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My run-through BG2


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#1 the bigg

the bigg

    2083 is a prime number.

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Posted 08 May 2008 - 11:53 AM

Since I'm apparently one of the main members of SHS, I'll keep here my game's log, rather than at G3 or PPG. I'll list here the bugs that I'll notice, and report them to the appropriate mod forum if I can identify the culprit.

These are the mods I'll install. All mods are in their latest version as of this post. Scsii, Level1npcs are the beta versions. I have also the hotfix for BG2Fixpack. Detailed WeiDU.log coming up after the install game.
[codebox]# base
bg2fixpack
widescreen

# old-as-Pyramids mods
ascension
banterpack
npcflirt
dungeonbegone

# item
fr_rov
itemupgrade
underrep

# npc
kelsey
kelseytob
solaufein
keto

# quest
ub
d0questpack
g3anniversary
tod
turnabout

# content-new
assassinations
dc
re
iepbanters
druidsor

# tweaks-old
ashesofembers
d0tweak
z#misc

# tweaks-new
bg2_tweaks
refinements
tb#tweaks
level1npcs

#force-last
scsii
# No crossmod, because Kelsey/Keto/Solaufein content is available otherwise
[/codebox]

Can somebody proofread for eventual glaring conflicts (apart from the couple of usual UB buggy components)?

I'm going for a Keto-themed party, so my planned party lineup is as follows:
Ennelia female human FMT (gone through BG1 solo and uncapped, so she has ~400k XP per class and 19/19/19/19/x/x stats).
Aerie - L1NPC to F/C (the only person who can wear any normal armor, lol)
Solaufein
Haer Dalis
Keto - L1NPC to Geomantic Sorceror
Kelsey - L1NPC to Wild Mage (unfortunately, the GS kit kills Refinements' Sorc HLAs, meaning I can't use him as a normal Sorc).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#2 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

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Posted 08 May 2008 - 12:01 PM

The glaringly old mods should be before all newer mods, which includes the fixpack. Other than that, it seems solid enough.

Oh, regarding your sig, I could, in theory, contact you about any mod, as you have contributed to pretty much all mods nowadays by making BiggDU.

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#3 the bigg

the bigg

    2083 is a prime number.

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Posted 08 May 2008 - 12:21 PM

The glaringly old mods should be before all newer mods, which includes the fixpack. Other than that, it seems solid enough.

Is that the new trend? I always recall "Fixpack before Ascension because Asc. doesn't overwrite enough stuff to cause problems" :)
Will keep it in mind though.

Oh, regarding your sig, I could, in theory, contact you about any mod, as you have contributed to pretty much all mods nowadays by making BiggDU.

:lol: I added it after (in a single week) two people IM'd me up asking how to install BGT (which I never did), another how to recruit Irenicus from TLR (which I never did), and two people asking me to code some D files for them (I still can't code them without constantly referring to the WeiDU readme).

But I feel it still delivers the idea, so it stays -_-

Edited by the bigg, 08 May 2008 - 12:22 PM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#4 the bigg

the bigg

    2083 is a prime number.

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Posted 08 May 2008 - 02:01 PM

This is the result of the install game:

