Hey, thanks for posting.
Item Pack Fan , on 21 January 2010 - 06:11 AM, said:
My first request would be to make the first component of your mod more customizable, i.e. to let the player decide whether s/he wants to simply install all the items or whether s/he wants to go through the entire list and select the items that s/he wants. I have checked several item mods and to my surprise none of them offers this option. I hope yours is the first one to do it. The rationale behind this is pretty obvious. What some players consider way too "cheesy" others greatly enjoy. So by making your mod more customizable you'll be able to cater for both groups and not just for the second one.
It's not that I don't want to, the problem with this is that it'd make the mod unnecessary bloated, prompting the user to answer [Y]es or [N]o to each of the 41 items...
What you CAN do, is open the .tp2 file (any text editor will do) and just delete the items you don't care for before installing the mod, and voilá! problem solved. For example, if you wanted to avoid installing Mantooth, you'd search for this in the .tp2 and delete it before installing the mod:
// Mantooth 1
COPY ~Item_Pack/Items/d1sw1h00.itm~ ~override~
SAY NAME1 @900
SAY NAME2 @900
SAY UNIDENTIFIED_DESC @901
SAY DESC @901
COPY_EXISTING ~dragblue.cre~ ~override/dragblue.cre~
ADD_CRE_ITEM ~d1sw1h00~ #0 #0 #0 ~IDENTIFIED~ ~INV1~
// Mantooth 2
COPY ~Item_Pack/Items/d1dlidam.eff~ ~override~
COPY ~Item_Pack/Items/d1dlihit.eff~ ~override~
COPY ~Item_Pack/Items/d1lichit.eff~ ~override~
COPY ~Item_Pack/Items/d1licdam.eff~ ~override~
COPY ~Item_Pack/Items/d1golhit.eff~ ~override~
COPY ~Item_Pack/Items/d1goldam.eff~ ~override~
COPY ~Item_Pack/Items/d1wizdam.eff~ ~override~
COPY ~Item_Pack/Items/d1wizhit.eff~ ~override~
COPY ~Item_Pack/Items/d1sw1h01.itm~ ~override~
SAY NAME1 @902
SAY NAME2 @902
SAY UNIDENTIFIED_DESC @903
SAY DESC @903
COMPILE ~Item_Pack/Dialogues/d1CESP01.d~ // Mantooth upgrade
EXTEND_BOTTOM ~botsmith.bcs~ ~Item_Pack/Scripts/botsmith.baf~ // Additions for Cespenar's item forging script
Let me know if you have more doubts regarding this.
Item Pack Fan , on 21 January 2010 - 06:11 AM, said:
My second request would be to add several more items to the first component. I would include Robe of the Watcher, Coral Plate Armor and Black Swan Armor in this category (all from ID1). They arent terribly powerful, though can be useful in certain situations. Robe of the Watcher is a drow mage robe with protection from umber hulks' gaze, Coral Plate Armor is a sahuagin armor, Black Swan is an armor only useable by elves. You should probably give the first to a drow mage and the second to some (better than average) sahuagin fighter (yes, im being captain obvious

).
I actually replayed IWD recently and thought I could add the Watcher robe. Will do for next version.
Coral plate seems kinda underpowered for a fighter PC (AC 3 and -2 to DEX), though I agree it makes some sense RP wise. If I find one of those sahuagins that doesn't end up worse for wearing it, I'll consider it.
Black Swan is okay, though it pretty much loses to all late armors in the game. Maybe for late SoA or something.
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The second group of items serves the purpose of making certain weapon types less unalluring (clubs,short swords etc). You could add Blood Iron (short sword +4, that heals small amount of hp with each hit),
That's pretty much Adjatha in short version, I'd rather not duplicate items. I know it's not the same, but Ilbratha and the Sword of Mask are already improved with other components.
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Sceptre of Tyranny (a nice club), Pestilent Dawn (an interesting mace for evil), Debian's Rod of Smiting (a good anti-golem club) all from ID1 as well. Probably these items shouldn't be obtainable in the beginning of SoA though.
