SPOILERS AHEAD, of course.
* The cutscenes are very nice (the animation for Seida?s Runes gets a ), although sometimes they went awry, like Seida never giving his final speech, or not all the party members being teleported to his location area (this is particularly bad when it happens to Kiyone, for if she?s not present when Myroven & Brega arrive, you?re stuck in that area). I know the last thing is already reported and using MoveToArea(?Z#0041?) solves the issue, but not everyone knows that, and if possible, solving this issue could save a few reloads (and possibly spare some swearing ).
* When talking to Cromwell about upgrading Kova & Kiyone?s items, it sets off his entire dialogue for all the other upgradeable items in the game after that, which can?t be skipped. Could this be changed?
* Their items respawn everytime they?re missing from their inventories. So everytime one of them dies and gets resurrected, they immediately gain another set. Isn?t there another way to handle this to avoid the multiplication?
* The ReadMe states that the Improved Statue of Riddles (neat modification, BTW) is removed from Beyond the Law, but Riddles.d still remains in the mod?s folder (not that it takes that much space, of course, just for the sake of cleaning).
* When rescuing Adylin, one of the assassins became unkillable several times. I wasn?t able to reproduce exactly the necessary conditions, so I can?t tell why it was, but out of 6 or so tries, half of the times he became unkillable.
* After Kova?s trial, Bylanna?s dialogue became messed up (Anomen repeating his murdered sister questions and gaining XP again, plus the option of having Kova stand trial again).
* The Kova raid parties are pretty fun at first, and they might catch you at an awkward moment, so that?s a plus. However, even though they scale in power, there?s a point in which they become a nuisance, given the repetition of the encounters and the advancement of the plot (you'd think all those Shadow Thieves I wiped out could've been better use against Bodhi or at some other venture). Couldn?t they be disabled, at least in Chapter 6?
This becomes more of a bother when one uses the AdvanceRealTime command to trigger banters.
* I didn't get to see their romance, perhaps because of the bugged conversation you mention in the mini walkthrough? (needless to say, I didn't know I needed to change a Global). Is this still the case? If so, it merits fixing, IMO.
* I'd support the idea of having the option of doing the quest without the NPCs present in the party.
* I was playing with Rogue Rebalancing, so I had to spawn Arledrian via console. Any chance of swapping him for another character to do the dirty work?
* What are you plans regarding the ToB portion?
Now, for the typos:
From Interj.d:
~Here, sir. This amount of gold should be more than fitting for the momento of your daughter.
From KovaB.d:
== Z#KIYOB
~We're expected to keep our cases confidential, unless we're working with someone o n it. I didn't have all the details with me, either.~
Not completely sure about this one. Does the 'is' make reference to the fact that he is currently being wronged in the present? If so, a punctuation, comma, or adding an 'and' might be better. Otherwise, removing it sounds fine.== Z#KIYOB
~Because he has been wronged and is I have to redress that.~
Final dot missing.== Z#KOVAB ~Last I checked, I've got Korgan's trusty axe for that, but I could be mistaken. The main thing that separates me from being mincemeat is that I'm on your side, and I am grateful~
A space is missing.== BJAHEIR ~And yet we all know that your expressed interest was solely to show him innocent of the accused crimes before the courts of law, with relevant evidence.I wonder who you serve, child. I think you serve yourself, rather than the righteousness and truth you claim to cleave so closely to.~
From Kova.d:
Final dot missing.== Z#KIYOJ
~Thank you, my lady Bylanna. I am most grateful~
= ~If you wish me to, I can take you to where the witness it, and make sure that none of us are being followed. Otherwise I will be there waiting for you, to see to it that nothing untoward happens.~
The above token doesn?t return anything in the prison keeper dialogue. According to the IESDP, the correct form is <PRO_LADYLORD>.IF ~~ THEN PRISONK1 seidacaptive
~I'm afraid not, my <PRO_LORDLADY>. The court has ordered that he be kept in a special high security prison, away from those who might try to rescue or kill him before his trial.~
As a final note, regarding the characters themselves, I found Kova to be likeable, while Kiyone reached Anomen-levels of annoyance for me . Also, I believe sometimes they get unnecessarily verbose, specially at the beginning. I found such talks to be more interesting/tolerable after a while, when their personalities had already been better established by the banters with the other NPCs (granted, it was just Jaheira and Anomen in my run, plus the PC) and their interjections throughout the game. I thought the dialogues that worked best were the more casual ones, the ones dealing with their attitudes and the thoughts behind them, rather than a philosophical exposition of them, like the breakfast ones were, for an example of the former. Well thought and to- the-point sentences like "Even with reading and my other pursuits, I had quite a lot of free time while among the Shadow Thieves. Besides, it was good to give them another reason to keep their knives out of my back" can sometimes do wonders for the exposition of a character. Perhaps a bit more of that and less 'talking but no saying' could work better, I think.