Jump to content


Photo

Revised Celestials


  • Please log in to reply
43 replies to this topic

#21 Rathwellin the Bard

Rathwellin the Bard

    Bloody engine of destruction ... oh, wait. That was my Sorcerer

  • Member
  • 722 posts

Posted 28 October 2004 - 08:41 AM

Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?

#22 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 28 October 2004 - 09:54 AM

Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?

Nope, it is a bit complicated:
1.: The Solar casts the spell;
2.: The Djinn negotiates with the Solar, but YOU have the option to choose from the options (as if you would roleplay the Solar);
3.: the Solar "casts/activates" the chosen effect.

It seemed a nice method for me.
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#23 Jinnai

Jinnai

    Bye Sanzo! You'll play with me again next time?

  • Member
  • 377 posts

Posted 28 October 2004 - 10:45 PM

Well if the fallen versions of the creatures were only summonable by neutral characters i could see them being okay...but....

I don't understand you here Jinnai. You mean that only neutral characters should be able to summon EVIL celestials...? :wacko: :unsure:

View Post

I view falled as a state between good and evil. They haven't turned into fiends, but they are no longer good. IE the fallen status represents a middle ground, like a neutral character betweem good and evil.

You could always change the alignment.

I just don't see why you're giving the ability to summon fallen status creatures and fiends to evil characters.

Edited by Jinnai, 28 October 2004 - 10:49 PM.

Posted ImagePosted Image

#24 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 29 October 2004 - 01:47 AM

Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?

Nope, it is a bit complicated:
1.: The Solar casts the spell;
2.: The Djinn negotiates with the Solar, but YOU have the option to choose from the options (as if you would roleplay the Solar);
3.: the Solar "casts/activates" the chosen effect.

It seemed a nice method for me.

View Post


And for enemy solars, how it will be ?

#25 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 29 October 2004 - 06:37 AM

And for enemy solars, how it will be ?

Since we have no scripter ATM, I can't tell you much. Not sure if they'll use it at all.
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#26 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 30 October 2004 - 03:05 AM

And for enemy solars, how it will be ?

Since we have no scripter ATM, I can't tell you much. Not sure if they'll use it at all.

View Post

Have done once with only two spells (Sucineri in TOB, MTP), and it was a pain in the a**. Have done with 8 spells (Large Scale Battle), but without checks (fully random). Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).
BUT this time I will do it correctly. Promised.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#27 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 30 October 2004 - 03:12 AM

Please make it sure to inform us about your "availability" Bigg, so we can organize the work a bit better - much depends on your help nowadays, you know. ;) :thumb:
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#28 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 30 October 2004 - 07:13 AM

As I told, pretty much everything depends on when they are going to install a LAN in my room. After that, I can DL & Upload stuff & start working (on a reduced time frame, that is :( ). For now, I have BG2 on a non-connected PC, so doing stuff is a bit difficult ATM.
You can start spamming me with general mail, though, and I will do my best to read/reply/suggest/code, as time allows.
EG, I'm going to try doing Illasera (she isn't really script-heavy after all :) )

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#29 Schatten

Schatten

    tomo the homo

  • Member
  • 1208 posts

Posted 02 November 2004 - 01:08 AM

Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).

View Post

what exactly do you mean? it is more than a year ago since i had probability but perhaps i can help....
gentoo sex is updatedb; locate; talk; date; cd; strip; look; touch; finger; unzip; uptime; gawk; head; emerge --oneshot condom; mount; fsck; gasp; more; yes; yes; yes; more; umount; emerge -C condom; make clean; sleep.

#30 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 02 November 2004 - 05:21 AM

Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).

View Post

what exactly do you mean? it is more than a year ago since i had probability but perhaps i can help....

View Post

Given you cast Wish, in situtation A you need wish 1 at best, wish 2 slightly less, and so on. In situation B, though, You'd prefer 2 instead of 1. Finally, in situation C you need wish 4.
Wish options are granted according to a complex alghoritm (IESDP should clarify).. Knowing that, I need to calculate:
chances that 1 appear, then chances that 2 appear but 1 not, and so on (for situation 1)
chances that 2 appear, then chances that 1 appear but 2 not, and so on (for situation 2)

And then I need to script all of that in a CPU-friendly way (little detail, eheh). (maybe a rat...).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#31 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 02 November 2004 - 07:23 AM

If enemy Solars can't use Wish, then maybe would be better that friendly Solars should use only Limited Wish.

#32 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 02 November 2004 - 11:55 PM

No, LW is different - both in concept and in effects. If they ever get using Wish spslls, it will be the 9th level one.
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#33 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 19 August 2005 - 06:35 AM

3 Questions for the bosses :D :

1. What spell allows you to summon a Solar in Refinements ?
2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.

And fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).

