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#587682 SOA - Cannot enter necromancer's cave

Posted by micbaldur on 28 February 2016 - 09:05 PM in Mega Mod Help

Hi micbaldur:

 

AR3200.BCS is a large file.  Where does the code go?  Do you have a line number?

 

Here is the file:

 

attachicon.gifAR3200.BCS.txt

 

Tom

Actually that doesn't matter much but put it after normal SOA blocks aka at line 22:

IF
    Global("TeldornMessSpawn","GLOBAL",0)
    GlobalGT("Chapter","GLOBAL",5)
THEN
    RESPONSE #100
        CreateCreature("TELMESS1",[2142.1648],8) // Teldorn Messenger
        CreateCreature("TELMESS2",[1960.1487],2) // Teldorn Messenger
        CreateCreature("TELAGENT",[2072.1603],10) // Teldorn Agent
        CreateCreature("HARPMESS",[2030.1620],2) // Harper Scout
        CreateCreature("TELFGHT1",[2080.1640],10) // Teldorn Fighter
        CreateCreature("STONEGOL",[2080.1580],10) // Stone golem
        SetGlobal("TeldornMessSpawn","GLOBAL",1)
END

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END


IF
    Global("DROWITEMCHECKDONE","GLOBAL",1)
THEN
    RESPONSE #100
        ClearAllActions()
        StartCutSceneMode()
        MultiPlayerSync()
        SetInterrupt(FALSE)
        Wait(1)
        Continue()
END



#589049 Jarl BGT adventure Pack vs NToTSC

Posted by micbaldur on 19 July 2016 - 11:14 AM in Mega Mod Help

When you install both mods, you have Svlast and Pillar NPCs twice.

Because they're included in both mods.

 

That's the conflict.

 

I wonder if it's ok. I'm sure it doesn't crash the game...but maybe I'm gonna avoid the adventure pack.

Oh yes you're right that's the reason, now i remember.

 

There's no problems if you include both mods, everythings works ok. If you can't live with doing same quests twice don't install but then you lose some nice other quests. Your choice as they say. :D




#589043 Jarl BGT adventure Pack vs NToTSC

Posted by micbaldur on 19 July 2016 - 10:32 AM in Mega Mod Help

Well i use both of them but can't check right now if i had any problems with them, probably not major issues. I check this later after i get back home later tonight.

 

You can edit those mod conflicts out of there if you know little about bat-files, i'm not fan of mod conflicts. :lol:




#590518 What should I do with bugs that are not in BWSFixpack yet?

Posted by micbaldur on 16 October 2016 - 10:00 AM in Mega Mod Help

Sadly Lollorian burnt out last february (hopely he comes back sometime in future) so nobody maintains BWP Fixpack anymore. :(

 

Problems i have encountered after february hasn't checked, confirmed and fixed by anybody. :(

 

You could make your own fixes either by making your own fixpack patches (remember to add BWP Fixpack fixes tooif there are any) or editing (don't if this easy to do while pausing BWS or before you start BWS) directly to various mod files if you know how to do it. Third option is to fix game after BWS finished installing by using NI.




#590387 Problems with The White Queen and Eilistraee's Song.

Posted by micbaldur on 06 October 2016 - 05:18 AM in Colours of Infinity

White Queen:

Spoiler

Joi's Toy:

Spoiler

Eo's Pipe:

Spoiler




#586668 Need help finding Planar Sphere Mod

Posted by micbaldur on 03 February 2016 - 09:18 AM in Mega Mod Help

Hi All:

 

I would like a valid copy of the Planar Sphere Mod.  Does anyone know the place or URL where I can download the 2.6e Beta version of this mod?  If it is dead, that information would also be appreciated.

 

Thanks for any help,

 

Tom

Here's link.