vilkacis's Content
There have been 208 items by vilkacis (Search limited from 08-June 23)
#508294 Dragon Age II News
Posted by vilkacis on 14 February 2011 - 03:43 PM in Dragon Age Series
where is my hot sweaty dwarf mansex bioware
where is it
#508286 [DONE] Item bams
Posted by vilkacis on 14 February 2011 - 02:55 PM in Resource Request Forum
also with only the top half i had to improvise, take it or leave it.
robe-inv.bam 2.9K 174 downloads
robe-des.bam 7.39K 180 downloads
#508280 Dragon Age II News
Posted by vilkacis on 14 February 2011 - 01:43 PM in Dragon Age Series
tell me you're trolling
the rage would be hilarious
please tell me you're trolling
edit: damn, Merrrrrilllll looks like she's regretting this already.
#508206 Gameplay questions
Posted by vilkacis on 13 February 2011 - 12:04 PM in Mass Effect Series
If you're having trouble with the maws, I believe it's completely safe to run in circles outside their closeup instakill radius while shooting. Takes a while, but they'll just sit there spitting at you and missing a lot (and you get more XP for killing them on foot anyway).
#508029 Hud-B-Gone(tm)
Posted by vilkacis on 11 February 2011 - 05:28 AM in Mass Effect Series
Let's start with the easiest one. Here's Tali, before and after.
Download this file here because the boards don't allow .tpf attachments.
Now, it gets more complicated.
Get these here.
Grunt and Miranda's visors share a resource, so it's not possible to package them separately. However, this resource is not exclusively used by the DLC costumes. It also affects a few other things in the game.
(There may be others, but these are the most noticeable ones.) Unfortunately, there is nothing I can do about that; it's either this or having random rings floating around in front of Miranda and Grunt's faces, and that's... not the purpose of this mod.
Also, I'm not able to remove the actual headgear from Grunt and Miranda. I tried just slapping transparent textures on there, but it resulted in weirdly black models, so let's not do that.
Texmod is needed to use these, instructions are provided under the link.
*Mordin voice* Enjoy. */Mordin voice*
#507968 Dragon Age II News
Posted by vilkacis on 10 February 2011 - 01:17 PM in Dragon Age Series
#507922 Gameplay questions
Posted by vilkacis on 09 February 2011 - 07:22 PM in Mass Effect Series
#507757 Gameplay questions
Posted by vilkacis on 08 February 2011 - 11:49 AM in Mass Effect Series
ed: I should also add that the games handle pretty differently, so the vanguard video above is only valid for ME2, it doesn't play anything like that in the first one.
#507675 Gameplay questions
Posted by vilkacis on 07 February 2011 - 09:41 AM in Mass Effect Series
Enemies in ME2 will usually chew through your shields and health pretty quickly if you're not hiding behind something, but you might enjoy the vanguard. Level up the charge power and it'll refill your shields when used, and if you get good at it, you'll pretty much never need to take cover (...and it's fun to kill things by hitting them with your face).
The characters are... pretty standard for Bioware, I guess. You can mostly ignore them if you don't care for them. (edit: ...other than having to take two of them with you at all times.)
There is one rather annoying bug in ME2 where if you press up against certain objects, you may get thrown into the sky and have to reload your game, but it doesn't happen that often. IIRC there's a way to get down again with some .ini fuckery, so eh. In ME1, I've had some issues with elevators freezing the game, but it's quite rare.
Pinnacle Station is pretty bad. It barely has any story and you'll be running around the same handful of levels several times to complete it. I'd say something about how it might be worth it if you're really tired of the levels in the vanilla ME but still haven't tired of the combat, but IIRC the "new" levels all use resources from the existing ones, so... eh.
#507175 Dragon Age II News
Posted by vilkacis on 02 February 2011 - 11:58 AM in Dragon Age Series
#507172 Dragon Age II News
Posted by vilkacis on 02 February 2011 - 11:45 AM in Dragon Age Series
where is it
where
Edit: a dive into the bubbling cesspool that is the official bio boards seems to indicate that the "early" demo won't be released until feb 11. No idea if it's true, but I have no desire to explore that place further.
#507171 ME2 News
Posted by vilkacis on 02 February 2011 - 11:39 AM in Mass Effect Series
#507045 ME2 News
Posted by vilkacis on 01 February 2011 - 11:45 AM in Mass Effect Series
Quick impression: Miranda should have had that outfit from the beginning
#507044 Dragon Age II News
Posted by vilkacis on 01 February 2011 - 11:24 AM in Dragon Age Series
In other news, the big mysterious Feb 1 reveal is... a closed beta for the Failbook game.
And not a single shit was given on this day.
#506692 Miscellaneous Released Mods Index and Introduction
Posted by vilkacis on 29 January 2011 - 01:44 PM in Miscellaneous Released Mods
Added:
Drows, new portraits for NPC after Adalon casts her Polymorph spell over the party, by Daulmakan
Aerie Portait Pack, "Portraits for some NPC and for PC", by Lady of payne
arena_v1, a ToB quest mod, by Omni
#503715 Dragon Age II News
Posted by vilkacis on 23 December 2010 - 05:53 AM in Dragon Age Series
Anyway, I'm off.
