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#435862 Hi, i just finished playing through a game with Xulaye

Posted by agnar on 26 January 2009 - 03:12 AM in Xulaye

Thanks, agnar, it's much appreciated once again :D

The joining issue could be that there was a problem with Solaufein leaving the area, because that needs to occur before the dialogue will trigger.

Fixed the armor bug.

Unfortunately there isn't anything more about Benerra and Tarkiz--as much as I'd have liked to write it, I don't really have the time. They were meant to play a slightly bigger role than they do, but I decided to leave them in anyway as scenery.

I'll definitely give her more bolts, thanks for the suggestion!

I'm glad you enjoyed it! :cheers:


Okay, cool. Man it's annoying how long it takes some of those game people to vanish. On the first time on the Temple map i swear i can't save it for 10-15 minutes while waiting for all those peasants and cult members to vanish... *grin* i'll try a quicksave before asking her to join, so i know soula is gone. :)

i understand the lack of time with your various mods and real life. i mostly wanted to be sure i didn't miss any content of the Xulaye mod. and Benerra and Tarkiz were the only featured characters, other than the Matron you give the armor to, who might have more content i missed. :)



#435822 Hi, i just finished playing through a game with Xulaye

Posted by agnar on 25 January 2009 - 04:15 PM in Xulaye

i wanted to say it's great as is, but did have a few issues which you probably know of but i wanted to mention.

First, i had the joining problem again, she didn't want to join until i manually changed the global variable for that setting. So i'm not sure what kept her from changing over as she should after imrae's talk about rescuing phaere. But once i manually changed the variable to 2 she was eager to join.

i think everything ran smoothly from there, until the armor quest, where i had the same issue as mentioned elsewhere. i turned the armor over and went on about my business. She complained twice, the second time just after i switched the dragon's eggs, then left as if i hadn't gotten the armor.

So i reloaded and bumped that variable up to 4 i think, from 2, and she never mentioned the armor again and all seemed fine. The new ending of the underdark played out as it should from all i could tell, i got the reward and hit the road.

i was wondering if there was supposed to be something more regarding her sister and brother, or if that might be added later if it's not in the game now, or if their inclusion was just a "fleshing out" of the game.

Also, i wanted to put in my vote for her starting off with a drow crossbow and maybe a few more bolts. If for no other reason than that she is house despana and ought to have the funds to afford it. i don't recall anywhere in the UD to buy drow stuff, only the pickings off the bodies which leaves you fairly short on bolts and the last thing i want is her rushing into battle only to get killed and ruin my brand new, more exciting UD experience... *grin*

Anyway, it was a great enhancement to the UD. Sorry for blanking on which 2 variables i changed above, but i figured you'd know offhand. i figured it out after a bit of browsing in the dialogue files.



#435821 Okay I played through with Ninde a 2nd time

Posted by agnar on 25 January 2009 - 03:51 PM in Ninde

with ver. 1.1 this time. It did work better, but still had some issues. First i want to make clear, i loved the way it's written to play out, great character and great dialogue. And i love the whole story arc through SOA, now that i was able to see all the lovetalks and ending and so on.

I will say though, that i had to force the lovetalks to happen after #24 i think it was. Now, i cannot be sure if it was actually hung up or if it needed certain events or whatever. i suppose to some degree i got a bit impatient with the timing, despite leaving my game running and having a banter accelerator installed, it seemed like talks were still coming too slowly to play out on their own. Like i somehow missed her second underdark only talk, it only happened when i forced it to happen while sitting in dearnise keep.

And i was unclear, does her quest/encounter only happen after killing bodhi and getting the lanthorn or is there some other triggering event?

i never got her apology talk after the bodhi rescue, though it looked like she was trying to talk, and for a time after the rescue, my pc couldn't initiate any sort of talk with her, not even the "Ninde has nothing to say" line, my pc just wouldn't go talk to her for some reason. That cleared up though when i forced the lovetalks to move forward.

And i was unclear on when the sex lovetalk should happen, because it happened twice. Once before entering the elf city when i admittedly was forcing the talks to happen so i could go ahead and finish the game. Then it happened again right in the middle of the endgame scenario. Elleseme made the offer of uh, you know, and we took her up on it. She did the deed, we stood up, then Ninde is wanting to sex me up. Go through that, the rest, the unpleasant morning after. Then i initiate a talk to ninde and her reaction to elliseme's offer and so on occurs as it should. Not clear why the final lovetalk/sex scene happened again just at that point.

And it'd be great if, eventually, you got her ankh to stop leaving her level-drained anytime i load a saved game. i had to console in a bunch of restore scrolls just for fixing her anytime i reloaded. haha :)

i can give a complete list of mods installed if you want and the log, wasnt sure if you needed all that stuff or not. i will say i was also running Xulaye, but i'll get into that experience over on that forum. :)

Thanks for all the hard work up until now, it's already better and more interesting, than quite a few other mods that have been out a loooong time. :)



#435590 sooo it looks like it started over

Posted by agnar on 23 January 2009 - 11:22 PM in Beyond the Law

Sorry about the Bugs in existence, I hope you still had fun overall ^^;; mucho apologies.

