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#557042 WeiDU install fails

Posted by Ascension64 on 10 April 2013 - 12:25 AM in BGT Archive

Yeah, there should be a characters folder, which BG1 installation do you have? If not, you can recreate all the files in the characters folder with empty files to allow installation to succeed. There are:

 

cleric.chr

fighter.chr

mage.chr

multi.chr

thief.chr




#560135 WeiDU 1.18 Install Path Error

Posted by Ascension64 on 18 July 2013 - 12:40 AM in BGT Archive

You need to type in your Baldur's Gate I installation, not 2.



#549754 Wand buyback prices go up by 11 fold.

Posted by Ascension64 on 13 November 2012 - 04:37 PM in ToBEx

If you want to check whether this is due to TobEx, completely disable TobEx by renaming the .dll to something else and try checking the sell price for the wands in-game.



#551148 Transfering my own team from BG1 to BG2

Posted by Ascension64 on 10 December 2012 - 12:51 AM in BGT Archive

Or a life. :)



#549753 TobEx Wish list

Posted by Ascension64 on 13 November 2012 - 04:36 PM in ToBEx

this may not be as requested but i'm just throwing it out there. is there a way to prevent multi-classed characters with a kit from losing any weapon restrictions? With my own kit that i made, only a handful of weapons are available. as soon as i multi the character as a fighter/mage, the restrictions disappear thus making every weapon available. i can play by my own house rules and just put the pips where they are supposed to be, i was just curious if there's a work around.

I don't think there is a workaround, since multi-classing generally takes away restrictions.



#550531 [SOLVED]Time to deal with the stuttering

Posted by Ascension64 on 30 November 2012 - 03:05 PM in Mega Mod Help

@ilot: Sounds about right. I don't have the time to look into this specifically; if there are any specific adjustments made to existing files, your method of upgrade would have missed them. You can check by essentially reading through how TobEx upgrades a b0021 install to b0025 install from the TobEx.tpa file.
Hint:
ACTION_IF (%tobex_installed_version% < 22) BEGIN
  INCLUDE "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx0022.tpa"
END

ACTION_IF (%tobex_installed_version% < 23) BEGIN
  INCLUDE "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx0023.tpa"

  COPY "TobEx_ini/TobExTweak.ini" "TobEx_ini/TobExTweak.ini"
    REPLACE_TEXTUALLY "Trigger:Enable PickpocketFailed Trigger" "Trigger:PickpocketFailed Trigger Only"
    REPLACE_TEXTUALLY "Engine:Remain Hidden On Pickpocket Success" "Action:Remain Hidden On Pickpocket Success"
    APPEND_FILE "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx0023t.txt"
  BUT_ONLY_IF_IT_CHANGES
END

ACTION_IF (%tobex_installed_version% < 24) BEGIN
  COPY "%TOBEX_MOD_DIRECTORY%/TobEx_redist/AsmJit.dll" "AsmJit.dll"
  COPY "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx.lua" "TobEx_ini/TobEx.lua"

  MKDIR "TobEx_ini/lua"
  COPY "%TOBEX_MOD_DIRECTORY%/TobEx_redist/lua" "TobEx_ini/lua"

  INCLUDE "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx0024.tpa"

  COPY "TobEx_ini/TobExTweak.ini" "TobEx_ini/TobExTweak.ini"
    APPEND_FILE "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx0024t.txt"
END

ACTION_IF (%tobex_installed_version% < 25) BEGIN
  INCLUDE "%TOBEX_MOD_DIRECTORY%/TobEx_redist/TobEx0025.tpa"
END



#556101 [Release] Restored Textscreen Music version 9

Posted by Ascension64 on 21 March 2013 - 10:23 PM in BGT Archive

Added Polish translation, thanks to Alvarez and "Children of Bhaal" Polish BG Clan. Get it at http://www.shsforums...ads&showfile=74. Don't forget you need the appropriate language pack to get the right sounds for your language.

 




#557610 [Release] BGT-WeiDU version 1.18

Posted by Ascension64 on 27 April 2013 - 06:17 AM in BGT Archive

BGT-WeiDU v1.18 has been released! Just fixed some final issues with the previous update.

GitHub
Previous release notes

 

Installation changes

-Fixed BP-BGT Worldmap labels for Ice Island and Werewolf Island in simplified and traditional Chinese translations

-Really corrected the previous change about tutorial strings, inventory pause, and TobEx

 

Download

 




#557046 [Release] BGT-WeiDU version 1.17

Posted by Ascension64 on 10 April 2013 - 12:42 AM in BGT Archive

BGT-WeiDU v1.17 has been released! Minor maintenance release fixing the installation process only.

