
Revised Celestials
#21
Posted 28 October 2004 - 08:41 AM
#22
Posted 28 October 2004 - 09:54 AM
Quote
Nope, it is a bit complicated:Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?
1.: The Solar casts the spell;
2.: The Djinn negotiates with the Solar, but YOU have the option to choose from the options (as if you would roleplay the Solar);
3.: the Solar "casts/activates" the chosen effect.
It seemed a nice method for me.

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#23
Posted 28 October 2004 - 10:45 PM
T.G.Maestro, on Oct 27 2004, 03:10 PM, said:
I view falled as a state between good and evil. They haven't turned into fiends, but they are no longer good. IE the fallen status represents a middle ground, like a neutral character betweem good and evil.Quote
I don't understand you here Jinnai. You mean that only neutral characters should be able to summon EVIL celestials...?Well if the fallen versions of the creatures were only summonable by neutral characters i could see them being okay...but....
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You could always change the alignment.
I just don't see why you're giving the ability to summon fallen status creatures and fiends to evil characters.
Edited by Jinnai, 28 October 2004 - 10:49 PM.


#24
Posted 29 October 2004 - 01:47 AM
T.G.Maestro, on Oct 28 2004, 08:44 PM, said:
Quote
Nope, it is a bit complicated:Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?
1.: The Solar casts the spell;
2.: The Djinn negotiates with the Solar, but YOU have the option to choose from the options (as if you would roleplay the Solar);
3.: the Solar "casts/activates" the chosen effect.
It seemed a nice method for me.
And for enemy solars, how it will be ?
#25
Posted 29 October 2004 - 06:37 AM
Quote
Since we have no scripter ATM, I can't tell you much. Not sure if they'll use it at all.And for enemy solars, how it will be ?

Refinements v2 has been released!
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#26
Posted 30 October 2004 - 03:05 AM
T.G.Maestro, on Oct 29 2004, 03:27 PM, said:
Have done once with only two spells (Sucineri in TOB, MTP), and it was a pain in the a**. Have done with 8 spells (Large Scale Battle), but without checks (fully random). Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).Quote
Since we have no scripter ATM, I can't tell you much. Not sure if they'll use it at all.And for enemy solars, how it will be ?
BUT this time I will do it correctly. Promised.
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#27
Posted 30 October 2004 - 03:12 AM


Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#28
Posted 30 October 2004 - 07:13 AM

You can start spamming me with general mail, though, and I will do my best to read/reply/suggest/code, as time allows.
EG, I'm going to try doing Illasera (she isn't really script-heavy after all

Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#29
Posted 02 November 2004 - 01:08 AM
the bigg, on Oct 30 2004, 11:55 AM, said:
what exactly do you mean? it is more than a year ago since i had probability but perhaps i can help....Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).
#30
Posted 02 November 2004 - 05:21 AM
Schatten, on Nov 2 2004, 09:58 AM, said:
Given you cast Wish, in situtation A you need wish 1 at best, wish 2 slightly less, and so on. In situation B, though, You'd prefer 2 instead of 1. Finally, in situation C you need wish 4.the bigg, on Oct 30 2004, 11:55 AM, said:
what exactly do you mean? it is more than a year ago since i had probability but perhaps i can help....Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).
Wish options are granted according to a complex alghoritm (IESDP should clarify).. Knowing that, I need to calculate:
chances that 1 appear, then chances that 2 appear but 1 not, and so on (for situation 1)
chances that 2 appear, then chances that 1 appear but 2 not, and so on (for situation 2)
And then I need to script all of that in a CPU-friendly way (little detail, eheh). (maybe a rat...).
Italian users: help test the Stivan NPC!
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#31
Posted 02 November 2004 - 07:23 AM
#32
Posted 02 November 2004 - 11:55 PM

Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#33
Posted 19 August 2005 - 06:35 AM

1. What spell allows you to summon a Solar in Refinements ?
2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.
And fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).
#34
Posted 19 August 2005 - 11:18 AM
Quote
Divine Intervention.1. What spell allows you to summon a Solar in Refinements ?
Of course, the chance of getting one is small (5%, IIRC).
There might be some other instances, I don't remember.
Quote
AFAIK it was 1 pick even in the original game.2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
Quote
Or maybe a careful summoner should cast it at distance, to avoid getting blinded by heavenly light3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.

Dunno. Worth more than a thought

Quote
And so we can summon fiendsAnd fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).