[codebox]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: 6.1
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v1
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)
~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v2
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v3
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB
~IEPBANTERS/IEPBANTERS.TP2~ #0 #7 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 45 Minutes
~DRUIDSOR/SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars)
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate)
~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies
~SETUP-D0TWEAK.TP2~ #0 #7 // PnP Celestial Fury
~SETUP-D0TWEAK.TP2~ #0 #9 // Kill Cespenar
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities
~SETUP-D0TWEAK.TP2~ #0 #16 // Dream Flag
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles
~SETUP-Z#MISC.TP2~ #0 #2 // Transfer Yoshimo's XP to either Imoen or the Party
~SETUP-Z#MISC.TP2~ #0 #21 // Auto-Sell Script
~IIKEYNAMES/SETUP-IIKEYNAMES.TP2~ #0 #2001 // Key Names
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #75 // Revised Armors & Shields. -> Update the descriptions, no penalties to movement rate.
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1200 // More cheating Wishes: -> Convenient Wish. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2050 // Improved Difficulty System. -> Serious dialogue (recommended). (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2500 // Faster Romances: -> Light. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3000 // No stats requirements for items.
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level One NPCs, Version 1, Nov 28, 2007: List party-joinable NPCs (required to install any other components)
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2100 // Kelsey
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2150 // Keto
~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components): v6
~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll: v6
~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v6
~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility: v6
~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v6
~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures: v6
~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6: v6
~SCSII/SETUP-SCSII.TP2~ #0 #105 // Make Power-Word: Blind single-target: v6
~SCSII/SETUP-SCSII.TP2~ #0 #160 // Remove unrealistically helpful items from certain areas: v6
~SCSII/SETUP-SCSII.TP2~ #0 #170 // Remove unrealistically convenient ammunition from certain areas: v6
~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears: v6
~SCSII/SETUP-SCSII.TP2~ #0 #187 // Make Freedom scrolls available earlier: v6
~SCSII/SETUP-SCSII.TP2~ #0 #195 // Retrieve Dropped Items from Hell: v6
~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly: v6
~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI: v6
~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help: v6
~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v6
~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders: v6
~SCSII/SETUP-SCSII.TP2~ #0 #239 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v6
~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #251 // Smarter genies -> Genies cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #280 // Smarter beholders -> Don't upgrade the beholders found in the hive in the Underdark, but do give beholder rays some chance to "burn through" spell protections: v6
~SCSII/SETUP-SCSII.TP2~ #0 #290 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v6
~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki: v6
~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v6
~SCSII/SETUP-SCSII.TP2~ #0 #320 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v6
~SCSII/SETUP-SCSII.TP2~ #0 #330 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v6
~SCSII/SETUP-SCSII.TP2~ #0 #335 // Spellcasting Demiliches: v6
~SCSII/SETUP-SCSII.TP2~ #0 #341 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #351 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #360 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #370 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #379 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v6
~SCSII/SETUP-SCSII.TP2~ #0 #381 // Slightly Improved Drow: v6
~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple: v6
~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave: v6
~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair: v6
~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord: v6
~SCSII/SETUP-SCSII.TP2~ #0 #390 // Improved Sahuagin: v6
~SCSII/SETUP-SCSII.TP2~ #0 #396 // Slightly improved Faldorn: v6
~SCSII/SETUP-SCSII.TP2~ #0 #397 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v6
~SCSII/SETUP-SCSII.TP2~ #0 #399 // Improved Vampires: v6
~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved Minor Encounters: v6
~SCSII/SETUP-SCSII.TP2~ #0 #412 // Improved Random Encounters: v6
~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies: v6

[/codebox]

Edited by the bigg, 09 May 2008 - 09:43 AM.

Italian users: help test the Stivan NPC!

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#5 Daulmakan

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Posted 08 May 2008 - 02:36 PM

~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)

Am I missing something, or doesn't one cancel the other?

BTW, Dungeon Crawl is v3 now, which solves a few minor issues.

item_pack.jpg   Drows.jpg

 


#6 the bigg

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Posted 08 May 2008 - 02:39 PM

Am I missing something, or doesn't one cancel the other?

LOL, I installed DBG by mistake :)

Besides, you can cheat and use I.I. to have the summoning acorns even without fighting him :cheers:

BTW, Dungeon Crawl is v3 now, which solves a few minor issues.

Yeah, I noticed that after the install game :(
thankfully, I was able to simply unzip v3 and [R]einstall it without issues.

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#7 Azazello

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Posted 08 May 2008 - 05:18 PM

The glaringly old mods should be before all newer mods, which includes the fixpack. Other than that, it seems solid enough.

Is that the new trend? I always recall "Fixpack before Ascension because Asc. doesn't overwrite enough stuff to cause problems" :)
Will keep it in mind though.

Ascension definitely has to go upfront until the next version, because it does - "overwrite enough stuff to cause problems". :)

Same goes for vanilla Tactics. Otherwise, you can put it almost anywhere if you use the modified TP2.

I don't know any reason why Banter Pack or DBG have to go upfront, but I can't think of any reason why doing so would cause problems. In fact, you probably want DBG dead-last so you can uninstall it when done with it. 8)

Since you're putting "old" mods upfront, FR-RoV makes me nervous, despite it being supported, so I will be putting that upfront as well in my future games.

