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Is Mod X compatible with BP?


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#21 Radagast-The-Brown

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Posted 24 September 2004 - 10:01 PM

I was wondering if the unnerfed thaco table, saving throws from ease of use was compatible with BP...I assume that its not...if its not is there a way i can somehow add this component to my game??? i really like the unnerfed saving throws table... rogues anyway really suck(saves)...(and wizards should get better at 21 lvl)
any ideas?
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#22 seanas

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Posted 25 September 2004 - 02:39 AM

C'mon Radagast, do you read the readmes?

the reason why the unnerfed thaco tables etc from ease-of-use aren't compatible with Big Picture is because they're already included - and they go up to level 50, unlike the ease-of-use ones. however, if you don't like the way they progress, you can always edit them by hand.

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#23 CamDawg

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Posted 25 September 2004 - 06:38 AM

No one reads readmes. Someone ignored the warning about the G3 Tweak Pack world map and BP, for example. :P

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#24 seanas

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Posted 25 September 2004 - 06:53 AM

:ph34r:

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#25 Radagast-The-Brown

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Posted 25 September 2004 - 09:46 AM

C'mon Radagast, do you read the readmes?

the reason why the unnerfed thaco tables etc from ease-of-use aren't compatible with Big Picture is because they're already included - and they go up to level 50, unlike the ease-of-use ones. however, if you don't like the way they progress, you can always edit them by hand.

ACTUALLY i happen to be from the few guys who DO "read" most readmes... (i dont know many people who have actually read all 122 bugs that baldurdash fixes...hehe...) and i havent saw anywhere such a readme that u talk about...(actually i hardly know if a readme exists that says what is ACTUALLY hardwired in bp..if there is I'd like to know where I can find it) I dont know what u think about the innerfed stuff but i thought "unnerfed" meant unchanged meaning "adnd rules"...if such thing IS indeed the case, then I suppose my wizards and thieves should get better saves on level 21...while actually they hardly had any improvement...not to mention that the thacos stopped improving on lvl 20...i have a 25 lvl fighter with just base thaco 0 or 1....this is NOT correct at least not with the p&p standards...and my standards...

PS : i hope u dont mean the lvl 50 mod which makes spells powerful like the 40d8 abidalzims...

Either way an editor is out of the question...even if i did edited saving throws after a level up they go down again...meaningless...
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#26 Stone Wolf

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Posted 25 September 2004 - 11:17 AM

Last I knew, the Spell-50 mod wasn't in BP.

#27 Chevalier

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Posted 25 September 2004 - 11:29 AM

We need to change the name of the files to either 'Don't_Read_This' or 'How_To_Get_Girls'

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#28 seanas

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Posted 25 September 2004 - 01:33 PM

:disengaging cranky filter:

ok, some clarification:

no, the Spell-50 mod is not built into BP or its variants. however, Horred has modified the relevant files, so that you can now get to level 50, instead of level 40. hence, if you install something like the unnerfed thaco tables from Ease-of-Use - assuming nothing else was broken by doing so - you'd be limiting yourself to level 40.

as for readme's, i was referring to the install guides that come with BP, which indicate *not* to install parts of Ease-of-Use except as they describe. i do have to admit, however, that they don't explain *why* you shouldn't install the other components, which may well be what you would expect a decent readme to do.

as for saving throws for thieves and mages, i can assure you, yes, they decrement after level 21. the period of their decrease has been stretched out, so that you don't reach negative numbers by the time you reach level 50, but yes: they do decrease, unlike in the original game.

as for editing files: if you edit the relevant 2DA files (SAVEROG.2DA and SAVEWIZ.2DA, if i recall correctly) using a programme like DLTCEP or NI to, well, something else, then when you level-up, you saving throws will improve according to how you edited them. ineed, you can edit most class and kit behaviours by messing about with the 2DA files.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#29 Stone Wolf

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Posted 25 September 2004 - 02:01 PM

We need to change the name of the files to either 'Don't_Read_This' or 'How_To_Get_Girls'

LOL :lol: That might actually work.

