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#210483 Detectives (f and m) wanted!

Posted by chaz58 on 15 June 2005 - 03:17 PM in Mod for the Wicked

I actually have a semi-completed mod to the Risa encounter (it seems strangely popular) linking it to the Crypt King in one of the nearby tombs. Basically, an evil player could get a quest from the King to obtain him a 'meal' in exchange for his sword (the one you get off his body). Conveniently, his dish of choice happened to be innocent children. The PC could then persuade/bribe/beat Risa's guardian into handing her over and return for the reward. The Paladin would intervene when you handed her over and you'd have to fight him.
I liked the idea since not only was it incredibly evil, it also provided a way to obtain the King's sword other than the boring old 'kill monster, find exceptionally powerful weapon' method. Was going to suggest it be included but given the number of options already available it could be a little overkill! :)

BTW, it's great to see Mod for the Wicked finally being made, I'll do my best to help where I can once my exams are over. :thumb:



#150938 Mods that SHOULD be done

Posted by chaz58 on 09 September 2004 - 04:28 AM in IE Mod Ideas

More or less working on that, but you ought to know that chaz


Your mod does indeed look evilly excellent, but (last time I checked) it doesn't provide evil alternatives for existing quests, which is what The Mod for the Wicked intended to do.



#150613 Mods that SHOULD be done

Posted by chaz58 on 08 September 2004 - 07:51 AM in IE Mod Ideas

The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked. The Mod for the Wicked.



#149047 first impressions...

Posted by chaz58 on 03 September 2004 - 08:45 AM in Longer Road

Downloaded this yesterday, my first impressions are that it's pretty damn good.

The dialogue is well written (if slightly longwinded) and highly engaging, the cutscene with Irenicus in hell was nicely done and while he is extremely powerful, I can see the RP reasons for this (I hope having all the increased difficulty mods I could find installed will help balance this  :D ).

It's slightly irritating that to get the mask you have to

*SPOILER*

be extremely insulting to Ellesime, something I'm sure wouldn't endear you to her, but that's a minor complaint.

Now, as long as I can offer Imoen's soul to Irenicus at the first opportunity I'll be happy...   :vbat:



#136452 New version of Epic Endeavour in preparation

Posted by chaz58 on 28 July 2004 - 10:42 AM in Epic Endeavours

Unfortunately, I have no idea, can't remember.  It was a long time ago though, even before Elhoe had finished bug fixing so it's probably solved by now.  ;)

When do you think you'll be ready to release your new version?



#136041 New version of Epic Endeavour in preparation

Posted by chaz58 on 27 July 2004 - 08:31 AM in Epic Endeavours

Sounds good, I played EE ages ago but gave up thanks 2 a bug, I'll have to give it another go when you release your version. :)



#132116 My evil NPC killed both Lehtian & Hendak

Posted by chaz58 on 14 July 2004 - 11:46 AM in IE Mod Ideas

Uh... it is LoI right? :unsure:



#130733 The Mod for the Wicked?

Posted by chaz58 on 10 July 2004 - 03:58 AM in IE Mod Ideas

Yep, I often wonder why no-one has taken this up (imho, pretty much the best mod idea around), I assume it's something like: it's a hell of a lot of work + most modders want to work on their own projects.  

(Btw, if anyone does want to take it up, I would gladly help out, I just don't have enough time to make it my own project.)



#129922 The Original Thread - Work progress

Posted by chaz58 on 07 July 2004 - 02:40 PM in Hubelpot

I don't think it's a case of 'disliking' your kit; it's a decent idea. It just doesn't fit with the keep-it-simple theme underlying this whole mod.



#129791 The portrait

Posted by chaz58 on 07 July 2004 - 05:02 AM in Hubelpot

Some possible portraits here, the fifth down on the right and the sixth down on the left. Neither are great, but they're the best I could find. ;)



#128138 Which one first?

Posted by chaz58 on 30 June 2004 - 11:13 AM in Mod for the Wicked

I would recommend working on the one you've already started (Kido) since that way should you stop work on the mod for some reason you'll have one pretty much complete NPC rather than two half done ones! ;)