BallOfFire's Content
There have been 70 items by BallOfFire (Search limited from 29-April 23)
#222451 what the casters say
Posted by BallOfFire on 20 September 2005 - 01:37 PM in Baldur's Gate Series
#203593 Irenicus-Edwin Banter
Posted by BallOfFire on 05 May 2005 - 11:32 AM in Longer Road
#199613 BGIII
Posted by BallOfFire on 11 April 2005 - 06:16 PM in Baldur's Gate Series
Gag.How about a game like Morrowind that is so open-ended that the main storyline is optional.
I know how you feel. But if you put certain restrictions on what you do in Morrowind it becomes an incredible game (soo lacking in balance). If these restrictions existed in the game itself it would be so unbelievably popular right now that all RPGs would be modeled after it, and with good reason =P.
#199532 BGIII
Posted by BallOfFire on 11 April 2005 - 11:06 AM in Baldur's Gate Series
How about a game like Morrowind that is so open-ended that the main storyline is optional. Then it could be very fun, take advantage of an already well-defined world, and no one has to worry about coming up with some elaborate story to fit it in with the other games. Being called "Baldur's Gate 3" means it can either deal with the storyline from the first two games or the world, not necessarily one or the other (even if it doesn't make sense). I'd love a game with total freedom and fun quests more than a linear game with a great main quest like the BG games have been moving toward. BG1 is so great because it's so open, you can explore or do the main quest or whatever. BG2 was open ended for sections at a time, but the whole thing had a main path to it. ToB is the most linear at all. I'd like to see the prequel go in the other direction =).
#198819 BGIII
Posted by BallOfFire on 08 April 2005 - 11:35 AM in Baldur's Gate Series
Why?But yeah, back to the topic: I don't think you should meet any ancestor to any character. If some of the characters were alive when the prequel is set, by all means, let's meet them, but no ancestors or parents. Please?
Because, ancestors are implemented to somehow give us a "fake" version of the NPC, because, for some reason, it wouldn't be realistic that the NPC him/herself was there.
But it's just never the same, and it always ends up with a failed attempt at a remake of the real charachter.
AND if they end up deciding that for realism, the ancestor shouldn't have at all anything in common with his child (i.e. Minsc) then there's no reason to bring him in.
I just don't like the idea that a well made and loved NPC could be abused and turned into something horrible.
I agree, though potentially an ancestor could be completely different from their descendent but the connection is just there to be cool. Like there could be Boo's ancestor, an actual Giant Miniature Space hamster =). He could be a boss or something. But seriously... it wouldn't hurt to have one of Valygar's ancestors since magic is in their genes, so it wouldn't help much either. Though I've seen some movies where the ancestor thing has actually been done well because you realize that was a good thing that someone lived even if they are evil, or something like that, because their descendent will help save the day.
#198672 BGIII
Posted by BallOfFire on 07 April 2005 - 09:23 PM in Baldur's Gate Series
I'd much rather it didn't have villainous characters who are plot-guaranteed to not die.I think it would be interesting if they somehow found a way to center the story around Irenicus' corruption and first attempt to drain the tree. I can't see how it could be as opened-ended as the other BG games without a bunch of meaningless sidequests that don't really fit, but I'd really like to see some more of Irenicus.
Same, but Irenicus is so cool... Maybe you could be the child of charname or something and Irenicus finds a way to escape the abyss by traveling back in time, and you have to go back to stop him. That wouldn't be at all like Terminator =P. There's always a way, I'm just too lazy to think of one. I wonder if they are reading this thread right now to steal our ideas because they are even lazier.
#198624 BGIII
Posted by BallOfFire on 07 April 2005 - 03:25 PM in Baldur's Gate Series
#198010 BGIII
Posted by BallOfFire on 04 April 2005 - 05:10 PM in Baldur's Gate Series
#198005 BGIII
Posted by BallOfFire on 04 April 2005 - 04:26 PM in Baldur's Gate Series
Only if you value roleplaying. I've never heard anyone praise it for its fascinating and difficult combats, and trying to have an optimized character will give you an aneurysm.Eh? Is Planescape: Torment worth buying?
Because there are so many character possibilities or what? I've started over in BG hundreds of times trying to get the perfect character...
#197979 BGIII
Posted by BallOfFire on 04 April 2005 - 01:27 PM in Baldur's Gate Series
Gah.
I can't say I've played Bloodlines; I can say I've seen a lot of the dialogue from it, and it's godawful--much worse than NWN could ever be.
The voice acting, imo is fantastic and more than makes up for any bad dialogue (eg the conversation with gary looks terrible on paper but the voice actor makes it truly memorable) . In NWN I cringed every time I heard a voice as the voice acting imo was sub-par but in VTMB I couldn't wait for the next conversation with some of the npcs. Some of the dialogue choices were horrible ("if im not back in 10 minutes call the president") but on a whole the conversations with the npcs were quite well done.
The biggest issue with bloodlines imo was it was riddled with bugs and it needed a powerful computer to run it well
For me, Planescape: Torment defined voice acting. Yes, it was sparse, but when it showed up, IT SHOWED UP!
Eh? Is Planescape: Torment worth buying? The preview movie that came with BG1 was awful. But the voice acting is what makes me love BG2 so much.
