jackmix69's Content
There have been 89 items by jackmix69 (Search limited from 05-June 23)
#309779 DM: Kaelis' Ninja Souba
Posted by jackmix69 on 30 May 2007 - 06:27 PM in Weapons/Armour
Off topic but the word Souba makes me think of the word scuba...
#309778 Smite of Order - My Best Spell
Posted by jackmix69 on 30 May 2007 - 06:25 PM in jackmix69's Mods
#309355 Smite of Order - My Best Spell
Posted by jackmix69 on 29 May 2007 - 05:17 PM in jackmix69's Mods
Thanks ConradPossibly not a very constructive comment, and probably not the type of feedback you were looking for, but... OMFG WOW!!!!
#309283 Smite of Order - My Best Spell
Posted by jackmix69 on 29 May 2007 - 02:57 PM in jackmix69's Mods
Also, smite of order has a bug I cannot fix, may as well describe here
You're in a random area, let's say the Market district. You cast Smite of Order, the beam goes off, target dies, all that's left is a skeleton, etc.
You wait 24 hours, still in the market district
You can use the spell again
You cast it, the effect screws up. The effect gathers in the sky, then fades suddenly, then suddenly reappears, then plays the effect, making it out of sync with the target dying.
BUT
You wait another 24 hours, STILL in the market district
You cast the spell again
The effect plays fine
Wait another 24 hours still in the MD
Cast it again
Works fine
etc.
It seems to play it correctly and incorrectly at random. I have no idea what's causing it, and I've done everything I can to debug it. I have Identified the bug, however. The effect chooses not to play the forward animation correctly, and it doesn't finish upon first casting it when it transitions to fading out. So, when you cast it again, it refreshes the effect, and it plays it correctly, but with a delay. This seems to work a couple of times after, but then it happens again. Again, no clue what's causing it, I even gave the animation more time to play, and nothing. It's nothing more than a mere annoyance, odds are you won't be casting it in the same cell if you wait 24 hours. I have spent all day attempting to patch this, nothing worked, and I'm all out of tricks. So y'all will have to deal with that. It could be something in the .nif, I have no idea, it's just a mere suspicion because the script is fine. Interesting fact: Eventually, I forced it to play correctly, but when I cast the spell again, nothing happened. Very strange bug, but I'm sure you can all bear with it.
I'm going to at least try to make these happen minimally.
EDIT: Hahaha, I made them happen not as often now! And these only happen if you stay in the same cell and spam it
Oh, and made the artifact (Says Jyggalag's Crest, will be called Crest of Order)
What do you think? Look okay? It's just a random doodle in max, really, but I think it looks acceptable, gotta fix that problem with it though
#309207 Smite of Order - My Best Spell
Posted by jackmix69 on 29 May 2007 - 11:13 AM in jackmix69's Mods
I really don't want to make a quest though, I've done enough scripting on the spell alone (the .esp with just the spell is 8 kb!)
Time for me to mesh the charm of order *opens 3ds max*
Can anyone think of a better name aside from simply "Charm of Order?" That sounds kind of generic to me.
Jyggalag's Token maybe? I don't know, it doesn't look like a token at all
Symbol of Order?
#309090 Smite of Order - My Best Spell
Posted by jackmix69 on 28 May 2007 - 11:24 PM in jackmix69's Mods
It is complete, but I need YOU to brainstorm for me.
This is a greater power (not just for balance reason, the spell screws up if spammed due to the timer script on the beam itself) instantly stops the target in their tracks, and when the beam explodes, reduces the target to nothing but a skeleton. It does not work on essentials, indoors, on corpses, or on things like barrels. It does work on creatures, but they aren't reduced to bone, they are just killed. In the mod, it will be on touch, rather than target.
So, here I ask you, the reader: What should you have to do to recieve this spell? I want it to...
