1) I'm not sure, but should rumor dialogues (in taverns) add QUEST journal entries? I found that in RCANDL.DLG right now....
2) There's a wrong patch for
COPY + ~BG1D/OBE.D~ ~BG1D/OBE.D~ REPLACE_TEXTUALLY ~igibber~ ~BGIGIBB~ //~BGIGGIB~. Just a misspelling....
[**Added***]
3) BALDUR.GAM
There should not be IMOEN211. This will cause a doublespawning later.
4) The script for stuff shattering. Current script doesn't cover shields and make possible to break weapons even without actual successfull hits.
Earlier I proposed another way to handle that (attachment).
2Asc
Why don't you like a local var based method?
5) A patch for ELDOTH.BCS doesn't work for me. It stays in original form...
6) DELTHY.DLG has many "GLOABL" typos.
7) DYNAHE.DLG has wrong reference to DYNAHEP dialog,
GARRIC - to GARRICKP.
KHALID.BCS contains actions in support of his transition to Irenicus dungeon (+with wrong dialogue reference). That code should be removed 'coz that's impossible.
9) CH1CUT02.BCS.
Contains ~ActionOverride("Ogre",ChangeAIScript("None",RACE))~ that should be replaced by ~ActionOverride("Ogre",ChangeAIScript("",RACE))~
10) AR8202.ARE refers to SHOP08.CRE that is BGSHOP08 now (I believe).
11)Flamal.BAF should be transferred from \Unused\ to BDash part installation.
12) Garric.DLG. Response #12 refers to invalid dialogue.
Edited by King Diamond, 01 July 2005 - 10:09 AM.