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#296569 Pictures of Oblivion Characters

Posted by jackmix69 on 05 May 2007 - 07:09 AM in Oblivion Screenshot Archives

Finally, a place where we can congregate, Bethesda's new rule is really dumb. I've got nothing to post, but really great pictures everyone, it's nice being able to see the pictures without clicking a link.



#296579 Pictures of Oblivion Characters

Posted by jackmix69 on 05 May 2007 - 07:21 AM in Oblivion Screenshot Archives

Hector: I got kalia not long after the news dropped on the screenie thread, esf-version =P

by the way guys, SHS isn't just for the screenies ;) its for mods, too!

Alright, I'll post all the mods I made when I feel like it, probably later today



#297068 Pictures of Oblivion Characters

Posted by jackmix69 on 06 May 2007 - 06:08 AM in Oblivion Screenshot Archives

Got a question; why are you making more than one thread? This isn't going to get locked @ 200 posts. Make it more organized or something?



#297070 Pictures of Oblivion Characters

Posted by jackmix69 on 06 May 2007 - 06:11 AM in Oblivion Screenshot Archives

Its traditional to close it at 200 :D :cheers:

Oh okay, thanks for responding. Nice character by the way, the glowing eyes is a nice touch.

Looking at the whole thread before my next post, will comment on others

@Floydian1

Nice! Thanks for the link :D

@Highpressure

Cool shots :)

@Shadow

Thanks for the repost, love those gatekeeper shots



#297087 Pictures of Oblivion Characters

Posted by jackmix69 on 06 May 2007 - 06:49 AM in Oblivion Screenshot Archives

Yep, a shame. Funny how that thread now is dead. It's all for the best I guess, this board is much better, we can use IMG tags, no more clicking links, etc. :)



#297564 DM: Vault of Order

Posted by jackmix69 on 07 May 2007 - 05:17 AM in Quests

Posted Image

File Name: Vault of Order
File Submitter: jackmix69
File Submitted: 7 May 2007
File Updated: 11 May 2007
File Category: Quests

The Vault of Order - Version 1.2

by: jackmix69

This mod makes beating the Main Quest of Shivering Isles more rewarding. I felt like Order was left out a lot item-wise (and interior wise) so I created this.

This mod adds a door in Sheogorath's Throne Room to the Vault of Order. To get the key to unlock the door, you must have beaten the Main Quest and be at least level 20. Pick up Sheogorath's Regelia on the throne if you haven't already, and equip it. You'll get a spell called "Give Key to Vault" cast it and you'll recieve the key. This spell gets removed when the regelia is unequipped, so you don't have to worry about having it waste space in your spellbook. Inside, you will find many rewards. Here are all the items inside the vault.

Weapons

Perfect Order Dagger
Perfect Order Shortsword
Perfect Order Longsword
Perfect Order Claymore
Perfect Order War Axe
Perfect Order Battle Axe
Perfect Order Battlehammer
Perfect Order Warhammer
Perfect Order Mace

Staffs

Empowered Crystal Staff - 150 Shock Damage
Crystal Staff of Ordered Shock - 25 Shock Damage, but knocks back the target
Cane of Sheogorath (Tainted) - Calls a Knight of Order to your targets location, and fights the target. Will not harm you unless the spell is reflected, and if he survives, will defend you. Lasts 60 seconds.

Clothing

Perfect Order Crystal Hood
Perfect Order Crystal Robe - Enchanted

Armor ? Both light and heavy

Knight of Order Boots
Knight of Order Greaves
Knight of Order Cuirass & Gauntlets (had to do it like this, pauldrons take up hand slot)
Knight of Order Pauldrons
Knight of Order Shield
Face of Jyggalag
Crystalline Helm

Have fun with the mod!

==========
Installation
==========

Navigate to your Oblivion directory

Example: C:\Program Files\Bethesda Softworks\Oblivion

and copy the data folder from the .rar into that folder. When asked to overwrite, say yes.

Check off VaultofOrder.esp and play!

===============
Uninstallation
===============

Delete the VaultofOrder.esp

==============
Known Issues
==============

1) The Tainted Cane works on corpses. This is intentional, as if you want a companion for a minute cast it and he'll protect you. Does not work on inanimate objects such as barrels.

2) The Knight of Order has no voice set. I can't really remedy this as Bethesda didn't make them a custom race.

