@ LUD: tx for your suggestions.
BUT, please kindly note that most of the features you're suggesting are already present in my mod (it is completely random and it has a quite variety of possible spawn per any possible level the party could ever be).
Also my mod tries, for what I could and I felt fair, to spawn appropriate creatures in appropriate areas (that means undead in some areas and during night only time, animals close to town, etc...).
It's true I added BG2 creatures, but ONLY where appropriate and it is quite fair as the mod requires BGT so a full game where you can take the advantage of BG2 features.
For example I disagree in having ALL the possible monsters able o spawn everywhere, it's a nonsense to me.
Again, I appreciate any suggestion, but I see most of your input already implemented and some other unrealist or really hard to implement or add.
Edited by melkor_morgoth75, 07 February 2015 - 04:29 AM.