I might consider adding Debian's, thanks for the suggestion.
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Now as I promised, here's some feedback regarding items that are already included in your mod:
1) Amulets and an Axe. Everything's fine. I like both the stats, the way they look and the placement.
3) Blunt Weapons and Boots. Everything's fine.
7) Cloaks - good.
11) Plate Armors - nice.
13) Shields - ok.
Cool.
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2) Belts. The belt for monks looks nice, however I believe it should give bonus to THAC0 and damage only when attacking with fists (just like gauntlets of crushing), because thieves with UAI can use it as well. Also it should display the mind shield icon just like Aeger's Hide (which also protects against confusion).
The THAC0 bonus also works if the monk in question would like to use another weapon other than fists (like a magical weapon when fists aren't enough enchantment level for a certain enemy). I'd rather leave it like that. If thief characters want to take advantage of that, hey, be my guest.
I think I avoided adding the mind shield icon because it doesn't shield the character from other similar effects that affect the mind (hold, charm, stun, etc.), and I didn't want to create confusion (no pun intended.

)
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Tymora's gift - a good item, but too powerful to be sold in the beginning of SoA. I'd say the end of SoA, WK or the beginning of ToB (I know there are many powerful items being sold in the beginning of SoA, e.g. Robe of Vecna, however I use SCS II to move them to ToB).
As you said, vanilla game already has available much more powerful items at the beginning. And I don't feel particularly bad about Tymora's Belt (plus I like to think its location is not that obvious at first glance). There's always the choice of not buying it, too. The same foes for the Chain of Life, another aspect to consider is the price you have to pay for it. Even if you do have the money, that's another item you're not buying at that moment.
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4) Bows and Crossbows - I dont quite understand, how the number of attacks is calculated, cause my char had 5 attacks with each of these items while their description says its set to 4.
Probably because of specialization bonus, it adds an extra attack.
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5) Bracers - the items are good, however i'd rather have the bracers of icelandic pearl placed elsewhere. The first reason is that you could get them pretty early while adhw is a very powerful spell (which wizards dont get it until they are level 16), so it shouldnt be possible to obtain it at least until after spellhold. The second reason is that many people dont let Cernd join the party and therefore can miss this item entirely.
While I'd like for everyone to check all of the items in a single run, having the items dispersed makes for a better experience, IMO. They can be gotten early, but I'm not sure a low level party can take Deril and the lich very easily, and if they can, the bracers won't do much difference. What I'd really like is to enable Deril to make use of them (other than the cold resistance bonus), but my scripting abilities are currently nil.
Did you have any specific alternative in mind for its location?
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Helms - good, however I'd like the horrific black hands helm to look like the helmet of defence (on a paperdoll). The helm's picture in item desription window supports this idea. It's good, that you placed this helm in Amkethran, cause it's pretty powerfull (not overpowered though).
Hmm, I'll check this out, though it's very likely that I assigned a certain look because I liked it better myself.
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9) Leather Armors - nice.
I particularly like how that one turned out.
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10) Misc Items - nice, though for some reason a thief with UAI can't use the unstrung harp, because it says his wisdom is unsufficient... I thought UAI should give access to everything. Am I wrong?
Does he have the required Wisdom? I think UAI overcomes class restrictions, not attribute ones.
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12) Rings - I don't quite like the way the negative token ring and the serpent ring look, everything else is ok (stats, placement).
Sorry, I like how they look, myself.
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14) Swords - well, even though you get the sword pretty late in ToB and even though as a weapon it sucks it's still immensely powerful because of the spell-reflecting ability. This is the kind of item I wouldn't like to install.
Yeah, it's pretty powerful (taken from the Dragonlance setting), but that's why I tried to put it late in ToB, I don't think it's out of line with the stuff you get near the end. And it might still prove useless depending on your characters' builds.
I'm glad you enjoyed the mod. That was the first precise feedback regarding the items I got, and indeed it was very helpful. Thank you.