A) Have something to do with order, as it is an order oriented spell
B) Be really hard, this won't cost any magicka so warriors can use it too
Personally, I was thinking of some sort of hidden trapdoor in the Sheoth Palace District, you go in, and you fight Knights of Order. At the end, there is a portal, and when you go in it, you're in some sort of order-themed interior (inside of Jyggalag's palace, maybe?) and you have to battle through all sorts of Knights, and at the end is a chest containing a "Charm of Order" and as long as it's in your inventory, you have it as a greater power. When dropped, you will no longer have it as a greater power. This is high level characters ONLY, so if you go through this dungeon at level 8, you're going to get owned.
If anyone has a better suggestion, I'd love to hear it.
#308539 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 26 May 2007 - 04:30 PM in jackmix69's Mods
#308462 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 26 May 2007 - 11:15 AM in jackmix69's Mods
Just finished Elsenrail, although it looks REALLY weird in Oblivion because of the shape
MM8:
My Mesh (Temp Ebony Texture)
It is intentionally glowing like that in the dark. Elsenrail is the blade of light
I wonder what Glomenthal looks like? I never found it
Should I just make an evil texture for Glomenthal, and use this mesh or what?
#308300 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 25 May 2007 - 05:17 PM in jackmix69's Mods
In MM8
And my mesh, daedric texture right now
My first mesh ever, I'm quite proud of it and worked on it for about an hour
#307676 New Administrator
Posted by jackmix69 on 24 May 2007 - 10:01 AM in Directives from the Director
#307260 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 23 May 2007 - 01:23 PM in jackmix69's Mods
Script works fine, plus I added a new feature
Since it "Demonizes" the wielder, I've added a effect shader that effects the player on equipping. Evil surges through you.
Good shot of Hell's Cleaver
And a shot with the effect
You can see a hint of the effect in the first picture, hard to time it right where it's gone 100% before it loops
#307177 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 23 May 2007 - 12:25 PM in jackmix69's Mods
I used the mesh from Ghogiel's modders resource.
Script on Breaker is fully functional, and Breaker is complete. That's 2 down, and lots to go
Oh, and I have no idea if the Silver Rose was in MM8 or not (never found it), but I'll put it in. I'll retexture the sanguine rose. Just thinking of what it should do...hmm...
Anyway, Hell's Cleaver is next in line. *works on it*
#306699 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 22 May 2007 - 07:44 PM in jackmix69's Mods
A couple of other artifacts I've thought of
Staff of Disintegration (Disintegrates target, doesn't work on essentials, or creatures, NPC only. 5 uses) - Nemerit, an otherwise remarkable witch of the last era, was renown for her staff artificing skill. She created a staff for every conceviable use. It is said she used this staff as a way to protect herself from people who would do her harm.
Staff of Purging Undead (Instantly kills undead, 10 uses) Nemerit, an otherwise remarkable witch of the last era, was renown for her staff artificing skill. She created a staff for every conceviable use. It is said she carried this staff when venturing cursed grounds.
#306667 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 22 May 2007 - 05:37 PM in jackmix69's Mods
Anyway, finished Breaker (for the most part)
It pretty much was a skull on a stick in MM8, but it was 1 handed, had eyes that glowed blue, and had some spikes on it.
The script on it works - When equipped, you do get +20 strength and endurance, and it has a 5% chance of knocking the target back, but I need to up that to 10% because 5% is much rarer than I thought, and need to make it send them furthur. In MM8, it wasn't knockback, it was 5-10 points of body damage, and there is no body damage in Oblivion so knockback it is!
I also need to make that skull a bit thinner - then it's all set!
#306593 In Game model and Texture ripper
Posted by jackmix69 on 22 May 2007 - 02:06 PM in Oblivion Modding Discussion
#306589 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 22 May 2007 - 01:42 PM in jackmix69's Mods
I'm not really good at modeling, but I can make new models thanks to nicoroshi. I know how to get them ingame, but I'm not that good with 3dsmax. I can modelhack some (namely, breaker) but most will be retextures.
Here are the ones I'm going to make, complete with description from the game, although some are changed slightly due to race differences between the 2 games. I'm also going to have their enchantments identical.