#197769 BGIII
Posted by BallOfFire on 03 April 2005 - 01:41 PM in Baldur's Gate Series
Except, in BG1, Edwin introduces himself by offering to hire you to murder an innocent. And--more importantly--the only way he actually promises you a year of service is if you do kill Dynaheir for him.Lol... Staying on topic is for order freaks =P. Anyway, it is conceivable that a good player would haul around Edwin and an evil player would have Minsc and Jaheria. If this were real life, you wouldn't be able to look at Edwin's character sheet and shout AH HE'S CHAOTIC EVIL KILL HIM KILL HIM!
Ok bad example. But sometimes I'd be adventuring with an NPC and go to his character sheet to level him and find out he was evil when I thought he was good or good when I thought he was evil. Or more commonly, neutral when I expected good or evil. But even if it was apparent to a good person that someone is evil, they still might drag them along to help them out if they need it, if they both have something to gain from it. Wow that was a lot of ambiguous pronouns.
#197525 BGIII
Posted by BallOfFire on 02 April 2005 - 01:53 PM in Baldur's Gate Series
#197377 BGIII
Posted by BallOfFire on 01 April 2005 - 09:04 PM in Baldur's Gate Series
BG2's backstory is built upon assumptions about the player's actions in BG, with only a few weak attempts to account for the player having different story paths. (Why would an evil player wake up with Minsc and Jaheira? Why does Edwin owe me a year of service? How do I know Neb?) I really don't see anything that would prevent the same methodology from BG2 > BG3.Who should decide whether Charname chose the mortal life or chose to become god? That's why only prequels can be made.
Neb was part of the main storyline in BG1; you had to answer his riddle to get out of the Flaming Fist Headquarters.
And @ Tom, lol
#197129 Your party!
Posted by BallOfFire on 31 March 2005 - 04:29 PM in Baldur's Gate Series
Userunfriendly, you need to teach me how to do that =P. Using Shadowkeeper you can only set one kit per character. Did you use Near Infinity or what? I never learned to use that =(. I've been wanting to solo a kensai/swashbuckler/wild mage.
quite simple...a kensai is just 27 lines in the affects tab, and the innate to max damage per strike...(kai)
now the elegant way is to create a kensai, figure out the lines, and copy them into a character...13 lines to increase damage, 13 lines to increase thac0, and one line to set ac...
copy them into any character, and you've got a kensai...(if you copy to cleric, you don't need kai, cause righteous magic is the same thing, but better)
or you can just turn an npc into a kensai, level up using clua console, (to get to the kensai level you want) then turn them back into original class...
you inherit all the kensai attack ability...
for example, jaheira is a simple shapeshifter/fighter multiclass, with 27 lines added, and righteous magic added..
yeah...i should really write it up, one of these days...
i mean, i even created custom spells, to chain contingency implosion...
and made her immune to timestop, gave her perminet greater acuity, death bringer assault, summon marith...oy...
I don't even know what these lines are you're talking about *_*. I know a lot about BG, but when it comes to anything beyond the game itself I'm still pretty much a newbie. What I want is a 3 class character that will level in all three kits instead of just a character that levels in all 3 classes and has some starting abilities from the kits. Would the easiest way to do that to just find out what each level up does for each kit and add the kit-specific effects in shadowkeeper everytime I level up? And yeah, you should write it all up =P. A lot of players I'm sure would be eternally grateful. Too bad that doesn't do you any good. Immunity to Time Stop should have been in the original game for charname, since he IS a Bhaalspawn.
#196984 BGIII
Posted by BallOfFire on 30 March 2005 - 11:50 PM in Baldur's Gate Series
And there are only 7 books in the Death Gate Cycle... Unless they wrote 7 more within like the last 3 years or something, which I really doubt. There was one book per world (kinda, they broke that rule later on jumping around). But if there are more I really want to know because I've reread them so many times because they were sooo great.
#196918 Your party!
Posted by BallOfFire on 30 March 2005 - 02:16 PM in Baldur's Gate Series
#196887 BGIII
Posted by BallOfFire on 30 March 2005 - 12:25 PM in Baldur's Gate Series
#196617 Your party!
Posted by BallOfFire on 29 March 2005 - 07:11 PM in Baldur's Gate Series
#196602 Your party!
Posted by BallOfFire on 29 March 2005 - 04:25 PM in Baldur's Gate Series
#194756 Choppiness
Posted by BallOfFire on 22 March 2005 - 06:45 AM in Big Picture
Thanks to creators of this mod, so far it's working great and is making the game a whole lot more interesting =).
Edit: Forgot to ask, does BP include Tactics? Someone said that it does, and if that's the case does it include all the components? I hate the smarter mages and liches but I sure want the new enemies to fight.
#194659 Choppiness
Posted by BallOfFire on 21 March 2005 - 10:27 PM in Big Picture
#194357 How do I uninstall these mods?
Posted by BallOfFire on 20 March 2005 - 09:51 PM in Big Picture
#194349 Choppiness
Posted by BallOfFire on 20 March 2005 - 08:54 PM in Big Picture
Edit: I installed the patch. It is super laggy again =(. I'm about ready to give up on BP.
Edit again: I turned off Norton AntiVirus and my Anti Spyware program and now it runs way better. Not as good as without BP, but almost bearable.
#194337 Choppiness
Posted by BallOfFire on 20 March 2005 - 07:03 PM in Big Picture
I'm installing it all over again. Should I install Baldurdash beforehand or are all the fixes included in BP?
#194157 End
Posted by BallOfFire on 20 March 2005 - 01:44 AM in Big Picture
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