About the starting over, I have to admit that I never once thought of removing the options for Brega Bylanna, altering the dialogue etc once the trial was completed, so that is my bad, I will have to amend that completely. It should not be difficult to fix that up.

Dayven will not be around to do the Cowlie bit if you tattled on him earlier. Telling Brega about him will remove Dayven from the game forever - making it impossible to do part 7. So that isn't a bug.

Kova will never suggest you bribe Edwin if Edwin is not in your group. Still killing him is a good move. Heh I do that all the time. So no bug there either.

None of these 3 issues will affect the marriage in anyway.

============

Now, the post proposal bug. For the life of me I honestly believe that most of the bugs in BTL that I still find largely unsolvable are somewhat related to the ARE errors, because I created separate AREs for the post-proposal and wedding scenes. I will do my best to get on the back and I'm very sorry but it looks like you just have to try a few reloads, maybe with the help of Ctrl-Y and/or the Uberweapon (Z#DIE from my Misc pack).

Other than that, I hope you enjoyed the Mod so far. Hopefully I'll be able to do one more release to settle most of the matters, now that I have quit WoW and probably will have more time to settle down once my business is worked out.


Thanks for the response, i got your email, but i dont actually use msn, don't even have it installed.

Thanks for answering the earlier questions, i figured that might be the anwers for the dayven and edwin bits. Oh, i cheated a bit on the witness quest, once i knew where it would occur, i summoned a few critters that last a long time, like fire elementals before rescuing the girl, in the spot it occurs. Then i had them hang out in back of the witness/escort and most of my party hang out around the witness. Then just moved my toughest fighter forward to trigger the attack. It ended up being fairly easy then, my fighter whipped on the outrider attackers in front, the elementals took out the outer attackers in back and the rest of my party took out the close in attackers.

i kept the save game, but i must admit i gave up trying for the wedding after 3 or 4 goes. killing irenicus in hell wasn't hard, but it was frustrating to go through it all multiple times with the same result. If you find the time to do a new release though i'll play it again straight through. i'll keep dayven around this time and try it with edwin in the group. This time through i played with a group edwin just didn't fit in with at all. next time i'll go with a good edging toward neutral group so a scumbag like edwin wouldn't be so out of place. *grin*

Oh, great work on the portraits, Kiyone and Myroven especially. :)



#435216 sooo it looks like it started over

Posted by agnar on 20 January 2009 - 06:59 PM in Beyond the Law

Okay, ran into another issue at the end game. So, kova proposes, kiyone accepts. we knock off Irenicus, then pop back into the elf city. But the problem occurs and it's nearly game killing. kiyone appears near the fountain with the 2 elves. It takes like, 5 minutes at least with the screen flashing thing (black to her on the ground, black, her on the ground...) then she stands up, her and the elves talk about her drinking the waters, she asks for kova, goes to look for him, then falls down.

And she NEVER gets back up. The rest of the party is in the same room, but in the normal AR code, while she is stuck in the newly made one Z#2803 i think it is. The only way i could get the game to continue is to kick her out of the party. Then suddenly the finale speech happens even though the room is empty except for elliseme, the 5 party members and i think 2 other elves.

i have no idea what the hold up was or if there's a manual trigger i can clua into action.



#435202 sooo it looks like it started over

Posted by agnar on 20 January 2009 - 03:13 PM in Beyond the Law

I believe I have the latest version as i only just downloaded this mod a couple weeks ago. I played through and all went smoothly until going to meet Seida, except I never got the bribing Corneil for more time option. Not sure how that's supposed to come about. I got all the evidence, turned it over to Myroven, got Kiyones bit about being good to leave for Brynnlaw. Left, fought Kharen, ducked the shadow thieves, went to shark city, underdark, out. Got Myroven's bit about free reign after returning from the underdark, but no real harm there it seemed.

Played through the rest, though i think i sidestepped a bit by going to see Ardelion directlyn (i guess Renal or Aran or someone was supposed to clue me to go see him? I never got a mention of him directly.) Also, i never got Kova's susggestion to go talk to Edwin, though Ardelion did hint about it. i waited a good long time, but kova never spoke up. So i just popped over to the CC and offed Edwin, just in case. Edwin gave only the normal dialogue options and was never in my group. Maybe he needs to be in the party for a time for any of that to occur?

Okay, so, myroven and the witnesses lived, i took them in, etc. i did have to moved my party to the area 402 or whatever, kill the trolls and bandits, then come back to aran, before he could successfully tranfer us to meet Sieda. Otherwise it crashed with the error referenced in other threads.

Now to my big "uh-oh" moment. I had the trial, Bylanna said not guilty, pardoned Kova. I left the building, then realized i couldn't find Dayven anywhere to do the cowled wizard bit, so i went back into the bulding hoping he was in there or brega could point me to him (though i did tattle to brega on him so he might be gone for good in that instance.)

So anyway, when i go back inside, it's all reset like the trial never happened, like i've turned in only the earliest evidence, no witness recanting... Brega, Bylanna and Corneil all act like it's back in a much earlier stage. Bylanna even saying we shouldn't go to trial yet because we don't have enough evidence, Brega saying we can't see the witness because we hang with the bad Kova...

