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[Release] BGSpawn version 1.11


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#381 The Imp

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Posted 06 February 2015 - 04:29 PM

For me, the most critical things are 1 (no scaling) and 3a (no gibberlings, gnolls and dogs). If that could be done, that's a dream-come-through mod right there :)

Easy, just use the vanilla BGT-weidu spawns, AND JUST DO NOT SAVE ... the spawn points won't throw a mix of creatures into the same spot so long as you won't save your game.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#382 melkor_morgoth75

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Posted 07 February 2015 - 04:28 AM

@ LUD: tx for your suggestions.

 

BUT, please kindly note that most of the features you're suggesting are already present in my mod (it is completely random and it has a quite variety of possible spawn per any possible level the party could ever be).

 

Also my mod tries, for what I could and I felt fair, to spawn appropriate creatures in appropriate areas (that means undead in some areas and during night only time, animals close to town, etc...).

 

It's true I added BG2 creatures, but ONLY where appropriate and it is quite fair as the mod requires BGT so a full game where you can take the advantage of BG2 features.

 

For example I disagree in having ALL the possible monsters able o spawn everywhere, it's a nonsense to me.

 

Again, I appreciate any suggestion, but I see most of your input already implemented and some other unrealist or really hard to implement or add.

 

Cheers!
mm75


Edited by melkor_morgoth75, 07 February 2015 - 04:29 AM.

Tired of the same boring spawned creatures u face in BG? Try BGSpawn

#383 melkor_morgoth75

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Posted 07 February 2015 - 04:33 AM

Also please regarding 3a of your point: Please that will never happen in my game. Please let me know where did u notice that as it's a bug eventually, but never been the case so far.

 

Tx again,

mm75


Tired of the same boring spawned creatures u face in BG? Try BGSpawn

#384 The Imp

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Posted 07 February 2015 - 05:31 AM

It's true I added BG2 creatures, but ONLY where appropriate and it is quite fair ...
Are you recreating the .cre files and checking their stats(the assigned creature level) ? I only ask cause the SCS can be really punishing if you run into a 30th level mage... that say was actually just capable of casting magic missiles on the original game but... As now he has a full spell book and all the spells memorized.
I am not aware that the BGSpawns has this fault... every mod should look out for it.

Yep, there's the mage/thief(10/9) Borda in the Xvart village(ar4700) in the original BG1 game that was selling a few scrolls... he is way overpowered, especially as the SCS tends to give the +2 mage levels on top of the original char. So now instead of the Shield, Horror, Magic missiles and Melf's Acid arrows, he throws down Protection from Magic Weapons, Ice Storm and Sun Fire or Summon Monsters III. :devil:
 
Also please regarding 3a of your point:
It happens in BGT-weidu's normal spawn system after you save and reload the saves a few times in the same area... it is because the already spawned creatures do not occupy the spawn point/tricker at the time the game loads the area.

Edited by The Imp, 07 February 2015 - 05:40 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#385 LuD

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Posted 07 February 2015 - 08:00 AM

@ melkor: Can i put you under the third degree?



#386 melkor_morgoth75

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Posted 13 February 2015 - 12:05 PM

Not sure I got what u mean ... :(

 

mm75


Tired of the same boring spawned creatures u face in BG? Try BGSpawn

#387 -machine_pharaoh-

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Posted 08 March 2015 - 08:14 PM

Hi folks, 

 

I hope this is the right place to post this.  I'm playing BGT as per Atropos' guide (http://tamrielfoundr...ate-experience/) and

I'm having a crash issue with a spawn-- it's occurring on the catwalks above the courtyard of the d'Arnise keep.  There is a large mixed spawn of trolls including; regular, giant, spectral, spirit, and an ice troll.  The game crashes, I think when one of these creatures pops.

 

The error reads:

TLonZTb.jpg

 

Any help would be appreciated!  I know I can just reload until I get a different spawn, but I worry about it none the less.  



#388 -Assemble-

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Posted 07 May 2015 - 08:56 AM

Still would love to see a less intrusive, subtler version of this mod that results in something a bit closer to the original BG1 gameplay/balance; until then I'll pass on this mod.



#389 melkor_morgoth75

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Posted 27 May 2015 - 04:56 AM

Still would love to see a less intrusive, subtler version of this mod that results in something a bit closer to the original BG1 gameplay/balance; until then I'll pass on this mod.

 

Unfortunately that's not the aim of the mod. As it has been thought with BGT in mind and the chance to use many mods around, the real aim is just to give some more challenging but realistic spawns instead of the fixed (and boring) ones in the original game.

 

If you look for some encounter as it was in original BG1 (so fixed creatures) I'm sorry but I fear this mod is not for you :(

 

Cheers!

mm75


Tired of the same boring spawned creatures u face in BG? Try BGSpawn

#390 Fiann of the Silver Hand

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Posted 19 July 2015 - 02:16 AM

I would like to know why you chose using scripts instead of ARE spawn points, as I will be doing something... similar, I guess, in the future.



#391 melkor_morgoth75

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Posted 03 August 2015 - 07:11 AM

I would like to know why you chose using scripts instead of ARE spawn points, as I will be doing something... similar, I guess, in the future.

 

Well,

 

lot of years passed since I wrote the mod, honestly what I recall is just that I used as template the old BgTutu spawn system for that and it was easier even to implement with BGT ... sorry but I'm missing modding for very long time now even if I'm still from time to time around ;)

 

mm75


Tired of the same boring spawned creatures u face in BG? Try BGSpawn



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