Serious Wounds, Death Ward, Free Action/Freedom of Movement, Lesser Restoration, Neutralize Poison
Level 5: Animal Growth, Cure Critical Wounds, Iron Skins(?), Protection from Acid/Cold/Electricity/Fire, Raise Dead/Recall Spirit, True Seeing
Level 6: Regeneration
Level 7/HLA: Energy Blades
Recommended Spells: D2 Necromancers
I recommend the D2 Necromancers get access to these spells as well due to adapting to the BG rule set. (Remember, necromancy involves power over life and death, and Clerics and D2 Necromancers have significant overlap in what sorts of debuffs/maladies they inflict.) Most the recommended spell additions are things that a typical Cleric is assumed to have like Dispel, healing, and status prevention/removal effects. Others are just thematic to the Necromancer, like Finger of Death.
Level 1: Cure Light Wounds, Protection from Evil, Resist Fear
Level 2: Resist Fire/Cold
Level 3: Cure Disease, Cure Medium Wounds, Dispel Magic, Invisibility Purge, Remove Curse, Remove Paralysis
Level 4: Cure Serious Wounds, Death Ward, Free Action/Freedom of Movement, Lesser Restoration, Protection from Evil 10' Radius, Neutralize Poison
Level 5: Animal Growth, Chaotic Commands(?), Cure Critical Wounds, Magic Resistance(?), Mass Cure, Protection from Acid/Cold/Electricity/Fire, Raise Dead, Repulse Undead, Slay Living, True Seeing
Level 6: Harm(?), Heal
Level 7/HLA: Command Undead, Finger of Death, Greater Restoration, Mass Raise Dead, Resurrection, Symbol of Death
Sorceress
Telekinesis seems like a handy replacement for Knock as a level 2 spell. Spell Revisions changes Knock to Battering Ram which is similar in essence to what D2's Telekinesis is doing. (This skill in D2 is available early and it should likewise be available early with this mod. It isn't worth a level 6 spell slot, especially when compared to an ability of the same level which grants a D2 mercenary!)
Necromancer: Misc
The default hair color should be white.
Wild Magic
It isn't clear what non-spell abilities count as magic for purposes of antimagic and wild magic. Pweath list them!
Unsummon
This should be an innate ability and not a spell. (Dismissing hostile summons is best suited as another ability.)
Replacing Skill Points Buttons When Not Used
Note how you replace the Offensive/Defensive Auras buttons after using them, regardless of the selection after clicking.
D2 Items
Adding Gheed as a vendor to the exterior of Watcher's Keep seems like a fair way to handle including these items. (Gheed was planned as a merchant for D1 but was scrapped. He's definitely in D2 and one of my favorite NPCs!) The items may be best done in a separate mod or component.
Configurable Hotkeys for Scripts
I would much like configurable hotkeys for scripts because other mods use D as a hotkey for something. Refer to Enhanced Powergaming Scripts for an example.
Code Help
Others on the Gibberlings3 Forum may be able to help you more. CamDawg can likely get you access to posting updates on the G3 releases forum, and if you post a link to your mod here, expect it to be added to the EET mod compatibility list. (To my understanding, the D2 kit mods are EET compatible.) Others will be more positively responsive to your work if you mention it.
Bug?
Why can the D2 Necromancer Cleric only be Human when other D2 kits can be other races? I'd like all races to be able to be all kits.
Finally for Now
Thankee! Alleluia!
#614441 Diablo2 Kit Pack Series for Tob & EE v230326
Posted by Endarire on 19 December 2022 - 10:59 PM in BG:EE Modding
It also seems sensical to me that, if it isn't already included, Assassins should benefit from dual wielding abilities while unarmed to mimic fist/claw weapons from D2.
Thankee!
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