L1NPCs will, eventually, go live. Don't know when, but it's best not to fuck with genius. I would put it just before DBG in a "dead-last" scenario, just because when version 1 is released, you'll mess up your install less by having it low on the totempole.

As for these two mods: "Key Names" and "Learn Through Use" - link us, baby. I've never heard of them.

Edited by Azazello, 10 July 2008 - 05:19 PM.

"I gladly simp for jastey" -- Aza
==========================================================
"You ever notice that "What the hell?!" is the answer to just about everything?"
==========================================================

"Girls are like phones, they like to be held and talked too, but if you press the wrong button, you will be disconnected!" DJ Nikodemus
================================================================
Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *

   
   
   


#8 Jarno Mikkola

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Posted 08 May 2008 - 11:22 PM

Ascension definitely has to go upfront until the next version, because it does - "overwrite enough stuff to cause problems". :)

Meaning the v1.5.01 even if then, not the v1.4.23 etc...

As for these two mods: "Key Names" and "Learn Through Use" - link us, baby. I've never heard of them.

I think that they aren't any official one's, just private mega-fixes, just like melkor_morgoth75's.

Deactivated account. The user today is known as The Imp.


#9 Kaeloree

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Posted 08 May 2008 - 11:47 PM

Er, no, they're definitely mods--check out TeamBG to get them. :)

#10 the bigg

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Posted 09 May 2008 - 03:52 AM

Same goes for vanilla Tactics. Otherwise, you can put it almost anywhere if you use the modified TP2.

Don't I love being recommended fixes being buried into a two years old topic in a completely different forum? :P
Also, that is for BP right? If so, I don't need it.

I don't know any reason why Banter Pack or DBG have to go upfront, but I can't think of any reason why doing so would cause problems. In fact, you probably want DBG dead-last so you can uninstall it when done with it. 8)

Why would I want to uninstall DBG anyway?

Since you're putting "old" mods upfront, FR-RoV makes me nervous, despite it being supported, so I will be putting that upfront as well in my future games.

I'm pretty sure it extends and patches all files it touches anyway. And I've overwritten deitm049.itm with sw1h01.itm to block problems.

L1NPCs will, eventually, go live. Don't know when, but it's best not to fuck with genius. I would put it just before DBG in a "dead-last" scenario, just because when version 1 is released, you'll mess up your install less by having it low on the totempole.

No need to install 'stable' 1 once I've started the game anyway.

Italian users: help test the Stivan NPC!

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#11 berelinde

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Posted 09 May 2008 - 09:36 AM

You installed Learn Through Use beta v2, right? You must have, since you're the one that pointed out the the timing mode in v1 had issues, IIRC.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#12 the bigg

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Posted 09 May 2008 - 09:43 AM

I actually decided to uninstall it, since I'm using BG1-style weapon proficiencies I shouldn't have problems earning enough proficiencies, and then there's still NI if I wish to muck around with something.

Keep in mind that iiLTU + L1NPC = no Styles, which greatly reduces tactical opportunities.

Italian users: help test the Stivan NPC!

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#13 berelinde

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Posted 09 May 2008 - 09:46 AM

Yeah, I'm finding that inconvenient as well, as I'm playtesting Haldamir, a dual-wielder.

Hope you can find the time to post your notes as your game progresses.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#14 the bigg

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Posted 09 May 2008 - 09:52 AM

Hope you can find the time to post your notes as your game progresses.

Heh, I will. Unfortunately, it's usually easier to find bugs in stuff like Solaufein or D0QuestPack (because I already know them in and out), while said mods will lay fix-less for the years to come.

Besides, I don't have anything of yours there (*), so I won't be of any use to you anyway :)

*: yeah, you have some RE components - which aren't exactly bug magnets and/or impossible to properly test before release anyway :)

Italian users: help test the Stivan NPC!

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#15 the bigg

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Posted 09 May 2008 - 11:35 AM

Ouch. Even if I can beat most SCSI content on the second try with a maxed out, uncapped solo FMT, the Proletariat parties from Improved Ilyich are spanking me around the room (whereas I supposedly have triple XP versus the gang of Four that you usually start with).

Looks like I'm rusty on battling Tactics-style mobs.

EDIT: after ~10 tries, I can almost take them out with some luck and disabling spells off the screen. Instead, I took the coward's way out and asked for Jasper's help.