GitHub
Previous release notes

 

Installation changes

-Corrected the previous change about tutorial strings, inventory pause, and TobEx

-Fixed a failed installation on GemRB systems

-Fixed bad typo day in this change log

 

Download

 




#556098 [Release] BGT-WeiDU version 1.16

Posted by Ascension64 on 21 March 2013 - 07:46 PM in BGT Archive

BGT-WeiDU v1.16 has been released! This is a maintenance release with bug fixes, compatibility features, and translation updates.

GitHub
Previous release notes

 

Installation changes

-Corrected Russian translation so that prompts are shown properly in GUI and music setup

-Correction to comments in bgt/base/baf/aram00.baf

-The game executable is longer patched if TobEx is detected when selecting the "Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music" option of the "Baldur's Gate Trilogy - Music" optional install

-Tutorial strings about the whether entering the inventory screen pauses the game are no longer changed if the "Disable Force Inventory Pause" TobEx tweak is detected to be enabled

-Updated German translation

 

Bug fixes

-Dire Charm traps encountered in the Baldur's Gate and Tales of the Sword Coast part of the game last for 120 seconds as per vanilla Baldur's Gate behaviour (was 48 seconds)

-Edwin now correctly receives a dagger if he is imported into Shadows of Amn

-Edwin's Amulet gives one bonus wizard spell per level instead of two in the Baldur's Gate and Tales of the Sword Coast part of the game (note: specific text for trying to remove his amulet will not show correctly until after the transition to Shadows of Amn)

-Fixed a compatibility issue with Refinements where starting a BG2 game with a true class Mage would prevent spell selection from working

-Fixed day-night and night-day movies not playing (Mac users only get the Shadows of Amn movies)

-Fixed game hang/crash in multiplayer due to invalid day-night and night-day movies

-Fixed QUEEN_CHANGE (SPWI942.SPL) so that Pawns in the chess game change to the correct Queen

-Kirinhale no longer gains magic resistance and regenerates hit points when she becomes Ethereal

-Kirinhale no longer gives male player characters a save vs. spells penalty when the target is inflicted with dire charm

-Magic missile traps encountered in the Baldur's Gate and Tales of the Sword Coast part of the game do 2D3 damage as per vanilla Baldur's Gate behaviour (was 1D4)

-Silver Dagger - Werebane now correctly gives the extra +3 THAC0 bonus vs. lycanthropes

 

Download




#550185 [Release] BGT Tweak Pack version 11

Posted by Ascension64 on 23 November 2012 - 05:48 PM in BGT Archive

Done.



#561489 [Release] BGT Tweak Pack version 11

Posted by Ascension64 on 28 August 2013 - 11:14 PM in BGT Archive

I no longer sticky because it is no longer being actively developed. You can still find it in stickys as part of its listing as a BGT-WeiDU at the BGT-WeiDU Mod List (http://www.shsforums...weidu-mod-list/)



#561527 [Release] BGT Tweak Pack version 11

Posted by Ascension64 on 29 August 2013 - 10:04 PM in BGT Archive

I believe this is an outstanding IP Board issue - it normally shows correctly as it is HTML.



#548804 [Release] Beregost Crash Fixer

Posted by Ascension64 on 22 October 2012 - 11:30 PM in BGT Archive

Make sure you run the program via the Java Runtime Environment. If your archiving software (WinZip, TugZip, 7zip, WinRAR, etc.) is the default program to run .jar files, you will need to run the .jar file manually. The usual way to do this is to use cmd, find your Java Runtime Environment install directory, typically something like C:\Program Files (x86)\Java\jre7\bin, and then type

java -jar "<the path to the .jar file>\BeregostCrashFixer.jar"


@Costar58: the '...' will be next to the right of the white box when you run the program correctly as above.

I don't have the time to create a picture tutorial. If someone else steps up to the plate, that would be a huge help to these folks.



#560356 [BUG] BGT-WeiDU version 1.18 corrupts 2 AI script files

Posted by Ascension64 on 25 July 2013 - 03:06 PM in BGT Archive

Good catch! BGT replaces agen and apass with its own versions, but this is a bit old because it destructively replaces these scripts. The idea is to add ActionListEmpty() trigger to each block to allow item shattering to function correctly. I'm not sure why loading the games result in the scripts automatically being set to none, though.



#561394 [BGT] CTD when getting waylaid

Posted by Ascension64 on 25 August 2013 - 03:59 AM in Mega Mod Help

One of the biggest disadvantages of 1PP is it doesn't introduce error-checking in the code. Hence, lots of potential bad crashes for missing/bad animations. Screws me over all the time when I try to load other peoples' saves on my puny minimalist install without 1PP.



#558152 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 13 May 2013 - 04:02 AM in ToBEx

I'm getting multiple attack texts (e.g., "Gnoll attacks Player") that don't at all match the animations...or anything even remotely likely, for that matter. I'm pretty sure a single gnoll doesn't attack 6+ times per round. :) (Using latest versions of EasyTutu and TobEx. A few other mods, but nothing that should modify the attack sequence at all.)