Blade of Mercy (Dagger, 26 damage, +10 strength, 35 shock damage) - Though generally considered unfashionable among current necromantic custom, live sacrifice was once widely practiced. To reduce the cruelty inflicted on the victim, the necromancer Ferredine the Merciful created a blade capable of bringing about a quicker and less suffered end.
Breaker (2 handed club, Strength + 20, Endurance + 20, 5% chance of knocking the target back) Orcish folklore is full of the Fables of Sevenstrong Burlfist who with Biter, his faithful wolf companion, and his mighty club, Breaker, endlessly quested for the Silver Rose. Fables? One must wonder, if Breaker exists, then why not too, the Silver Rose?
Drogg's Helm (Light Armor, Helmet. Personality + 15, Intellect + 15, Regenerate 1 Health per second) In the history of the barbarian tribes of Vori, it is rare to find a long reigning chieftan. Rarer still is one who held his position through magic rather than might. Drogg was such - a warrior mage who survived many years of rival challenges. It is said that he wore his helmet at all times, even in sleep. Now that you possess it, you understand why.
Elsenrail (Longsword, Agility + 25, Light on Target, Extra Damage to Undead & Daedra) - The Forge of Chaos was destroyed in the making of the swords of balance. Legend says the blade of light, Elsenrail, and the blade of dark, glomenthal, will play major roles in the last act of the universe.
Fleetfingers (Light Armor, Gauntlets, Security + 25, Marksman + 15, Speed + 5) ...that she would actually have a name for her gloves, is evidance of the flamboyant, if deserved, conceit of Darcie Darby --- Most widely known for her theft of the bejeweled Rod of Right, part of the royal regalia of Summerset Isle.
Glomenthal (Claymore, Strength + 25, Dark Grasp which silences the target, slows the target, and weakens the target) - The Forge of Chaos was destroyed in the making of the swords of balance. Legend says the blade of light, Elsenrail, and the blade of dark, glomenthal, will play major roles in the last act of the universe.
Herald's Boots (Light Armor, Speed + 75) When Tallus Umbrion secured his throne in the first war, he sent forth heralds to spread the news. They were given these pair of boots, so the news would be spread quickly and thus soonest end widespread civil rest.
Hell's Cleaver (1 Handed Axe, Strength + 50, Agility + 50, Speed + 25, Personality - 50, Intelligence - 50, Willpower - 25, wielder is silenced) So called because of its power to demonize the wielder. Nevertheless, there are many who would willingly pay the price for the power offered by "Hell's Cleaver."
(Normally crown in MM8) Hood of Final Dominion (+50 Intelligence, Restore Magicka 10 points) Named by its creator and only soverign wearer, Mederon, the first - and last - Lich emporer of Nighon. The everlasting dynasty he hoped to found lasted barely a dozen years. Mederon escaped the fate of his kingdom. It is said that he still lives as a madman and searches the world for his lost hood.
Last Stage Robe (Robe, Personality + 25, Intelligence + 25, Fortify Magicka 100 points, 25% weakness to magic) The Final stage of degeneration from their human form leaves a Lich completely soulless, and thus, immune to certain magicks. Such liches often curse their personal items with vulnerabilities to these magicks to dissuade others from using them.
Spiritslayer (2 handed blade, Absorb Health 25 points for 4 seconds, +50 strength, -40 luck) Many under the rule of Luthiner the Severe saw the existance of his sword Spiritslayer as proof of the existance of evil. The injuries go beyond physical damage as Spiritslayer takes a strike as an opportunity to drink its target's very essence.
Staff of the Swamp (Staff, Enchant the offense on your own, +25 shield, Immune to Poison, Disease, and Paralysis) Nemerit, an otherwise remarkable witch of the last era, was renown for her staff artificing skill. She created a staff for every conceviable use. It is said she carried this staff on ingredient collecting trips into the swamplands.
Volcano (2 Handed Axe; 50 fire damage, resist fire 50%) The mad artificer, Cornelius of Black Marsh, built this axe for the purpose of clearing the trees around his estate. "A single blow will both fall a tree and render it into firewood!" he was heard to exclaim. He was soon found murdered, and the axe gone. Appearantly someone saw a better use for it.