#30 Radagast-The-Brown

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Posted 26 September 2004 - 02:00 AM

ok seanas thanks for clearing out things...

(none of what u said is indeed in the bp installation readme...)
I had checked that the eou component was not compatible but no reasons and no way i could see the decrementation in the game...I'm too low lvl it seems to see the difference...though the thaco still stops improving after lvl 20-22... "sigh"
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#31 -Eon Blue Apocalypse-

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Posted 26 September 2004 - 04:24 AM

I have a question, directed at hliskialf and seanas: what are your priorities for BP/BGT/NEJ. Is it squashing bugs 'only' for the near future, waiting for further parts of NEJ and tSoBH to be released? Are you considering working out compatibility with CtB or Desecration of Souls? Or integrating the Virtue system into BP/BGT/NEJ?

Thank you for your labour to make this project possible, 't is very much appreciated indeed. :) (Directed at Horred as well, should he read this.)

#32 hlidskialf

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Posted 26 September 2004 - 04:58 AM

Well, I can't speak for seanas but here's my take on things. I have no priorities. :o
Basically, the mod is playable. I hang around the IE community doing little mods, conversions, tweaks, bugfixes, and my own projects. (I've even been known to play one of the games once or twice a year.) If we can get an confirmed bug report, and I get a bit of time and motivation, I'll kill it. If someone makes a mod that needs a compatibility tweak, it'll wait until I'm in the right mood then I'll likely build a patch for it or something. *shrugs* I keep from half to a full dozen things on my plate as a general rule, and work on what I feel like when I have some time. Tonight for example, I browsed a few forums giving out (debatably useful) advice, put the final touches on the BG1NPC conversion to BGT, and have spent the remainer of my modding energy playing around with .tp2 files and Bitwise operators in hopes of future use in a mod somewhere.
I'm more than happy to help people along on any of the projects you mentioned, but I'm not commiting to any and to be honest, don't see myself picking up the gauntlet on a few. (Just too much work I don't want to do. I have my own creations to tinker with when I really want to get involved.) If someone else wants to tackle anything, I'll be around and prodding from the background. :thumb:

(Wow, that was quite the rambling post! But I've been working a lot of nightshifts and it's 0600hrs here. Almost time to go home.)

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#33 Sir BillyBob

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Posted 26 September 2004 - 04:59 AM

I have a question, directed at hliskialf and seanas: what are your priorities for BP/BGT/NEJ. Is it squashing bugs 'only' for the near future, waiting for further parts of NEJ and tSoBH to be released? Are you considering working out compatibility with CtB or Desecration of Souls? Or integrating the Virtue system into BP/BGT/NEJ?

Thank you for your labour to make this project possible, 't is very much appreciated indeed. :) (Directed at Horred as well, should he read this.)

I have kicked around a DoS compatible version of BP. Is there any real demand for it? I have another hot project right now that I hope to provide next weekend to you all. Another BGT-BP mod.

I can work on the DoS mod afterward. It is done except for building a TP2 file.

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#34 seanas

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Posted 26 September 2004 - 09:38 AM

priorities hey?

there's some really good work being done at the moment collecting and detailing the remaining bugs in BP-NEJ on La Couronne de Cuivre, so i suspect v2 of the s_and_h Patch will come out sooner than i anticipated and rather larger than i anticipated. plus there's NEJ1+2 due out soon, and if it's not too much of a hassle converting it to BP i'll take a shot at it. if it is a lot of work, then, err, someone else will be doing it ;) . i'm also in the process of making a BGT-specific version of my BP Series: the two games are very different tactical challenges, and the BP Series doesn't really cope all that well with BGT. i think there will be a bit of work to get the Longer Road compatible - i don't really know, to be honest - but i'm intending to potter around with that if it's needed.

my main priority though, is getting a new laptop: one with a HDD large enough to install BP-BGT-BH-NEJ on it! alright! hopefully, this'll happen not long after a BGT compatible version of the BG1 NPC project is released, then you'll never see me on a forum ever again :P .