#34 Littiz

Littiz
  • Modder
  • 1078 posts

Posted 19 August 2005 - 11:18 AM

1. What spell allows you to summon a Solar in Refinements ?

Divine Intervention.
Of course, the chance of getting one is small (5%, IIRC).
There might be some other instances, I don't remember.

2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?

AFAIK it was 1 pick even in the original game.

3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.

Or maybe a careful summoner should cast it at distance, to avoid getting blinded by heavenly light :P
Dunno. Worth more than a thought :)

And fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).

And so we can summon fiends :P
(Ok, we have to revise fiends too, sometime ;))

Edited by Littiz, 19 August 2005 - 11:19 AM.

Ever forward, my darling wind...


#35 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 20 August 2005 - 02:34 AM

1. What spell allows you to summon a Solar in Refinements ?

Divine Intervention.
Of course, the chance of getting one is small (5%, IIRC).
There might be some other instances, I don't remember.

2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?

AFAIK it was 1 pick even in the original game.

3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.

Or maybe a careful summoner should cast it at distance, to avoid getting blinded by heavenly light :P
Dunno. Worth more than a thought :)

And fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).

And so we can summon fiends :P
(Ok, we have to revise fiends too, sometime ;))

View Post



1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.

2. Are you sure ? I think I was able once to pick more than one Summon Deva for Keldorn. Or my memory is playing tricks on me ? :huh:

3. This way the deva forces the party to stay away instead of joining him in battle.

#36 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 28 August 2005 - 06:33 AM

Hello ? Someone here ?

#37 Littiz

Littiz
  • Modder
  • 1078 posts

Posted 28 August 2005 - 12:09 PM

1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.

We can revise it if it's too vague, not a priority though. I myself prefer verbose, non technical descriptions when it comes to spells and abilities. ;)

2. Are you sure ? I think I was able once to pick more than one Summon Deva for Keldorn. Or my memory is playing tricks on me ?  :huh:

I didn't remember, I could one take a copy of the original paladin tables and see.
It listed one deva, but maybe it was a pre-baldurdash thing or something...

3. This way the deva forces the party to stay away instead of joining him in battle.

I think we'll change this, indeed (the_bigg willing...)

:)

Ever forward, my darling wind...


#38 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 29 August 2005 - 01:20 AM

3. This way the deva forces the party to stay away instead of joining him in battle.

I think we'll change this, indeed (the_bigg willing...)

:)

View Post

It's changed on my own HD. Do you want me to re-upload all 7 Mb each time I change a file, or go through the trouble of making progressive patches? :bi:

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#39 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 29 August 2005 - 05:27 AM

1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.

We can revise it if it's too vague, not a priority though. I myself prefer verbose, non technical descriptions when it comes to spells and abilities. ;)


View Post



At least in the readme. Neither Wish is not very specific, but I least I know what it does from walkthrough.
BTW, could you post what divine intervention does ? Pretty please ? :D

#40 Littiz

Littiz
  • Modder
  • 1078 posts

Posted 31 August 2005 - 11:27 AM

Ok, but it won't go in the docs ;)
This is for DI *evil* version only, the good version was shorter (no bad effects possible, but with a consistent chance of no result at all), but I don't have it right now. Since I'm too lazy to check the files one by one, we'll wait for TGM to return and ask him, maybe he has still a list ;)
Oh, I *think* I updated the list with the latest changes :rolleyes:
  • 1-5%: Rift (summons 1-3 Greater Fire Elementals, attack everyone)
  • 6-10%: Summon Lesser Demon Lord (hostile, attacks the caster);
  • 11-15%: Summon Balors (hostile, attack the caster);
  • 16-20%: Summon Balor (hostile, attacks the caster);
  • 21-25%: Harm on caster;
  • 26-30%: Volcano on caster;
  • 31-35%: Firestorm on screen +3 A.Boneguards (3 ABs rise from the firestorm and attack everyone);
  • 36-40%: Chaos on screen (affecting everyone, no save);
  • 41-45%: Plague (Contagion on everyone, no save);
  • 46-50%: Dispel Magic (affecting everyone, no save);
  • 51-55%: STR Curse on enemies (drains 1D6 point of STR permanently, save vs. death at -6);
  • 56-60%: DEX Curse on enemies (the same as above, but DEX);
  • 61-65%: Miscast Magic on enemies (6 rounds, save vs. spells at -6);
  • 66-70%: Blindness+Deafness on enemies (3 rounds, save vs. spells at -6);
  • 71-75%: Flamestrike on enemies;
  • 76-80%: - 3 Skeleton Warriors;
    - 2 Skeleton Warrior archers;
    - 2 Skeleton Archers;
    - 2 Boneguards;
  • 81-85%: Summon Fallen Deva (controlled);
  • 86-90%: Summon Balor (controlled); DID4
  • 91-95%: Summon Lesser Demon Lord (controlled);
  • 96-100%: Summon Fallen Solar (controlled).

Edited by Littiz, 31 August 2005 - 11:27 AM.

Ever forward, my darling wind...