(Ok, we have to revise fiends too, sometime

Edited by Littiz, 19 August 2005 - 11:19 AM.
Ever forward, my darling wind...
#35
Posted 20 August 2005 - 02:34 AM
Littiz, on Aug 19 2005, 09:08 PM, said:
Quote
Divine Intervention.1. What spell allows you to summon a Solar in Refinements ?
Of course, the chance of getting one is small (5%, IIRC).
There might be some other instances, I don't remember.Quote
AFAIK it was 1 pick even in the original game.2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
Quote
Or maybe a careful summoner should cast it at distance, to avoid getting blinded by heavenly light3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.
Dunno. Worth more than a thoughtQuote
And so we can summon fiendsAnd fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).
![]()
(Ok, we have to revise fiends too, sometime)
1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.
2. Are you sure ? I think I was able once to pick more than one Summon Deva for Keldorn. Or my memory is playing tricks on me ?

3. This way the deva forces the party to stay away instead of joining him in battle.
#36
Posted 28 August 2005 - 06:33 AM
#37
Posted 28 August 2005 - 12:09 PM
Quote
We can revise it if it's too vague, not a priority though. I myself prefer verbose, non technical descriptions when it comes to spells and abilities.1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.

Quote
I didn't remember, I could one take a copy of the original paladin tables and see.2. Are you sure ? I think I was able once to pick more than one Summon Deva for Keldorn. Or my memory is playing tricks on me ?
It listed one deva, but maybe it was a pre-baldurdash thing or something...
Quote
I think we'll change this, indeed (the_bigg willing...)3. This way the deva forces the party to stay away instead of joining him in battle.

Ever forward, my darling wind...
#38
Posted 29 August 2005 - 01:20 AM
Littiz, on Aug 28 2005, 09:59 PM, said:
It's changed on my own HD. Do you want me to re-upload all 7 Mb each time I change a file, or go through the trouble of making progressive patches?Quote
I think we'll change this, indeed (the_bigg willing...)3. This way the deva forces the party to stay away instead of joining him in battle.

Italian users: help test the Stivan NPC!
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Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#39
Posted 29 August 2005 - 05:27 AM
Littiz, on Aug 28 2005, 09:59 PM, said:
Quote
We can revise it if it's too vague, not a priority though. I myself prefer verbose, non technical descriptions when it comes to spells and abilities.1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.
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At least in the readme. Neither Wish is not very specific, but I least I know what it does from walkthrough.
BTW, could you post what divine intervention does ? Pretty please ?

#40
Posted 31 August 2005 - 11:27 AM

This is for DI *evil* version only, the good version was shorter (no bad effects possible, but with a consistent chance of no result at all), but I don't have it right now. Since I'm too lazy to check the files one by one, we'll wait for TGM to return and ask him, maybe he has still a list

Oh, I *think* I updated the list with the latest changes

- 1-5%: Rift (summons 1-3 Greater Fire Elementals, attack everyone)
- 6-10%: Summon Lesser Demon Lord (hostile, attacks the caster);
- 11-15%: Summon Balors (hostile, attack the caster);
- 16-20%: Summon Balor (hostile, attacks the caster);
- 21-25%: Harm on caster;
- 26-30%: Volcano on caster;
- 31-35%: Firestorm on screen +3 A.Boneguards (3 ABs rise from the firestorm and attack everyone);
- 36-40%: Chaos on screen (affecting everyone, no save);
- 41-45%: Plague (Contagion on everyone, no save);
- 46-50%: Dispel Magic (affecting everyone, no save);
- 51-55%: STR Curse on enemies (drains 1D6 point of STR permanently, save vs. death at -6);
- 56-60%: DEX Curse on enemies (the same as above, but DEX);
- 61-65%: Miscast Magic on enemies (6 rounds, save vs. spells at -6);
- 66-70%: Blindness+Deafness on enemies (3 rounds, save vs. spells at -6);
- 71-75%: Flamestrike on enemies;
- 76-80%: - 3 Skeleton Warriors;
- 2 Skeleton Warrior archers;
- 2 Skeleton Archers;
- 2 Boneguards; - 81-85%: Summon Fallen Deva (controlled);
- 86-90%: Summon Balor (controlled); DID4
- 91-95%: Summon Lesser Demon Lord (controlled);
- 96-100%: Summon Fallen Solar (controlled).
Edited by Littiz, 31 August 2005 - 11:27 AM.
Ever forward, my darling wind...