Tashia Thoughts (spoilers)
#1
Posted 18 October 2007 - 08:01 PM
I just finished Tashia and wanted to say thanks for making a very good mod with such an interesting character. Here are my general impressions of the mod:
I never played the original version of Tashia, so I don't know what parts were added with the remix and I wouldn't have been able to tell there were two versions if I hadn't already known. Nice job integrating everything!
Tashia was a great addition to the party, even if she's a bit odd (especially in SoA). She's a very optimistic person with a bit of a bad boy fetish. Poor Amras (aka Charname) got a bit of whiplash with the way she would be very sweet to him and then start pining for her evil ex. But I'm not saying that was bad, or unrealistic. The romance was well done (with great music), with very well written dialogues. The riddles were a good addition, and I really liked some of the action dialogues ("Male, make me breakfast!") She commented at all the appropriate places and had very believable reactions to the events surrounding Charname. Tashia is a fun, well-rounded character who is a great addition to BG2.
The ToB epilogue seemed a little short, but that might be because my last through runthroughs involved Kelsey and NPC Flirt pack which have encyclopedia sized epilogues.
I was able to go through the entire mod with no problems (except the stronghold dialogue bug mentioned in another thread). No stutter bugs, no crashing to desktop.
Thanks again for spending the time on this. It's a job well done and certainly makes the game more fun to play.
#2
Posted 18 October 2007 - 09:26 PM
This is my first time running the new version, so interested to see what is different from Tashia "Classic".
#3
Posted 23 October 2007 - 11:36 AM
Truthfully, we took out very little from the original Tashia (the biggest single change was reworking the whole flirt option).
The music, and the epilogues were kept from the original, so you have Arian to thank for that. Our own contributions were mainly adding additional NPC banters, a 'special item' encounter, more romance dialogues, and riddles to the ToB portion.
"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."
#4
Posted 07 November 2007 - 12:33 PM
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde
Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett
#5
Posted 07 November 2007 - 07:33 PM
"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."
#6 -Amlas-
Posted 24 November 2007 - 07:21 PM
#8
Posted 28 November 2007 - 09:29 AM
I think the modders who keep this game viable deserve every bit of praise that they are due.Not to mention a complete overhaul of the flirt system. Yeah, I only just now noticed this thread. Thanks, Beetle... posts like yours make all that work all the more worthwile .
I was thinking that my BGII days might be coming to a close because about the only thing I hadn't done was play an evil Charname (with evil pals and side with Bodhi). Then you and Bri released Tashia ToB, and others followed with Auren ToB (my current game), Sarah SoA, Romantic Encounters, an announced delivery date for Imoen Romance ToB, and a Nalia Romance beta, and word of Gavin BGII being in progress (and I've probably forgotten something). Suddenly I've got a lot of BgII in my future, and I'm very happy about that. So thanks for keeping the game alive.
One more Tashia comment - you have to root for a girl who emerges from a bad relationship and ends up with a Bhaalspawn as the rebound guy.
Edited by Beetle, 28 November 2007 - 09:30 AM.
#9
Posted 28 November 2007 - 09:34 AM