I'll probably make up some of my own and throw em' in there too. How you'll obtain these right now isn't thought out. I'll probably place bosses in certain forts\ruins\whatever that carry these.
#306092 Shadow Lord Armour
Posted by jackmix69 on 21 May 2007 - 06:37 PM in Oblivion Modding Discussion
#306091 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 21 May 2007 - 06:36 PM in jackmix69's Mods
#304293 Another Screenshot Thread set of ideas..
Posted by jackmix69 on 17 May 2007 - 04:53 PM in Oblivion Screenshots
#304279 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 17 May 2007 - 04:24 PM in jackmix69's Mods
Yep, I understood that, but that requires at least a piece of greenmoteUh... no, I don't think you misunderstood What I meant is, if you have greenmote on you, you can cast some kind of Command Humanoid spell on a person. If you don't give him more on a regular basis (let's say 1000 sec) he would just collapse and no longer follow you.Yeah, but then it would work on anyone, not just "addicts"
And what Order related spell did you have in mind? I love order and would love to hear your idea
That would be a good idea, actually, I'll look into it. I bet with a bit of mesh searching I can model hack a "Root" prison
EDIT: Wait, I misunderstood your "addict" request. Heh, yes that can be easily doable, but I don't want it to require anything, in this case, greenmote.
As for my Order idea, well, you did a crazy job on the house and I really like it It would be cool if you had the power to summon a little Order spike that would take you to another (or the same) Order themed home Dunno if it's possible though
Yes, that is possible, actually, just have the crystal be a door itself, so you can just activate it and bam you're in your home, but it'd take a while to make.
Anyone have anything for Dementia lesser powers?
#304193 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 17 May 2007 - 01:38 PM in jackmix69's Mods
Yeah, but then it would work on anyone, not just "addicts"Why this ? I think just a high level "Command Creature/Humanoid" would do the trick. I don't mean create a complicated companion that you can see his stats, his inventory, etc. I just want someone that fight with my char, whatever I try to deal with.That's a good idea, but that'd require editing a lot of NPCs to be "addicts" and Thadon ends up
Spoilerdying
Good idea though, and thanks
As for more idea, I just have a Order related one, and it wasn't in your proposition so I'll keep it
If you can have edited or custom meshes, you could have a Mania spells to imprison somebody with roots. Actually, that's not mania exclusive but... Anyway, yeah... an imprison spell with custom roots that form some kind of cage around the enemy. Could be helpful for escaping a big meanie. You could also transform this idea into an offensive spell. Something like: you summon the cage spell, a (or many) Gnarl come out of the ground and hit the target.
And what Order related spell did you have in mind? I love order and would love to hear your idea
That would be a good idea, actually, I'll look into it. I bet with a bit of mesh searching I can model hack a "Root" prison
EDIT: Wait, I misunderstood your "addict" request. Heh, yes that can be easily doable, but I don't want it to require anything, in this case, greenmote.
#303126 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 15 May 2007 - 04:21 PM in jackmix69's Mods
#302845 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 15 May 2007 - 10:43 AM in jackmix69's Mods
Sounds good, but I can only use Oblivion's default visuals, I'd have to make special effect .nifs for that which I don't know how to doHow about for a lesser power you could create a dome of fire around your character for about 15 seconds? You will not be harmed if you touch the dome/shield but any enemiews will.
The best I could do for special fx would be shaders, which wouldn't work in this case. Good idea though
Thanks, good to see you here at spellhold budGood to see you have your own mod forums.
#302653 Comments about PoOC thread #7
Posted by jackmix69 on 15 May 2007 - 02:48 AM in Oblivion Screenshot Archives
It's because the gun is in my test cell, which has very crappy lighting.@jackmix. heh, i like the screenshot. the gun was very hard to see though. it sort of blends in with the background. Maybe make the gun purple or something?Highpressure without violence? Thats like America without obese people! Its just not the same!
#302526 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 14 May 2007 - 07:25 PM in jackmix69's Mods
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