#503664 Dragon Age II News
Posted by vilkacis on 22 December 2010 - 02:21 PM in Dragon Age Series
The dialogue wheel with the "I want a bigger reward" option that actually means "let's fuck right here, right now, right in front of my subordinates" is the big problem.
As opposed to actually picking the dialogue you want your character to say and having npcs reacting to that exact line.
But I guess actuall roleplaying is too difficult for modern gamers because lol xbox haloz press button for awesome sparta general roflskates fuck I'm glad I'm going on vacation tomorrow and will have a good excuse to ignore the corporate bullshit machine.
#503582 ME3 News
Posted by vilkacis on 21 December 2010 - 12:08 PM in Mass Effect Series
whatTimed Dialogue à la Alpha Protocol for ME3?
fuck
no
That worked for AP because they had choices of attitude that were pretty much always the same and didn't require reading. Even then, it added nothing to the game because you basically always had more than enough time to make a decision. (Edit: and not having enough time would lead to lots of reloading, not a better game.)
...and despite that, it would be a good thing if they aped AP's dialogue format because it is lightyears ahead of Mass Effect's. (How long did it take you to figure out that Shepard never says the words you actually pick and that the top right option is always the one that gives you paragon points, the bottom right is always the one that gives you renegade and the middle right should never be used because Bioware hates neutrality?) My absolute favourite part of AP was finding that while "suave", "professional" and "aggressive" basically correspond to ME's "charm", "neutral" and "intimidate", all three are actually useful and several characters appreciate a professional approach over the other two.
#503512 Dragon Age II News
Posted by vilkacis on 20 December 2010 - 04:01 PM in Dragon Age Series
So yeah, if I ever had any respect for the DA devs? Gone now.
Along with all hope of the game not sucking.
... one of your earliest party members is your sibling (your brother or sister, depending on what class you chose)...
That's awesome, because I was just playing KOTOR2 and that is totally my favourite part of the game!The article is correct. You'll get Bethany if Hawke is a rogue or warrior (regardless of gender), and Carver if Hawke is a mage.
...OH WAIT.
#503491 Dragon Age II News
Posted by vilkacis on 20 December 2010 - 10:39 AM in Dragon Age Series
I'll admit that I haven't been very attentive toward every bit of info released in this thread, but is this what's been confirmed for DAII? If so, then, uh, wow, that is kinda lame :/.
Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.
For reference, here are our current goals for difficulty balance:
Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.
Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.
Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.
Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.
Banned from the Bioware boards for making too much sense.Which makes me wonder where the rest of us are to prove them wrong.
#503490 "backstab" to bodhi
Posted by vilkacis on 20 December 2010 - 10:34 AM in Valen Expansion
Carry on, citizens.
#503427 Dragon Age II News
Posted by vilkacis on 19 December 2010 - 05:34 AM in Dragon Age Series
The "problem" I have is that company officials are going around calling their customers idiots, and the official forums are proving them right.I'll admit that Gaider may be a wee bit condescending there, but, to be fair, DAO was set up that way, too (no friendly fire in easy mode, and only 1/2 damage from friendly fire in norm, if I ain't mistaken.) Did you have a problem with that, as well? Personally, I wouldn't have a problem if DAII was set up much the same way.
I don't remember expressing an opinion on the system itself, but I certainly have less issues with Origins' system than the "full friendly fire on insanity and none outside of it" one they're using this time.
Oh, and:
So we're not even getting full friendly fire even on insanity. All aboard the train to Retardia! Padded cells for everyone!Warrior basic attacks will have FF on Nightmare, but against party members it will only deal glancing blows (1/10th damage).
#503362 Dragon Age II News
Posted by vilkacis on 18 December 2010 - 04:19 AM in Dragon Age Series
Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.
Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.
So basically, he just called his entire player base retards.
Thanks, Gaider! It's good to know you have such a high opinion of me!
Dragon Age 2: Darker, Grittier, Sexier...now with training wheels! Weeee!
#503270 Dragon Age II News
Posted by vilkacis on 16 December 2010 - 04:08 PM in Dragon Age Series
On the one hand, it's nice to see the "pause and issue commands" system in action... but on the other hand, if you can blindly mash buttons until all the bad peoples fall down and be done in half the time - why even bother?
And you will be able to blindly mash buttons.
Because apparently Origins was too difficult and made the target audience cry even on easy mode.
Despite the fact that the xbox version was dumbed down for the ~*~console tards~*~ already.
In other news, Zevran 1.2 has a name now and I know my first Hawke will be an aryan superman who specializes in lightning magic and will be very disappointed if I don't get to kill this bastard on sight, which is what I should have done with Zevran in the first place.
But hey, even if they don't let me do that, we're sure to run into his old master, Loki, along the way.
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