3) Some meshes look weird with that texture applied. Not really a problem, but compared to the real order stuff it looks a bit unusual. ? Addressed in 1.2

4) If you're getting a weird sparkly colorful effect inside the vault, it's not caused by this mod. It's caused by certain video cards, to fix it go under Options > Video > Window Reflections - Off.

5) If all of the KOO armor isn't equipped, the armor will have obvious issues. I can't fix this, this armor by default is one entire suit with no first person.

I think that's all.

=====================
What's new in 1.1?
=====================
Added _gnd models to the KOO armor. The KOO helm's physics are a bit wonky but otherwise it works good. Also patched some ownership settings in the Vault.

=====================
What's new in 1.2?
=====================

Edited Obelisk texture and applied it to the weapons and some armor so that it looks like it matches, no more ?Out of place? looking weapons with your armor.

Added ? Face of Jyggalag; Crystalline Helm; Light Armor set of KOO armor; female mesh of the robe

Patched ? Ownership Issues

===========
Final Notes
===========

All the chests in the vault are set to the players ownership, so it should be safe to store stuff in. No idea about the cupboards though.

This mod requires Shivering Isles, for you to have beaten the SI MQ, have sheogorath's regelia, and be at least level 20.

I want to thank my friend Nicoroshi for helping me out with this, he taught me how to export\import .objs correctly and the correct tweaks needed in nifskope. He also taught me how to add that "shiny" effect, and how to fix that weird sparkly effect. Thanks Nico! Without your help, this mod wouldn't have been made!

Thanks go to Knux Econa as well for letting me use his awesome female order robe mesh!

Click here to download this file



#297568 DM: Gatekeeper's Helmet

Posted by jackmix69 on 07 May 2007 - 05:33 AM in Weapons/Armour

Posted Image

File Name: Gatekeeper's Helmet
File Submitter: jackmix69
File Submitted: 7 May 2007
File Category: Weapons/Armour

Gatekeeper Helmet Mod

By: jackmix69

Requires Shivering Isles

Purpose

This mod enables you to wear the helm of the gatekeeper. It's a great helmet and I really wanted it so I model hacked it. You can get it at; you guessed it, the imperial city market district. Outside Mystic Emporium on the boxes.

Problems

The back looks really weird. It's more like a mask, really. I tried scaling and adjusting it, and it just got worse. This is as good as it's going to get. Looks good up close.

Installation

Put the data folder in the .rar into your oblivion directory. Activate GatekeeperHelm.esp in data files.

Removal

Delete GatekeeperHelm.esp

Special Thanks

A HUGE thanks goes to nicoroshi, he taught me how to model hack, and taught me how to fix tears in the mesh. (Which this model had at the very first stage)

Thanks nico, you rule! Without your help, this mod wouldn't have been made!

Click here to download this file

Also, about the back, let me get into more detail before people are all like "It's up too high and too big!"

I can't do anything about it. Furthur adjustments made it worse, making it lower made the helmet fit, but there was a lot drooping off the players chin and showed the entire face, and scaling it down made it clip through the players face. This is as good as it gets



#297725 Pictures of Oblivion Characters

Posted by jackmix69 on 07 May 2007 - 11:26 AM in Oblivion Screenshot Archives

The Madgod being...well the madgod.

Posted Image

Heh, he's relaxing



#297769 DM: Flesh Atronach Dark Seducer Golden Saint Spellmaking Enabled

Posted by jackmix69 on 07 May 2007 - 01:38 PM in Gameplay Changes

Posted Image

File Name: Flesh Atronach Dark Seducer Golden Saint Spellmaking Enabled
File Submitter: jackmix69
File Submitted: 7 May 2007
File Category: Gameplay Changes

Flesh Atronach, Dark Seducer, and Golden Saint Enabled to be used for spellmaking

By: jackmix69

Enables the Flesh Atronach, Dark Seducer, and Golden Saint for spellmaking. Tested, and works 100%. Don?t know why Bethesda didn?t enable it to begin with.

