waargrin's Content
There have been 36 items by waargrin (Search limited from 16-May 23)
#490550 noob question: whats the difference between this and tutu?
Posted by waargrin on 22 June 2010 - 04:07 PM in BGT Archive
Is that correct?
What other differences are there?
Whats better for someone who is probably only going to play this through a couple of times, tutu or BGT?
thunks,
#491077 Mobs not attacking
Posted by waargrin on 28 June 2010 - 10:16 PM in Big Picture
Sounds like most of the issues are actually in Bone Hill (probably not "Bald Hill" though ).
Miloch:
No.
In fact, as i stated before, all of these issues are occurring in many of the non-mod maps as well. Clearly, it is not just related to Bonehill.
Furthermore, Bald Hill is a map in the Bone Hill mod, so your comment makes no sense.
Chevalier:
I will copy the relevant stuff to another board, but, do you have any suggestions as to how to fix the problem?
#490957 Mobs not attacking
Posted by waargrin on 26 June 2010 - 08:49 PM in Big Picture
i thought I did. It was definitely on the list of things that BiG World Install found in my BGII - SoA folder. why would it not be installed?
more information:
specifically on the orc map (bald hill), orcs never agro, but their leaders did. also, i am pretty sure that orcs that turned yellow 9morale failure) and tried to run but couldnt get away, they would then attack.
on the thieves den map, bandits would attack, and spiders, but not guards.
on the tri top map wargs and wolves are attacking, but not gnolls. the gnolls in the middle of the m,ap (theres about 25 of them) move towards me like they are on some script, but they dont attack me when they see me, just keep on walking.
also, battle music wont stop until i either save, go to the area map, or somehting similar.
#490924 Mobs not attacking
Posted by waargrin on 26 June 2010 - 12:18 PM in Big Picture
anyone seen that before?
Attached Files
- WeiDU.log 49.08K 259 downloads
#490952 Mobs not attacking
Posted by waargrin on 26 June 2010 - 06:48 PM in Big Picture
Are we talking about the hostile targets, or neutral(blue circle) monsters? And are you in the BG1 part of the adventure or in the BG2 part(Amn et surroundings)?
And you have BWS game with the BP AI only game... OR the BP&SCSII AI ?
I am in BG1 part of the game
BiG World Install gave me three options: AI for both BP and SCS, B for just BP and just hit enter for SCS. i Hit enter.
I am certain that i chose the option that was just hit enter...I am not certain that was SCS...i think so.
Blues are not supposed to attack anyway...they'er not agro...though some come talk to you and then turn agro. the ones who do that, like the assassins who start blue and then talk to you and then attack, none of those have failed to turn agro.
however, some of the red circles, about 10% of them (a total guess), just dont attack.
so far i have seen this in several of the areas that were part of the vanilla game.
also, i am in bald hill right now, and so far all of the orcs in bald hill have failed to fight me(north of sir billybobs)
also, i have noticed several more oddities,
1. if i save before i see some reds, then go fight them, then reload and go fight them again, different, all, or none of them might fail to agro in the two cases. that is, it seems to be something that is random effect, not predetermined. if i save and rerun a fight, i might have to fight more, less, or the same number of the reds.
2. most (but not all!!) of the time when i quicksave, when i come back to the game, beyond my sight range is now blocky and blacked out entirely, instead of grainy at the edges and just darkened where i have revealed the map but its still beyond my line of sight.
3. i can make it look correct by viewing the map and then coming back to the game.
4. area maps are not behaving correctly, i have to take the green rectangle and drag it around the map to reveal the parts of the map that i have walked over. if i close the map and then reopen it, i have to do that again.
otherwise its running fine, no crashes, etc.
#491084 martin tells me to bugger off...cant do his quest
Posted by waargrin on 28 June 2010 - 11:20 PM in Secret of Bone Hill
went back to almax and he has nothing to say about it either, only option is to open his store.
#490568 Is this compatible with easytutu?
Posted by waargrin on 22 June 2010 - 10:24 PM in Secret of Bone Hill
http://forums.gibber...?showtopic=8122
seems to imply that it can work with easytutu.
whats the final verdict?
#490672 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 10:35 AM in Mega Mod Help
that was a bad example! bad!
bonehill IS recognized: its called Secret of Bonehill...sneaky!
now i will go see if this is a typical problem!
#490721 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 03:03 PM in Mega Mod Help
i unzipped that file and copied the contents into my BGII - SoA folder, but thats just a folder called WEIDU...the stuff that BWP needs to access is inside of it...so i copied all that into BGII_SoA and now trying it again
#490673 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 10:36 AM in Mega Mod Help
that was a bad example! bad!
bonehill IS recognized: its called Secret of Bonehill...sneaky!
now i will go see if this is a typical problem!