Edited by the bigg, 09 May 2008 - 12:00 PM.

Italian users: help test the Stivan NPC!

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#16 the bigg

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Posted 09 May 2008 - 12:26 PM

Circus Tent Quest
- Werewolves' attacks started out as non-damaging and started damaging me only in mid-battle.
- L1NPC's initial items allocation clashes with BG1 Style Weapon Proficiencies. I don't know if fixing this is more trouble than worth, though.
- Kalah cast one Magic Missile at Quayle and then happily sat with a thumb up his ass while we killed his 'beasties' and them him.
- Once I finished the quest, there were three sets of (flail, sling, bullets, 20 gp) on the floor - one where Kalah laid, and the other two in a pile in the middle of the room.

Edited by the bigg, 09 May 2008 - 12:27 PM.

Italian users: help test the Stivan NPC!

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#17 -Guest-

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Posted 09 May 2008 - 12:44 PM

- Werewolves' attacks started out as non-damaging and started damaging me only in mid-battle.

They're illusions (they switch to a damaging weapon after you hit them -- i.e., the idea is that you "believe" them by attacking them, and then the damage becomes real).

- Kalah cast one Magic Missile at Quayle and then happily sat with a thumb up his ass while we killed his 'beasties' and them him.

Default AI bug. (I fix this.)

- Once I finished the quest, there were three sets of (flail, sling, bullets, 20 gp) on the floor - one where Kalah laid, and the other two in a pile in the middle of the room.

CopyGroundPilesTo(). You get illusionary Kalah's, jelly Quayle's, and then real Kalah's. (Guess what? I fix this too. I'm all kinds of quality!)

#18 the bigg

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Posted 09 May 2008 - 12:52 PM

CopyGroundPilesTo(). You get illusionary Kalah's, jelly Quayle's, and then real Kalah's. (Guess what? I fix this too. I'm all kinds of quality!)

I never got them before, and Quayle didn't die.

Also, identify yourself PLZ.

I also forgot to mention: Aerie didn't give her "Uncle Quayle! You're OK" speech.

Edited by the bigg, 09 May 2008 - 12:54 PM.

Italian users: help test the Stivan NPC!

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#19 the bigg

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Posted 09 May 2008 - 02:54 PM

Curses. Kelsey is now stuck in some kind of look and keeps saying his banter and romance lines, endlessly. Getting rid of Faster Romances from tb#tweaks helped (I usually use it on Medium, now I used it on light... perhaps Light has wrong numbers in?).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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Code dumps: Detect custom secondary types - Stutter Investigator

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#20 Azazello

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Posted 09 May 2008 - 03:23 PM

CopyGroundPilesTo(). You get illusionary Kalah's, jelly Quayle's, and then real Kalah's. (Guess what? I fix this too. I'm all kinds of quality!)

I never got them before, and Quayle didn't die.

Also, identify yourself PLZ.

That's Sim. It's always Sim.

Same goes for vanilla Tactics. Otherwise, you can put it almost anywhere if you use the modified TP2.

Don't I love being recommended fixes being buried into a two years old topic in a completely different forum? :P
Also, that is for BP right? If so, I don't need it.
Sorry, the thread is old but the TP2 is fresh baked bread! And I did post the suggestion to PPG, but...
The TP2 is not a fix but an attempt to add some compat to Tactics. Although designed for BP it will work without it--actually, that's part of the design.
It has an added benefit of preventing Tactics from flushing the IDS's. Naughty Tactics. You can make that adjustment in your own game very easily without using the TP2.


I don't know any reason why Banter Pack or DBG have to go upfront, but I can't think of any reason why doing so would cause problems. In fact, you probably want DBG dead-last so you can uninstall it when done with it. 8)

Why would I want to uninstall DBG anyway?
Cause you don't need it after Hotel Irenicus?

Since you're putting "old" mods upfront, FR-RoV makes me nervous, despite it being supported, so I will be putting that upfront as well in my future games.

I'm pretty sure it extends and patches all files it touches anyway. And I've overwritten deitm049.itm with sw1h01.itm to block problems.
Yes-yes, the first part is well-known and why we still love the mod. It's things like the 2nd that makes me nervous, so I want g3Fixpack to fix-or-flag anything that slips thru. If you fixed it locally, fine, but some of us are not such Big Brains to know how to do this.