You are right, this is vanilla BG2 behaviour. Every time a creature processes some form of attack action, you get that message. Yeah, bugs me in BG:EE as well.

 

Second, any chance of putting the feature to correct experience reporting back in? The way I look at it, the 10% bonus to XP is part of 2nd ed, it's just that it's only supposed to apply if you have suitably high stats. I suspect Bioware just got lazy and, rather than actually coding it, just assumed that everyone would create characters that met the 10% bonus requirements. (And, in truth, I usually do.)

Hmm, well Beamhaul got rid of it entirely. You are still entitled to use the old mod if you want to. Just don't use it with TobEx Disable Experience Boost component.

 

Another thing I just thought of, though this would clearly fall under new issues rather than revisiting older issues, is the concept of bashing chests and the like. I'm pretty sure in BG2, this is either buggy or hard-coded to never work, where in BG1, I believe it was possible.

Pretty sure means not sure or definitely sure? I don't have the time to find evidence for or against for you.




#556124 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 22 March 2013 - 07:27 AM in ToBEx

Found an issue during my testing of a mod. The dialog file
Spoiler
When selecting either option in game the first action triggers (ends with DestroySelf). Renaming the TobEx.dll and running bgmain.exe resolved the issue (DestroySelf for "Advance" and just Move for "Retreat").

I cannot reproduce this on a test game in BGT where I gave this script to Gorion! Do you still get the problem?




#557885 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 04 May 2013 - 04:11 PM in ToBEx

All the usual stuff (OllyDbg, IDA Pro).




#557280 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 17 April 2013 - 03:30 PM in ToBEx

Thanks for the update.




#549097 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 29 October 2012 - 04:08 AM in ToBEx

TobEx beta 0025 released. See first post in this thread for direct link to GitHub download.

-Class/structure updates
-User Patches: No longer spouts an error when the ./TobEx_ini/patch directory is non-existent or empty
-Added: Clone Creature Fix
-Added: Externalise Bard Song Effects
-Added: Externalise Difficulty Settings
-Added: Launcher Proficiency Fix
-Added: Poison Resistance Mod
-Added: Saving Throw Fix
-Added: TakePartyItem Fix
-Renamed: Disable Duplicate Effect Stacking -> Configurable Effect Stacking
-Configurable Damage Effect Bypasses Mirror Images: Fixed implementation as per the reference; bit 24 of the effect save type field is used rather than the parent item ability flag of spell flag; this flag is thus different from tob_hacks and Spell Revisions
-Disable Duplicate Effect Stacking: Fixed issue with timing mode 10, where Bard Song would continue for a prolonged period of time
-Expanded Actions: Assign() now recognises special type sp[], which currently allows putting the source's coordinates into trigger block variables
-Expanded Actions: Eval() expressions now recognise and(), or(), band(), and bor() functions
-Expanded Stats: Fixed bitwise AND and bitwise OR types for Set Stat [318] effect
-Expanded Triggers: Added 0x411F CheckStatBAND()
-Expanded Triggers: Assign() now recognises special type sp[], which currently allows putting the source's coordinates into trigger block variables
-Expanded Triggers: Eval() expressions now recognise and(), or(), band(), and bor() functions
-Item Recharge Mod: Fixed bugs where stackable items with 0 quantity in store files were valued at 1 gold, did not register a quantity when bought, and did not stack properly when bought




#556506 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 28 March 2013 - 03:24 PM in ToBEx

Known issue.




#549136 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 30 October 2012 - 02:38 AM in ToBEx

Oops, silly me. Looks like I didn't change all the version markers to 25. Have fixed this, the version is 25 by WeiDU but the file will be b0025b.



#556206 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 24 March 2013 - 05:25 AM in ToBEx

TobEx beta 0026 released! This is a bug fix release only.

 

-Class/structure updates

-Cast Spell On Condition Mod: Fixed wrong target text in the contingency info screen

-Expanded Triggers: Fixed certain 0x0XXX triggers like Heard() not working correctly

-Poison Resistance Mod: Added temporary workaround for invalid nParam2 messages caused by BG2Fixpack, until BG2Fixpack is updated

-Remove all race-class restrictions: Disabled dwarven paladins because dwarves do not meet the charisma requirement to be paladins, which caused an infinite loop

-Saving Throw Fix: Fixed a bug where abilities with multiple effects with the save type would only allow a saving throw against the first effect (fixes issues such as saving against an effect but still showing the portrait icon or visual effect)

-Use EFF File Fix: Fixed a bug where the parent effect parameters were used to determine whether the child effect was applied or not (fixes issues such as not getting experience for items that instantly kill undead)




#556380 [BG2:ToB] TobEx Release Thread

Posted by Ascension64 on 26 March 2013 - 03:12 PM in ToBEx

Yeah, happens often.