Installation: Put the .esp in your oblivion\data folder, and enable it from the oblivionlauncher.exe

Removal: Delete or keep the esp off

Click here to download this file



#297772 DM: Playable Sheogorath Mod

Posted by jackmix69 on 07 May 2007 - 01:44 PM in Miscellaneous

Posted Image

File Name: Playable Sheogorath Mod
File Submitter: jackmix69
File Submitted: 7 May 2007
File Category: Miscellaneous

Playable Sheogorath Mod

By: jackmix69

REQUIRES SHIVERING ISLES EXPANSION PACK

====================
What's this mod do?
====================
It's an interesting cheat mod. It lets you play as the Daedric Prince of Madness, Sheogorath. There are a large variety of script effect spells, you have the power to make it rain cheese, flaming dogs, deer, calipers, turn people into lettuce, yarn, grummites, push people away, fling people away, make them run in fear from demented laughter, and much more, their fate is in YOUR hands!

=====================
How to start the mod
=====================
To start it, copy and paste the contents from the .zip to your Oblivion\Data directory, enable the .esp under data files. It is dependant on DLCShiveringIsles.esp and Oblivion.esm. Put the 2 save game files under My Documents\My Games\Oblivion\Saves. Then, once everything is installed, load up the save, and play!

Also, you can start a new game, you by default have Sheo's facial data. Although you'll need a custom race fix to go with it if you're going to do it that way.

================
FAQ
================

Q: I want the spells for my character, I don't really care about looking like Sheogorath, anything I can do?

A: Yeah, open the console and type coc AaaGetSheoSpellsHere
In that cell, you will find a robe called "Ffffff" equip it, and you'll get the spells. However, with it, you get an ability that makes you immortal. If you don't want that, get the other robe called Remove Daedric Prince of Madness Ability and equip it, it'll get removed, and you're all set.

Q: What are the spells?
A: They are as follows

Bunch of Change Weather Spells
Thousand Pound Cheese
Strip of Sanity...and other things
Banish
Call Dark Seducer (Not Script Effect)
Call Golden Saint (Not Script Effect)
Rain Calipers
Demented Laughter
Massive Frenzy (Not Script Effect)
Flames of Illusion
Mighty Push
Petrify
Cheese! For Everyone!
Massive Explosion (Not Script Effect)
Chunk of Ice (Not Script Effect)
Power of the Elements (Not Script Effect)
Electricity Surge (Not Script Effect)
Raining Deer!
The K'sharra Prophecy
Resurrection
Time Stop
Summon Gargantuan Flesh Golem
Create Hostile Clone (aka Create Shade of target)
Turn Target Into Yarn
Turn Target Into Lettuce
Turn Target Into Grummite
Mini Gnarl Swarm
Enjoy The View!
Soul Swallow
Fling!
Destroy Everything
Encase in Madness Essence

As you can see, LOTS of spells.

Q: Any problems? Fixable or Unfixable? What's the deal with Essentials with spells such as Petrify\Banish\Turn Into? And going indoors and casting spells like Cheese for Everyone?

A: Yes, there are problems. Using spells such as things that force the weather in Shivering Isles (Cheese for everyone; Demented Laughter) will break the natural weather cycle. Not my fault, seems Bethesda didn't add support for SI using the "ReleaseWeatherOverride" function, since even though those spells have it, they never revert. So, to remedy this, I made most of the SI weathers spells, that's as close to a fix as you're going to get. Or, just don't use those spells in SI.

Now onto the next question; Spells like Petrify, turn into lettuce, yarn, grummite, Banish etc. will NOT work on anyone essential, and will not work on things that are not creatures. (i.e. doors, boxes, barrels, etc.) I've play tested this extensively to make sure there aren't any bugs like that.

As for being indoors with spells like Cheese for Everyone, they won't work. In fact, when you cast that spell in particular, Sheogorath says "Wait! Scratch that! Cheese for no one..." and nothing happens.

However, there is one major problem I can't fix, but sorta have a fix for; Petrify used on summons works. I tried making it so they don't work on ANY summons, but then the script wouldn't save, saying I had over 512 lines in one line of code. So...yeah. Made it not work on the summonable gargantuan golem though.

If you should accidentally hit your summon, you'll notice under Spells a spell called "Remove Stone Shader" or something like that, resummon your summon, and cast that on him\her\it, it'll be back to normal after a few seconds. However, there may be a collision-less model still left from when you first petrified it, won't cause a problem, it's just a minor annoyance.

One last problem to note; can't fix this either; is Time Stop, if you go indoors while the spell is in effect, and come back out, the AI freaks out, so do NOT change cells while the spell is in effect. Blame Bethesda for this bug, I've got nothing to do with it. Also, after casting Rain Deer\Dogs, some magically somehow live through it even though their health is set to 1 and fall from really high...dunno why.