re: CtB. i know of two different ppl working on a fix for BGT-CtB, so with any luck we'll have one of them soon.

re: DoS. i'd be interested in a BP-compatible version, SirBillyBob. Dark Ritual is powergaming goodness, so DoS should be more of the same, but bigger. wahey!

re: Virtue. is it compatible with BP? no-one has really reported trying, to my knowledge. as to BGT-Virtue, Sim has only begun a Tutu version, so even if it was to be translated to BGT, it would make sense to wait til the Tutu version was released.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#35 madsurgery

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Posted 26 September 2004 - 10:14 AM

A question about version 2 of the BP fix patch.
To install v2 do u think the present patch has to be uninstalled or will it overwrite somehow.

My prob is that I have several mods installed after the patch. including ctb. the probability of having to uninstall all mods following the BP fix patch just gives me headaches.......... especially remembering ctb installation!!!

#36 seanas

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Posted 26 September 2004 - 10:23 AM

if and when when v2 comes out - well ok, when v2 come out - it'll be fully compatible with v1, so installing over the top will work fine. it might even get an interim release as a separate fix altogether, depending upon how big it is and how long it takes.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#37 mildImp

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Posted 26 September 2004 - 01:02 PM

Whats the DoS mod?

#38 -Eon Blue Apocalypse-

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Posted 26 September 2004 - 01:47 PM

Thank you very much for the elaborate replies hlidskialf, Sir BillyBob and seanas. I must say I'm impressed; am I correct in thinking that BP is quite near to the point where most of the major mods (if you uninstall TDD's kits) have become compatible (barring the TCs of course)? :thumb:

Do you know whether The Grey Clan and the PPG's Quest Pack are compatible with BP/BGT/NEJ?

#39 seanas

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Posted 26 September 2004 - 02:21 PM

DoS: Desecration of Souls. more or less a larger version of Dark Ritual.

Grey Clan: *edit* compatible with BGT *and* Tutu: more conversions to thank Hlid for.

PPG Quest Pack: probably. largely, even. there's no reason why all components other than the Xzar/Montaron component wouldn't be fully compatible. i haven't looked at the code, but it's possible that the Xzar/Monty component would be incompatible, as BP changes this as well.

and yes, the overwhelming majority of mods are compatible with BP, with the exception of total conversions, and the conditional exception of kit-adding mods. conditional, because there's a kit-remover available on gibberlings3.net which, if you install before you install any kit-adding mods, will allow you to add new kits. it will mean that yr PC won't be able to choose a TDD kit, but seeing as the only reason to install a new kit is to give it to yr PC, that's not really a major issue...

so yes, as you point out, most of the major mods are compatible with BP... it's getting to the point that you can make the game so big you'll never finish it :P

Edited by seanas, 27 September 2004 - 12:36 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#40 -Eon Blue Apocalypse-

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Posted 26 September 2004 - 03:16 PM

Grey Clan: no, not compatible, or at least not yet: it was built for Tutu, and no-one's converted it yet.


I think it mentiones being compatible with BGT, but that seemed quite out of the air to me (as in untested) so I trust your word for it.

I asked for GC and the QP as they are not mentioned yet on the big list afaIk.

and yes, the overwhelming majority of mods are compatible with BP, with the exception of total conversions, and the conditional exception of kit-adding mods. conditional, because there's a kit-remover available on gibberlings3.net which, if you install before you install any kit-adding mods, will allow you to add new kits. it will mean that yr PC won't be able to choose a TDD kit, but seeing as the only reason to install a new kit is to give it to yr PC, that's not really a major issue...

so yes, as you point out, most of the major mods are compatible with BP... it's getting to the point that you can make the game so big you'll never finish it :P

*Excellent*, for this is what I've been waiting for for years now. I've been lurking and reading posts at TeamBG since DSotS was still all that was released. I've never played BG2, because I prefered to wait until the majority of its mods would have been released and compatible. Maybe I'll start in the coming winter or summer holidays. :ph34r: