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#612670 General discussion

Posted by Endarire on 30 June 2022 - 01:12 AM in Almateria's Restoration Project

From my understanding, Almateria's Restoration Pack (ARP) if playing on EET should be placed soon after EET core.  Perhaps Almateria will help us more.




#612905 General discussion

Posted by Endarire on 20 August 2022 - 12:21 AM in Almateria's Restoration Project

Almateria's Restoration Project may change background map files.




#614440 General discussion

Posted by Endarire on 19 December 2022 - 10:57 PM in Almateria's Restoration Project

Include your WeiDU.LOG.

Thankee!




#614860 SHS Suggestions and Problems Thread

Posted by Endarire on 22 March 2023 - 09:33 PM in Directives from the Director

On-site Google search hasn't worked for me in years.




#614571 Planar Sphere Mod v2.6a

Posted by Endarire on 22 January 2023 - 01:40 PM in Mod Resurrections

Is that version EET compatible?  If not, may we get the EET compat added?

Thankee!




#614714 Planar Sphere Mod v2.6a

Posted by Endarire on 12 February 2023 - 02:08 PM in Mod Resurrections

Thankee.




#614617 Planar Sphere Mod v2.6a

Posted by Endarire on 28 January 2023 - 11:29 PM in Mod Resurrections

I checked and JohnBob's version of the Planar Sphere mod for BG2EE is seemingly also EET compatible.




#614343 W_PackMule

Posted by Endarire on 02 December 2022 - 08:10 AM in Miscellaneous Released Mods

Thankee!

What say you to adapting this mod to EET?




#614799 iiSpellSystemAdjustments

Posted by Endarire on 09 March 2023 - 02:35 PM in Mod Resurrections

I haven't tested it, but this GitHub link is the newest version I found.

Enjoy!




#614368 Paladins of Faerun Quest Pack

Posted by Endarire on 12 December 2022 - 10:00 PM in Mod Resurrections

I'm unsure how important the backup directory is.  Various other mods have deleted it for containing nothing of note, but since there is a buncha stuff, I recommend keeping backup.




#614452 Paladins of Faerun Quest Pack

Posted by Endarire on 20 December 2022 - 01:37 PM in Mod Resurrections

I am eager for Paladins of Faerun to be adapted to EET compatibility.  You can do it!  <cheerleads>

Alleluia!




#614319 Paladins of Faerun Quest Pack

Posted by Endarire on 29 November 2022 - 02:12 PM in Mod Resurrections

For a prefix, what about choosing a 2 letter prefix that's available like "BO" or "OB"?  I'd prefer to avoid using # in filenames because of possible operating system errors.

Prefix ListDiscussion thread.




#612853 Paladins of Faerun Quest Pack

Posted by Endarire on 16 August 2022 - 11:32 AM in Mod Resurrections

I whole-heartedly disagree!




#612808 Paladins of Faerun Quest Pack

Posted by Endarire on 06 August 2022 - 10:44 AM in Mod Resurrections

Graion Dilach said he would look at this, but I've heard nothing from him about it.

Thanks for asking!




#615020 BGT Graphics Overhaul

Posted by Endarire on 17 April 2023 - 11:43 AM in BG Graphics Overhaul

Thankee!




#615045 BGT Graphics Overhaul

Posted by Endarire on 23 April 2023 - 11:31 AM in BG Graphics Overhaul

How does this mod compare to AI Denoised Areas?

Thankee!




#614938 BGT Graphics Overhaul

Posted by Endarire on 06 April 2023 - 11:54 AM in BG Graphics Overhaul

At least GitHub can safely hold files of 800+ meg!




#615064 BGT Graphics Overhaul

Posted by Endarire on 26 April 2023 - 11:31 AM in BG Graphics Overhaul

Thankee!




#615056 BGT Graphics Overhaul

Posted by Endarire on 24 April 2023 - 11:31 PM in BG Graphics Overhaul

Where can we see sample screenshots of this mod in action?

Thankee!




#614242 BGEE/2?

Posted by Endarire on 10 November 2022 - 11:23 AM in Aurora's Shoes

Thankee for keeping your word, Austin!




#613618 Kit Tomes for BGT, TuTu & BG:EE

Posted by Endarire on 20 September 2022 - 02:05 PM in Miscellaneous Released Mods

Greetings, all!

Last month, I updated Kit Tomes to include EET compatibility, fix minor typos in dialog, and remove all mentions of this mod being TuTu compatible because it isn't.  Note that this is my first mod I've taken from another and fully updated to EET compatibility to my understanding, and I found no errors on BG 2.6 and EET 13.4 in my testing.

Download Here

CHANGE LOG
The changes were to the .TP2 file, the CPMVARS file, and the dialog files.  I'm unsure if the author (smeagolheart) is a native English speaker, but I am and I made clarity edits.  Beyond adding EET compatibility, no mechanics were changed in this update.




#615076 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 01 May 2023 - 10:21 PM in BG:EE Modding

I used the EET auto converter to fix the Diablo II Barbarian kit problem on EET.  (The problem was in the addkit file.)  Enjoy!




#615001 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 14 April 2023 - 12:20 PM in BG:EE Modding

Tweaks Anthology also has a trap cap removal.  (The party's default trap limit is 7 and not 5 as you mentioned in your documentation.)  May we have those implemented?

Thankee!




#614269 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 15 November 2022 - 11:39 AM in BG:EE Modding

Enjoy these GItHub tutorials I made.




#614273 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 16 November 2022 - 11:29 AM in BG:EE Modding

Thankee!

Adding a release version and a proper readme.md would help.  The text of README.MD is what displays on the main page of your GitHub repository ('repo'), like this solid example.  A release tells the world that the code, while it may have bugs, is generally ready to use. 

Note that each repository is meant to be for one mod.  Maybe this means you restructure your GitHub account and add a separate repo per DIablo II kit, or you put all D2 kits in one repo.  (Separate repos would likely make them easier to maintain.)  Notice how, for example, Spellhold Studios has its GitHub account organized with one repo per project.

Once this is done, ask jastey for news forum access so the Infinity Engine modding world knows you did this.  Also post in this thread if your mod is EET compatible so it's added to the EET mod compatibility list.

What I mentioned was a buncha small steps compared to the giant leaps you've made so far in finishing your mods!

Thankee and alleluia!