Other than these few problems, all should be good. Have fun, and enjoy the mod.

CREDITS

The Elder Scrolls Forums for giving me loads of ideas, without them this mod wouldn't be as extensive as it is. Thank you all who helped me!

Click here to download this file



#297775 DM: Petrify Spells

Posted by jackmix69 on 07 May 2007 - 01:50 PM in Miscellaneous

Posted Image

File Name: Petrify Spells
File Submitter: jackmix69
File Submitted: 7 May 2007
File Category: Miscellaneous

Petrify\Unpetrify\Stone Skin spells

by: jackmix69

This mod adds 4 new spells to the game: Permanent Petrification, Petrify, Unpetrify, and Stone Skin. To get these spells, either buy them from Edgar Vautrines shop, or find the 3 books that teach them. 1 is in chorrol. the other 2 are in settlement inns.

To install, just place the Petrify.esp in Oblivion/Data.
To uninstall, just remove that petrify.esp from oblivion/data.

Known Issues:

These aren't big. Small issues i hope to work out.

1) There is no collision on the statues.
2) Sometimes when you use Unpetrify, the person\creature you unpetrifyed may "Fly far away." theres nothing I can do about this, since they choose the closest location they can get up.and thats it. Just 2 issues.

One last thing: If you use stone skin, and shield wears off, you will still have a stone look until you cast the end Stone Skin spell.

Also, when you cast Petrify, it will take a second or two for the stone effect to apply. I wanted it to do that. And when you use Unpetrify, they will still stay in stone form, move, but it will wear off in a few seconds. Also wanted it to do that.

Click here to download this file



#297776 DM: The Lich Mod

Posted by jackmix69 on 07 May 2007 - 01:54 PM in Quests

Posted Image

File Name: The Lich Mod
File Submitter: jackmix69
File Submitted: 7 May 2007
File Category: Quests

The Lich Mod: Readme

Version 1.25

by: jackmix69

Installation: Navigate to your oblivion folder and then double click on Data. Place the meshes folder, textures folder, and the .esp folder into it. If it asks to overwrite say yes.

Instructions to become a lich: You must first find the tome of lichdom. When you get the mages guild quest to find mucinus allias, you will find him, and when you do there is a table in the same room as him, the book is on the table.

NOTE: IF YOU ALREADY BEAT THE MAGES GUILD QUEST, YOU CAN STILL BECOME A LICH! READ ON TO FIND EXACT LOCATIONS.

OTHER NOTE: ALL OF THE THINGS ARE INSIDE CHESTS.

FINAL NOTE: If you want to get all the stuff right away, type coc AaaLichTime

BUGFIXES:

Fixed a bug where when you casted enthrall, enslave, or banish on something that could reflect spells the game would crash.

Made the mod much more balanced. Especially in version 1.25

Enthrall, Banishment, and Enslave are now set to only be able to cast it once a day. Fixed Cost of them in 1.12.

Fixed Soul Steal so now it doesn't make you commit suicide when you cast it. (forgot to set it on target for the scripted effect) also updated the script to not work on essential characters in 1.12

Fixed the typo "phylectary" to now read "phylactary"

Added a Lich shop in Anvil, theres a portal to the shop. Check the screenshot for location. Also added the following spells: Lesser Finger of Death, Finger of Death, Greater Finger of Death, Imprison, and Imprison Self. Must now purchase these. Added these in version 1.25

Fixed a bug where your sneak was drained to 0 in human form. Now its correctly being drained on the lich.

WHAT TO EXPECT IN FUTURE UPDATES

-more new spells

-More bugfixes, if needed

-Guards will attack you on sight in lich form.

Q: How does this mod work?

A: I am going to fuse it with the mages guild questline. When you go to see Mucinius Allias, in his room on the table will be a tome of lichdom. That will explain how to become a lich.

Q: How do you become a lich?

A: Well, first off, you have to find the following: The Tome of Lichdom, The Herbs of Unlife, Distilled Water of the Undead, The Torch of Burning Souls, The Elixer of Defidation, a Phylectary, your human heart, and your human skin.

Q: What are the Herbs of Unlife?