Am I screwed for the endgame, marriage, etc. or will that not effect the marriage part? They were into the 2nd stage before we left for Brynnlaw. But i just don't know why everyone in the council building reset like that after i left. i can provide further specific info on variables and so on if you need, but i'm not sure exactly which info would prove helpful, or if this is just not something to worry about.



#434028 Bug Report

Posted by agnar on 13 January 2009 - 04:02 AM in Xulaye

I didn't get a chance to finish the game, and got busy elsewhere when the bug first happened. But i just remembered and wanted to mention it. I'm afraid i don't have the debug report from that exact build as i've pulled some stuff off and added others, since then. Anyway, the issue, it's not huge but...

i go into Ust Natha, having dropped my 6th member. when i go to get the rescue mission, all goes as it should, with Xulaye inserting into the dialogue like she's going to join the group, but when imrae and soula run off, xulaye is still not in the group and she tells me to bugger off basically. So i went off and rescued phaere, came back, xulaye still said bugger off. Only after i meet phaere in the tavern for the second mission, go back to the platform, then she will join but she acts like phaere still needs to be rescued.

Sorry i can't provide more specifics on which exact mods i had installed at that point. i know the first time i tried i had the new mod npc Ninde in the group and otherwise i think it was all non-mod npc's. i think i dropped minsc to get Xulaye first time. when i got the bug, i went back to a pre-city save and dropped ninde and tried again, same thing. i never played further with her after that bug as i worried some stuff wouldn't trigger if she didn't recognize phaere's rescue.

But i look forward to trying Xulaye again, anything that expands the underdark and enhances the time there sounds great! These days i tend to run through the UD quickly, avoiding some quests i find more annoying than interesting. So more fun stuff sounds great. :)



#433586 great start

Posted by agnar on 09 January 2009 - 05:03 PM in Ninde

Nope, please do install banter accelerators--if you have both banter packs and Ninde installed, you'll need it to see all of the banters.

As for the Underdark talk, I spoke with Deva about it and we're going to make it LT-independent--meaning it will trigger, say, after being in the Underdark for 30 minutes. The LTs will be independent of it, and will continue regardless. :) We're also going to speed up the dialogues a little.

:cheers:


Awesome! It's a great mod so i definitely want to replay it, making sure not to miss anything. And that will help dramatically i think. i know i hate it when i work hard on something and then it gets overlooked or missed, so i'd hate to think with all the hard work you and Deva are putting in on this that we the players would miss a bunch of the banters, lovetalks, etc. by playing through too fast. :cheers:

Seriously, great work by the both of you on Ninde!



#433523 great start

Posted by agnar on 09 January 2009 - 04:28 AM in Ninde

No problem. :)

agnar, I'll have a think about the timing issue and talk about it with Deva--see if we can't work something out to speed things up a little!


Thanks, though the changing of lt2 may help drastically already. my main thing was not knowing how long it was going to take before that changed. But if it happens with an earlier lt that can help alot. Though i wouldn't have lt's too far out that only trigger in the underdark, without letting us know anyway. :) i don't mind bumming around the underdark alot longer, moving slowly, to get more lt's. i just didn't know how long i'd need to be there, which ones only happened there. Oh! Also, do any of the banter speed up things interfere? i think i have one installed but if that will interfere i'll pull it off when i play through with ninde again.

Thanks for the quick responses!



#433366 great start

Posted by agnar on 08 January 2009 - 02:23 AM in Ninde

i've been playing mods for awhile now but this is my first actual post about a mod. i got into playing the BG series late enough, and into mods late enough, that most i've played have been done with development and most of the bugs fixed. So i never saw much point in posting about what was pretty well a finished product.

But it's great to see in progress mods that are actually getting finished even now, when so many modders seem to have vanished due to real life issues.

i love the idea of this mod, the character and so on, and i love the dialogue written. i do wonder though about a few things though, having played through to near the end (i stopped just outside the elven palace). i wonder if anyone else has had problems finding enough stuff to do after reaching brynnlaw and the underdark, etc. to get the romance progressed to a 2. Usually when playing bg2 i have a hard time finding enough stuff to do in brynnlaw, spellhold, and the underdark, to get very many talks with Ninde, without using the advancerealtime. And i never could get it to go from 1 up to 2 on it's own. i tried leaving it on, paused for a long while, traveling to a bunch of different areas, etc. but i never got a talk after the talk counter hit 24, and the romance was still at 1, so bohdi totally ignored ninde. i had no other romances active, and ninde was bantering about still with viconia. Are her talks triggered by real time or game time, or certain places? Did i need to spend more time or do certain things in the underdark that i missed? Also, i never got the encounter in athkatla mentioned so i wasn't sure how i missed that, if it was meant to be pre or post brynnlaw.

i'm just wondering if her talks counter is set too long or if we need to know how long to spend in certain areas. i don't normally do all 3 races in the underdark, but if some talks only happen there and i know that, i'd know that i need to do every quest there, spend more time. Not that i want all the surprises ruined, just some general idea of stuff i should be sure not to miss.

i just want to get the most out of what is already a great mod. :)