-JR-'s Content
There have been 14 items by -JR- (Search limited from 22-May 23)
#537007 Colors of a genie
Posted by -JR- on 09 March 2012 - 04:54 PM in Delusions of the Mind
#536676 Portraits, edits, etc.
Posted by -JR- on 04 March 2012 - 11:45 AM in Layers of Reality
#536669 DnD and stereotyping
Posted by -JR- on 04 March 2012 - 09:58 AM in Delusions of the Mind
#536580 DnD 5E underway
Posted by -JR- on 03 March 2012 - 02:13 AM in Delusions of the Mind
Took the words right out of my mouth on both accounts.Is it just me, or did 4.0 not last very long? I tried to pretend it didn't exist until last year, so my perception could be off.
#536576 DnD and stereotyping
Posted by -JR- on 03 March 2012 - 02:05 AM in Delusions of the Mind
#536515 Favorite Baldur's Gate Antagonist
Posted by -JR- on 02 March 2012 - 01:08 PM in Baldur's Gate Series
#536499 Favorite Baldur's Gate Antagonist
Posted by -JR- on 02 March 2012 - 11:43 AM in Baldur's Gate Series
#536371 Crazy Celvan
Posted by -JR- on 29 February 2012 - 07:02 PM in IE Modding Discussion
#536366 Crazy Celvan
Posted by -JR- on 29 February 2012 - 06:15 PM in IE Modding Discussion
#536359 New favorite multiclass: Cleric/Wild Mage
Posted by -JR- on 29 February 2012 - 04:48 PM in Baldur's Gate Series
I only wish NPCs would react to some of the wild surge effects. (Come on, you can temporarily sex change your love interest and they totally don't notice??) I should write a mod for that.
Do it!
#536277 NPC Voice Question
Posted by -JR- on 28 February 2012 - 01:03 PM in IE Modding Discussion
Also, would it be possible to assign more voice options than characters usually have, or would that cause trouble? For example, five rare selection options rather than two, etc.
#536275 NPC Voice Question
Posted by -JR- on 28 February 2012 - 11:45 AM in IE Modding Discussion
#529352 Bioware Romance Expansion
Posted by -JR- on 14 December 2011 - 10:20 PM in IE Mod Ideas
How do people feel about player initiated dialogue being integral to romantic progression? I want to add realism by distancing things from the 'she's talking at me again' feeling of the original romance paths (spoiler: you have to emotionally contribute to relationships in real life too), but I want to avoid complicating things to the point of frustrating the players.
It wouldn't be as clunky as it sounds. For example, Essential PID 1 might become available after Lovetalk 2, with Essential PID 1 being a requirement for Lovetalk 5 to begin, leaving you a decently sized window to accomplish it before it begins to stall your progress. Nonessential, flirtpack-style PIDs would be available as well.
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