A: The Herbs of Unlife are the base ingredient that goes into the elixer of defidation. They are herbs, which must be planted in a royal person's coffin. Then they will grow, you will find them in Fort Teleman.

Q: What is the Distilled Water of the Undead?

A: The Distilled Water of the Undead is the liquid of the elixer of defidation. They must be combined to make the elixer. It will be found in Fort Ontus. When you get both the water and the herbs you must find the torch of burning souls.

Q: What is the Torch of Burning Souls?

A: The Torch of Burning Souls is what must be used to heat up the base elixer of defidation. It will be found in Silorn.

Q: Whats after you find all of these?

A: When you have all 3 of these unique ingredients, you will have to equip the torch to fuse them. This will remove all of them, and make the base elixir of defidation!

Q: Is that all? I can become a lich after I find the torch and the other ingredients.

A: Heh, you wish, you must find an item to drink the elixer without harm. It will be on Mannimarcos body. When you get it, it is safe to drink the elixer. Also, the phylectary will be on his body.

Q: What happens if I drink the elixer without getting the object from mannimarcos body?

A: You'll die. Quite fast and painfully too.

Q: When I become a lich, will people attack me on sight?

A: No. They will not see you as a lich, they will see you as an incredibly ugly person. Morph into a human to get your personality back.

Q: What about my enemies? I want THEM to see me as a lich!

A: Heh, they will.

Q: Will this metamorphis do anything else besides make me look cool?

A: Of course! You will recieve the following things....


Ability: Power of the Lich: Reflect Spell 10, Fortify Magicka 175, Fortify Health 50, Fortify Willpower 15, Resist Disease: 100, Resist Magic: 25, Resist Normal Weapons: 25, Resist Poison 100, Water Breathing.

Powers: Lich's Soul Steal: You will steal the targets soul, instantly killing them, and completly replenish your health and magicka.

Lich's Secret: Reanimate for 90 seconds on target

Spells

Banish: (requires a master in alteration) Banishes the target.

Enthrall: (requires a master in alteration) Turns the target into your own zombie slave! However, he will not fast travel with you.

Enslave: (requires an expert in alteration) Turns the target into your own skeleton minion, who will defend you. However, he will not fast travel with you.

Lesser Finger of Death: 10% chance of instant kill on touch

Finger of Death: 25% chance of instant kill on touch

Greater Finger of Death: 50% chance of instant kill on touch

Imprison: Imprisons the target in a cage for 8 seconds

Imprison Self: Imprisons yourself into a cage, good for replenishing while in the middle of a big fight.

Reveal True Form: Turns you into a lich if your a human. No requirements.

Disguise as Human: Reverts you back to a human. No requirements.

Q: This is sounding very cool, but come on, you gotta have some setbacks!

A: Yes, there is a setback to being a lich. The Phylectary is actually morphed into a robe, (also a hood) and you cannot take it off. You can take the hood off, but not the robe. When your in human form your sneak becomes 0, and you cannot cast any spells.

Q: If I cant cast spells when im human, how do I revert to a lich?
A: Everytime you cast the turn into human spell, you will get a scroll to accomplish this.

Q: What if I want to wear armor or something?
A: Morph into a human and wear it. Your soul is put back in your form when morphed into a human and the robes disappear.

FINAL NOTES: DO NOT CAST REVEAL TRUE FORM WHEN IN LICH FORM! WILL BUG SEVERLY!

Click here to download this file



#297778 DM: Gatekeeper's Helmet

Posted by jackmix69 on 07 May 2007 - 02:02 PM in Weapons/Armour

Yeah, can't do anything about that. Click on "Click here to download this file" and then click on the picture for a good look.



#297780 Shivering Isles

Posted by jackmix69 on 07 May 2007 - 02:06 PM in Elder Scrolls Series

Yep, Shivering Isles ruled. Creatures are unique, hungers made a return, NPCs were awesome (Sheogorath in particular)

I actually talked to the guy who voiced Sheogorath (Wes Johnson) over PMs at the elder scrolls forums, he's a very nice person. Known as "Turducken" there



#298648 Lets discuss a few things

Posted by jackmix69 on 08 May 2007 - 05:15 PM in Oblivion Screenshots

(snip)

Pretty good post. Here are my opinions on it.

