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#21 Leomar

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Posted 31 January 2009 - 10:33 AM

As you can see in the weidu i don't have it installed and it's a mystery to me why it can be sold, I can sell clubs too

Perhaps that does "Item Revisions". You could ask in the Item Revisions Forum about that.

I get that to. Probably a loop ending global needs to be added to the AR0015.bcs file so the quarterstaff is only created one time if it does not exist.

I think, that is not happened by "Item Revisions" or the "BG2 Tweak" component. Both Deus Ex and erebusant have this problem, but not the same installation. erebusant has not "Item Revisions" and DeusEx has not the "BG2 Tweaks" component. So the problem lies somewhere else.

Greetings Leomar

Edited by Leomar, 31 January 2009 - 09:18 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#22 DeusEx

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Posted 31 January 2009 - 11:41 AM

@Leomar

:D No, no, that about not being able to get rid of the staff is BGT, and I will ask there of course and its DeusEx <_<

#23 Ascension64

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Posted 31 January 2009 - 02:14 PM

Well, it's a pretty minor thing anyway. Just get rid of the staff after you leave Candlekeep.
As for selling the quarterstaff, in a standard BG2 game, vendors don't want to buy them at all.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
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#24 Leomar

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Posted 02 February 2009 - 02:19 AM

White Agnus has a fix for the returning staff problem and he said the following:


Yes, I've this bug, too, but it is easy to solve:

BGT/Base/Baf/AR0015.baf
IF
	OnCreation()
	!HasItem("Staf01",Player1)
THEN
	RESPONSE #100
		ActionOverride(Player1,CreateItem("Staf01",0,0,0)) // Quarterstaff
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player2)
THEN
	RESPONSE #100
		ActionOverride(Player2,CreateItem("Staf01",0,0,0)) // Quarterstaff
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player3)
THEN
	RESPONSE #100
		ActionOverride(Player3,CreateItem("Staf01",0,0,0)) // Quarterstaff
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player4)
THEN
	RESPONSE #100
		ActionOverride(Player4,CreateItem("Staf01",0,0,0)) // Quarterstaff
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player5)
THEN
	RESPONSE #100
		ActionOverride(Player5,CreateItem("Staf01",0,0,0)) // Quarterstaff
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player6)
THEN
	RESPONSE #100
		ActionOverride(Player6,CreateItem("Staf01",0,0,0)) // Quarterstaff
		Continue()
END
change to:

IF
	OnCreation()
	!HasItem("Staf01",Player1)
	!Global("StaffProP1","Global",1)
THEN
	RESPONSE #100
		ActionOverride(Player1,CreateItem("Staf01",0,0,0)) // Quarterstaff
		SetGlobal("StaffProP1","Global",1)
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player2)
	!Global("StaffProP2","Global",1)
THEN
	RESPONSE #100
		ActionOverride(Player2,CreateItem("Staf01",0,0,0)) // Quarterstaff
		SetGlobal("StaffProP2","Global",1)
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player3)
	!Global("StaffProP3","Global",1)
THEN
	RESPONSE #100
		ActionOverride(Player3,CreateItem("Staf01",0,0,0)) // Quarterstaff
		SetGlobal("StaffProP3","Global",1)
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player4)
	!Global("StaffProP4","Global",1)
THEN
	RESPONSE #100
		ActionOverride(Player4,CreateItem("Staf01",0,0,0)) // Quarterstaff
		SetGlobal("StaffProP4","Global",1)
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player5)
	!Global("StaffProP5","Global",1)
THEN
	RESPONSE #100
		ActionOverride(Player5,CreateItem("Staf01",0,0,0)) // Quarterstaff
		SetGlobal("StaffProP5","Global",1)
		Continue()
END

IF
	OnCreation()
	!HasItem("Staf01",Player6)
	!Global("StaffProP6","Global",1)
THEN
	RESPONSE #100
		ActionOverride(Player6,CreateItem("Staf01",0,0,0)) // Quarterstaff
		SetGlobal("StaffProP6","Global",1)
		Continue()
END


Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#25 Ascension64

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Posted 02 February 2009 - 08:26 PM

Use Global("CheckedHPPlayer#","AR0015",0), where # is 1-6, instead.
Setting a new Global still allows PCs who already start with a quarterstaff to get a second one.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#26 Leomar

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Posted 15 February 2009 - 04:55 PM

One gamer reported the following:

At the moment I do a new playthrough and has taken up Yeslick. As I look in the character screen I see he has two points on crossbows, although he cannot use this as a fighter/cleric.

White Agnus tested this and said the following:

Hmm, I have just tested it with a BGT only installation and Yeslick has there also attributes on crossbow... Maybe A64 should be informed.


Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#27 Ascension64

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Posted 16 February 2009 - 12:21 AM

Will change back to sling.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#28 Leomar

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Posted 16 February 2009 - 08:03 PM

Thanks. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#29 DeusEx

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Posted 28 February 2009 - 12:54 AM

Hi :)

It's about BGTTweak. Semaj's Cloak has unsellable flag that needs to be removed so it can be sold.

#30 Ascension64

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Posted 28 February 2009 - 07:36 PM

Hi :)

It's about BGTTweak. Semaj's Cloak has unsellable flag that needs to be removed so it can be sold.

OK, thanks.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)