#490715 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 02:49 PM in Mega Mod Help
here's a screen shot of the thing where it wants me to hit enter...this is the first of, at a guess, several thousand times (I just held enter down before...)
http://img19.imagesh...nbwpinstall.jpg
does that work?
#490669 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 10:28 AM in Mega Mod Help
bonehill
bonehillv275
and
setup-bonehillv275
and
setup-bonehill275.tp2
all in my BGII - SoA folder,
but BWP does not see bonehill
if i just take all those files out of their folder, i am sure that will be a big mess.
#490666 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 10:19 AM in Mega Mod Help
so now i see that, for example, "Stuff of the Magi" mod comes to me as a zipped file. i had extracted this file into my BGII - SoA folder, and thought that was all i needed to do. however, that was one of the mods on the list that was mods that were not present. so i opened the folder called "Stuff of the Nagi v4" and inside were a ffolder called Stuff of the Magi and a setup file and another file. So i brought those outside of the folder they were in and into the BGII - SoA folder and repeated the check in the BW Installer and now it sees Stuff of the MAgi.
So that means I have to just GUESS which mods are allowed to stay in their folder and which mods i have to bring outside? that is going to be very hard!
#490680 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 11:06 AM in Mega Mod Help
now i have
BDASH168.exe in BGII - SoA folder
I run it, make sure it is installing in the BGII - SoA folder, and it runs, but BWP does not recognize it as being there when I do the check again....still working on it, but my lack of experience with this stuff is telling me that i am probably missing something stupid, any hints?
#490682 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 11:10 AM in Mega Mod Help
i figured out the bdash one too.
i should just not post questions. instead i should write the question out on a peice of paper and then sit there and wait for a minute untilk i figure it out. sorry for wasting your time
if i come up with a real question, i'll be back
you guys rock by the way, this is impressive stuff
#490711 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 02:35 PM in Mega Mod Help
how do i start the game?
#490668 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 10:22 AM in Mega Mod Help
Yes... and you could keep the dialog.tlk in the same folder... as long as you remember to not install a-thing... and you do that with the Q.now its right?
Ahhhhhhhh...guh? whats a-thing? whats Q? sorry, i am not a modder, just want to play this game with all these awesome things that you folks have made
#490719 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 02:59 PM in Mega Mod Help
thats exactly the same file i downloaded before, its already in my downloads folder...
#490667 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 10:21 AM in Mega Mod Help
#490722 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 03:06 PM in Mega Mod Help
that was it
thanks!
#490704 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 01:43 PM in Mega Mod Help
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 2300 3031 3050 3060 3121 3125 3160 --logapp | %M%
so it just affirms any number component that you mention?
if thats right, then:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 2300 3031 3050 3060 3125 3160 --logapp | %M%
removed 3121 now it doesnt install the thing where npcs cant leave when pissed at me.
also:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 1180 2040 2050 2090 2161 2192 --logapp | %M%
added 2161 because i want the old style weapon proficiencies
and:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 4000 4010 4031 4041 4050 4061 4071 4100 4110 --logapp | %M%
got rid of 3190 cause i dont think i should be able to rest in a store
maybe some more i might do
#490662 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 09:53 AM in Mega Mod Help
so i made a temporary folder in my BGII - SoA folder and stashed my dialog.tlk in there, then ran all of these mod applications in my BGII - SoA folder and let the command line app run through to its error, then closed each command line.
now its right?
#490709 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 02:27 PM in Mega Mod Help
as i got going, the BWP installer says that it is going to be going for a while...but then it starts asking me to Press Enter to Continue. it looks like it is doing this about 3 or 4 times for every mod, it keeps telling me General Input Options, Log Options, Comparison Options and so on. i have to hit enter for every one for every mod...this seems clunky, especially since i dont know what its even talking about, so why do i care? did i do somehting wrong?
#490692 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 12:24 PM in Mega Mod Help
I plan on eventually playing an evil character through this, so i am thinking ahead and i want to be able to keep Drizzts items, not have Malchor come and take them. but BWP does not install this (per the pdf cqalled biG World v9.1).
i found the place in the BiG World Install.bat where this should be addressed, but it is not there. In the pdf, that is component 3160 and 3170 in the draw avatars in the underdark component. In the .bat, i can find 3170, but no mention of 3160.
How do i get it to install this component?
#490701 I have all these mods in the BGII - SoA folder
Posted by waargrin on 24 June 2010 - 01:17 PM in Mega Mod Help
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