#1: I do agree, those threads move fast, we've already got 5 threads and moved here a few days ago.
#2: At first, I did feel like there was an "In" group, but after posting a few screenshots I realized I was completely wrong. Greatfool1 and Kalia are the #2 people who comment on things from what I've experianced.

I only read the main post right now so forgive me if we're discussing something else at the moment.



#298658 Pictures of Oblivion Characters

Posted by jackmix69 on 08 May 2007 - 05:24 PM in Oblivion Screenshot Archives

(snip)

Cool action shots and character! Fighting dremoras are fun!

(snip)

Looks like a nice group of evil characters :devil:

(snip)

Decent shots, but imo the filters were overused. Try to stay away from filters, otherwise good pictures! :D

(snip)

Whoa! Nice, you should give your "pet" something for heartburn! :P

(snip)

Cool, looks like the basement of an occult :D

(snip)

Nice! Quite a good collection of swords!

(snip)

Cool story! I like things that include the gatekeeper, not sure why.

(snip)

Cool! And nah, scenic shots are always good in my book! :D

I'd post something but I'm not a screenshot taker, hopefully I included everyone



#298662 Pictures of Oblivion Characters

Posted by jackmix69 on 08 May 2007 - 05:33 PM in Oblivion Screenshot Archives

Cool story! I like things that include the gatekeeper, not sure why.

Yeah, I do too! I saw a batch of pics of a ninja dude killing a HUGE Gatekeeper in a burning city... THAT was awesome!
Also, you'll notice that I used a console command to make the gatekeeper in my pics bigger. Not as big as the one with the ninja dude. I think pics for that ninja dude are in Thread #2... Not sure...

Yep, shadow took those I believe!

And cool, setscale is nifty, what'd you set it to?



#298665 Pictures of Oblivion Characters

Posted by jackmix69 on 08 May 2007 - 05:43 PM in Oblivion Screenshot Archives

I set my gatekeeper to 2.1 (Max)
And yes, that's it! Shadow posted them! Haven't seen him in a while...
Oh, btw, nice character, Soul_Slayer!

Actually, min locks at 0.5, and max locks at 2.0. Anything lower\higher won't count. Looks good though :D



#298668 Shivering Isles

Posted by jackmix69 on 08 May 2007 - 05:47 PM in Elder Scrolls Series

Isn't he the one that gave Lucien Lachance the voice?
Best voice in the game!! :Bow:

Yep! He did...

-Imperial Male Voice
-Arena Announcer
-The Prophet
-Pelinal Whitestrake
-Lucien Lachance
-Sheogorath

I think a few others too



#299405 Pictures of Oblivion Characters

Posted by jackmix69 on 09 May 2007 - 02:27 PM in Oblivion Screenshot Archives

Welcome Cosmic-Banana



#299538 Shivering Isles

Posted by jackmix69 on 09 May 2007 - 06:22 PM in Elder Scrolls Series

I thought the prophet was another guy? =)

Nope, take a look: http://www.imdb.com/name/nm0426432/

#3: The Elder Scrolls IV: Oblivion (2006) (VG) (voice) .... Lucien Lachance/Imperial Males/Dremora/Arena Announcer/The Prophet/Pelinal Whitestrake/Sheogorath



#299880 Pictures of Oblivion Characters

Posted by jackmix69 on 10 May 2007 - 12:14 PM in Oblivion Screenshot Archives

My first mesh I ever got ingame with its own texture applied! It's only a test so I didn't put that much work into it

Posted Image

Thanks to nico for figuring out why it wouldn't accept textures. :D



#299885 Pictures of Oblivion Characters

Posted by jackmix69 on 10 May 2007 - 12:17 PM in Oblivion Screenshot Archives

nice stuff, Jackmix! =D

Thanks, it's not much but I can officialy say I, with the guidance and aid of nico, made and got a 100% custom mesh with a texture into oblivion! :D

I feel special, time for a celebration! Cheese! For everyone!

Posted Image



#299888 Pictures of Oblivion Characters

Posted by jackmix69 on 10 May 2007 - 12:20 PM in Oblivion Screenshot Archives

I can't wait to see the finalised textures, actually >.> I wouldn't mind something like that in some sort of SI-type house =)

Yeah, it's at a very meh state at the moment, but looks okay.



#299892 DM: Kaelis' Soubas

Posted by jackmix69 on 10 May 2007 - 12:23 PM in Weapons/Armour

Nice! Normally I don't like katanas but I love these!